Leaderboard
Popular Content
Showing content with the highest reputation on 11/06/10 in all areas
-
Greetings all. The Pre- Purchase release by ED for the A10-C is for some of us, a very early Xmas present! :joystick: The fidelity, thought, research, blood sweat tears and of course time, that has gone into this project so far is incredible. Some are having problems with it; Hardware conflicts, low / poor frame rates and 'bugs' that appear seemingly randomly, but to be fair, ED did not hide this on release. The Open Beta channel has been setup for us to post our thoughts and problems and works alongside ED's closed Beta as a way of gathering appropriate information to be addressed in future patches.:thumbup: Wags recently announced that there will be no more producer notes for the A10C due to ill health (good luck with op!) and there being not enough of a commodity that is valuable in business - time. There will however, be interactive information missions and these (IMHO) will undoubtedly dot the i's and cross the 'T''s. Until the Retail release however, There's some excellent videos on you tube on how to FLY, NAVIGATE and ENGAGE with the A10C and you will want to augment these, on to your own training regime. I would like to offer you my own series of IVS. Currently It is all ENGAGEMENT orientated and may offer some clarity with regards to the employment of some weapon systems. This Series is Ideal if you want continuity of instruction, rather than a million different methods, voices, quality of format and instruction, etc. All videos are available in HD 720p. Please use that and full screen. Pause for 1 minute after selecting 720p if neccessary, for buffering. Annotations are in use. Just doing my part. Please Enjoy them. Thanks. Regards all 'T' Completion Update effective from 13 Nov 2010: Operation 'Dane' - Augmentation Mission File that goes with the complete (to date) IVS - http://www.104thphoenix.com/downloads/bstrain/A10Missions/Op_dane.rar A2G - Part 1 Maverick Preparation - http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/0/V1IoF2xKBCI - 3 Mins 08 Seconds A2G - Part 2 Maverick Engagement - http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/1/c6b8-omBruE - 3 Mins 42 Seconds A2G - Part 3 A2G & TGP - http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/2/25MgpCEe114 - 5 Mins 36 Seconds Direct Fire - Rockets - http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/12/NgbmyR2RdaQ - 6 Mins 58 Seconds Direct Fire - GAU-8 Avenger Cannon - http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/3/s0UkDmXIiMM - 11 Mins 30 Seconds CCIP - CBU's - Part 1 - Manual Release http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/5/ao7aAqRSwSs - 5 Mins 25 Seconds CCIP - CBU's - Part 2 - 5 Mil http://www.youtube.com/user/Tigerpwrr?feature=mhum#p/u/0/C79RN-NoE6E - 8 Mins 33 Seconds CCIP - CBU's - Part 3 - 3/9 - Awaiting CBU97 effect fix from Beta Updates A2A - Aim9x - Not yet released6 points
-
Multi monitor set-up guide: DCS-A10c & BlackShark 2 Display your MFCDs, CDU, RWR etc on a 2nd, 3rd etc monitor Initial note: This guide is to help people create bespoke multimonitor configurations in DSC-Warthog, no matter what your configuration the principles are the same. Please add any tips or correct any errors i have made. I'll adjust this accordingly. My set-up is two 22inch displays side by side, i'll use this as the primary example, but the logic covers any set-up. I have included several monitor set-up examples to help explain the principles. Essential Requirements: Full screen OFF (ingame). Extended desktop enabled in Windows. The 'primary' monitor, in Windows, needs to be your top left most monitor, otherwise you may have problems. You need to create one lua file. BlackShark 2 note: Shkval is Left_MFCD Abris is Right_MFCD ** Before editing DCS files please read this post: http://forums.eagle.ru/showpost.php?p=599686&postcount=1 The Guide: 3 steps Step 1: 1st thing you need to do is workout your total resolution of your combined monitors. Use the image below to help you work this out if you are unsure. Here you will find 3 example layouts.. Note this figure down, this is your combined resolution. Step 2: Create you own bespoke multimonitor *.lua file and save it here: \Eagle Dynamics\DCS A-10C\Config\MonitorSetup\ How do this: (Read through this entire section before starting your *lua file), 1st time through you might well go WTF!, but trust me it is not that complicated. :) First look at the default existing files in this location; (\Eagle Dynamics\DCS A-10C\Config\MonitorSetup\). They are good examples and the default ones provided with the game: There is one example original ED file: LMFCD+Camera+RMFCD.lua My example: My_example.lua NOTES: What it all means: ED have used wording rather than numeric x/y coordinates. This is to allow flexibility. You can also use this format, but i find it more complicated, so i use the numeric pixel option. In ED's method screen.width = the combined width of all your monitors, (x), screen.height = the combined height of all your monitors, (y). So for me screen.width = 3360 (2x1680), screen.height = (1050) I wanted both MFCDs on my 2nd monitor, this is located on the right of my main monitor. Both my monitors are 1680x1050. Center = your cockpit view x=0, y=0; is always located at the top left corner of your 'primary' monitor, in Windows. The x & y coordinates always refer to the top left corner of each element. i.e the location of each MFCD is their top left corner. You do not generally need to edit viewDx, viewDy or aspect. But it's worth checking the aspect ratio. This is calculated by dividing your width by height of you cockpit monitor. name = is the name that will be displayed in the game options drop down under Monitors. (Make it unique) width = & height = are x & y resolutions in pixels associated with each item, cockpit (centre), MFCDs, RWR, CDU etc. Look at the spoilers below to explain the x/y system: Screen coordinates explanation: 3 example setups to help explain screen coordinates. Both x & y start on the top left corner of the left most monitor. x goes across the horizontal while y goes down the vertical. My example set-up displayed: - putting it into practice, refer to my lua file My_example.lua above to understand what is going on. Ok now you should be able to start creating your own bespoke multi-monitor file accordingly to your own set-up, if i have made this clear enough and you have wrapped your brain around how this all works. I'd suggest you use my example above and edit it to suite your setup. You need to save this file as file type .lua and save it in \Eagle Dynamics\DCS A-10C\Config\MonitorSetup. Step 3: Launch the game.. go to Options. (Here you need to do two things) Firstly you should now be able to select your bespoke file from the drop down list labelled; MONITORS (If it is not in the list you have most likely made a small mistake with the lua code.. check for missing { , ) etc. if any part of the code is missing it will not be available to select.) Secondly you need to enter your combined resolution, you can simply type this in. This is the total resolution you worked out at the start of this guide. See image below: Your aspect ratio will alter itself. General Notes: You can edit you monitor file on the fly, i.e without having to quit the game. Can save a lot of hassle. If you don't get the results you want simply quit flight, alt tab, edit the file, alt tab back and click fly again... your new setting will be used. I hope this is clear enough. Enjoy. Screenshot of my set-up: ____________________________________________ ____________________________________________ Advanced section: Adding CDU, RWR, Clock etc as Viewports = Please read icemaker's thread http://forums.eagle.ru/showthread.php?t=70716 on how to do this. Below is my present setup incorporating MFCDs, RWR & CDU Incorporating Hawg Touch: Clear Dark's Hawg Touch program: http://forums.eagle.ru/showthread.php?t=71729 My Hawg Touch profiles: http://forums.eagle.ru/showthread.php?t=70364 I'll be releasing a new Hawg Touch profile for the MFCDs, CDU & RWR shortly. Just awaiting to clear up a issue with it. Here is what it looks like: Updated 27th June 2011.2 points
-
Turns out that even though you can't see the IR pointer in beta 2 that's mounted on your pod, you sure can see JTAC's IR pointer and it looks really awesome. The IR pointer gets used at night instead of WP, other than that there doesn't seem to be too much difference between daytime and nighttime in the beta. There's also an issue where the IR pointer, once on, doesn't stop and it appeared to mess up the JTAC interaction after the first run. I'd be interested to know if this reproduces in other missions that have a JTAC at night. Haven't yet had time to test. If people are interested I will make a how-to video for adding a JTAC to a mission, tuning it in, and interacting with it. The JTAC feature of this game is a hell of a lot of fun to use.2 points
-
What is wrong with everybody? These kind of comments infuriate me :mad: THERE IS NOTHING WRONG WITH THE SWITCHES. I am an electronics engineer and I've worked on aircraft for many years. The switches on the Warthog are better than those on some aircraft I've worked on!! The so called 'covers' everyone is talking about are not even 'covers'. They are a 3-way, spring-loaded switch that, by design, requires an enclosed part around the top of the switch. The 2-way toggle switches are 'open' by design. They will be like this on any real aircraft. Jeez! Please don't bother commenting on the perceved quality of the Warthog if you A) don't own one, or B) haven't even seen one. Rant over...2 points
-
Simplified reference for HOTAS functions. This is to provide a better format (one page rather than the manual's 8.) NOTE: Some switches (like Boat) are not listed in the X52 version, as I've separated those functions in my X52 control setup (this thread). I've attached the Excel files (WH and X52) for your editing and printing pleasure. WARTHOG HOTAS: HOTASFunctions(WH).zip HOTASFunctions(x52).zip1 point
-
When I go to a new steakhouse I get the fillet, no matter what looks good. This is how I judge the cook. New Italian place, it's manicotti. With immersive video games or, in this case sims, I have but one test: will a place and time within that software be etched into my memory like a time and place in the real world. That happened in DCS:A-10C tonight. I was flying a night mission. I had just splashed a helo while using NVGs and was pulling away from some ground fire. I went to an external view as I was popping flares. The moon was just above and behind my hawg. The flares were illuminating the belly. I got the same feeling I remember from when I was young on a summer Friday night. Clear skies and adventure in the air. The moment was etched. I'd like to thank all the people who put so much into this software. Bravo ED! Bravo!1 point
-
Whoa, that warthog bike is ugly. Was that made by people from that show called American Choppers? lol Their bikes looked like they were made for special people.1 point
-
1 point
-
If ED do care about such statistics, they can run a poll on the official websites to find out the necessary info. Achievements are what they are by definition. Something you receive as a reward for completion of a certain task. Therefore if you have a host of achievements, people will tend to move away from their way of play to earn this achievement. Therefore the only purpose these serve is to give people a "look at what i can do" patch on their virtual log books which have no real value. You could argue that virtual squads could use achievements for training purposes, however all squads i know have trainers in them that will manually sign you off when you have reached a level of competency anyway, so i don't see achievement being helpful to them as well. As an example. If buddy lasing works out to be very advantageous on the battlefield between 2 a-10's then people will work this out and start doing it. If its risky and time consuming then people may try it and then realise this and give it a miss. Basically, its a sim. Therefore people will use whatever tactic and or teamplay they deem best for the situation weather it is or not. It is this factor of open play that will define the sim, not a list of "look at me sleeve patches" What i am trying to say is,....... People may try buddylasing, people may try to lone wolf it. Some people may wish to take out a Sam site with harsh words and hand gestures. In the end people will do WHAT THEY WANT, and achievements have nothing to do with this game play.1 point
-
Great, I got my profile made up for me Saitek P8000, just waiting on the OSB mappings now!! 3 modes LEFT (red), RIGHT (green) and SAFE. I use the rocker to toggle modes,1 point
-
Fantastic guide, works a treat on my 2 x 1980 x 1080 monitors, now have all my mfds on right screen. Thanks for taking the effort, to do this guide. Cowboy10uk1 point
-
just click the FPM button under the CDU screen on the right console, then should the first line read "01 Auto MSN" ... then click the arrow left to it and it changes to Man. :)1 point
-
1 point
-
Hey James, Good to see you still around as well my friend, we've seen a lot of changes over the years haven't we? This is a great piece of gear and far ahead of anything we've had to date. I haven't had time to get my head around the new TARGET software yet, I know it looks pretty, but I have to admit there's a part of me that wishes I could just use the Foxy software with this new kit. There hasn't been anything that I ever needed to do that couldn't be done after burning a few brain cells experimenting in Foxy. Salute Ron1 point
-
Name doesn't matter. The game just can't handle my monitor setup like I'd like it to. I have to move my left monitor to be on the most right in ATI CCC and then use 5760 as screen width. Now it all works, but it f's up normal desktop usage so I have to swap the screen around when I'm playing. Or I could move the screens around, but I'd like the middle one to be "primary" with task bar etc.1 point
-
Hmm interesting. DCS just crashes when it tries to initialise SoftTh on my rig. I tried both 2.00 and 2.03. Beta1 didnt have this problem.1 point
-
try making the names the same, i see "mfcd" on one, and "Camera+MFD" on the other. I think those should be the same. right? ["multiMonitorSetup"] = "Camera+MFD", and name = _('MFCD');1 point
-
Head into the controls setup, and theres a modifiers button in the bottom left. Hit this and you can select which keys you'd like to use as your modifiers. Add a new one, and press the button you'd like to use as a modifier. Now when you set controls you can hold the modifier and it will add it to the controls.1 point
-
Check these out by Tyger. Couldn't hit cr@p with my Mavericks until watching his YouTube Vids, usually getting the No Track IHBT warning. First flight after watching the vids, a Maverick tank kill. :thumbup: He's got vids on other DCS A-10 items also, really helpful to Noobs like me. http://www.youtube.com/user/Tigerpwrr?feature=mhum1 point
-
A steer point is the waypoint you have selected. You can have 2,500+ waypoints, but only one steer point.1 point
-
Go to Mission Editor and find the root for Quick Start (Open/QuickStart/en) Select the one you like and edit away, Save when finished. Dan.1 point
-
Strange - Have you got access to the Open-Beta Forum? In any event, herewith post:1 point
-
1 point
-
Yeah I was debating getting a second 20" so I can run 2x 1680x1050, but the 19" at that angle running 1280x1024 works fine. Frame drop is maybe 5FPS in normal conditions if that, so I have dropped water to low to compensate. I'm quite happy with the trade off given this means you can read all detail on the MFD's and see what the buttons do.1 point
-
i did something that looks similar to shu77s setup with softth2.0.3,except my MFDs were stuck on at top of 2nd monitor, and it worked. Win7x32 and beta2 1920x1080 main screen, 1680x1050 2nd screen. Problem with framerates still since it wants to render full width /height of both screens (depending on orientation)...prob cause its fullscreen mode. DCS needs a smarter way to render these MFDs/ABRIS etc on secondary screens, esp now offtheshelf hardware exists to support them in pits (thrustmaster frames)1 point
-
1 point
-
I have to admit that after playing DCS A10C after 3 days using TM Warthog setup in compare to earlier ~3 weeks playing time on Saitek X52 I find it very difficult to control hog... I had X52 setup nicely configured (with mapping as close as possible to 'as per warthog real hotas' setup) and could with ease take advantage of its wide-quick-combos access. With X52 there is also easy access to its keys/sliders/switches etc in terms of ergonomy. I find it much un-ergonomic with TM WH now. Most of them I can't really reach it without loosing grip connection on either stick/double throttle. Weapon Release on stick is really pain in a**e now as with precise CCIP GPLD flying demands I loose stable gip so much required at that mom. On throttle operating side switches (spdbrks, boat, china) makes momentarly lost connection over throttles and often slew stick movement/repositioning. Well, that's a Replica so I am not to expect covering player needs :) Just wonder wheter owners are happy with what they expected.1 point
-
You can also hit the data rocker on the Up Front Controller that's just below the HUD. This allows you to dynamically alter the altitude of the waypoint. You'll find the altitude of the waypoint next to the distance... for instance it will say 10/3000 denoting the waypoint is 10 miles away and the altitude is 3000. Be aware that steerpoints aren't really efficient for targeting since they show the point you're traveling to to include altitude. What I like to do is hit chinahat up long to slew all sensors to the SPI (sensor point of interest), which is currently the steerpoint. I then slew down to the ground using the HUD or the TGP. Hit TMS forward long to make that point the new SPI. I take it a step further by making a distant mark point at that SPI (TMS right short) then slew around to other targets and make more marks. You can then set your SteerPoint Knob in your Avionics panel to Mark instead of FLT PLAN. You'll now be able to switch through markpoints as you did waypoints. You can then go to waypoint B for instance (which is a tank for instance) then hit ChinaHat forward long to slave all sensors to that tank. It's very easy then to switch to your next mark (a truck for instance) and slave all sensors to that for targeting. I would encourage you to read the manual all the way through. I'm really glad that I did.1 point
-
AV-8B Harrier II It would be fun to learn how to hover with a harrier after BS1 point
-
Dont know if thats precisely what you are looking for, but http://forums.eagle.ru/showthread.php?t=29338 has a wealth of information.1 point
-
It's real simple WarriorX, just click on an entry in the Joystick column. Click Load Profile, find the joystick - hotas warthog.lua under Eagle Dynamics\DCS A-10C Beta\Config\Input\Aircrafts\A-10C\joystick and double click on it. That'll fill the Joystick commands. Do the same for the Throttle by clicking on a value in the Throttle column and find the throttle - hotas warthog.lua file, load that. That will fill your Throttle settings. Remember to click a value in the proper column first or else you might overwrite your keycommands or something. Edit: I mapped the pinky switch to Wheel brake too. I also mapped the Left Throttle button to Toggle Landing Gear instead of the duplicated Autopilot toggle.1 point
-
It was posted in the Beta Input Controller forum - Here's what it said - Launch DCS:A10c, go to options / controls. Click on any line in the column "joystick HOTAS Warthog", then click "LOAD PROFILE" and navigate to " /config/input/Aircrafts/A-10C/Joystick". Select "joystick - hotas warthog.lua" in file list, click OK. Do the same thing for the throttle: Click any line in the column "throttle Hotas Warthog", click "LOAD PROFILE", the navigate to " /config/input/Aircrafts/A-10C/Joystick" and select "throttle - hotas warthog.lua", click OK. The only thing you have to do after that is to re-map the POV hat on the joystick to the trim. One last thing, the S4 pinky lever on the joystick isn't mapped to anything. I assigned it to the brakes and it works great. Also, that button doesn't push as hard as the others, I thought for a minute I might have a defective stick, but it works just fine. Hope that helps.1 point
-
Hi guys, News screenshots from AI flight test (only AI here)1 point
-
mvsgas will like this :) Raytheon wins F-16 display upgrade contract more: http://www.flightglobal.com/articles/2010/11/03/349264/raytheon-wins-f-16-display-upgrade-contract.html I`m impressed with the number of upgrades this aircraft is receiving since it entered service. :thumbup:1 point
-
Tony, When beta 1 was first released I asked those same questions and the answer was FWd/up Aft/down. Remember it is a wip in progras so be patient. Bullet1 point
-
1 point
-
Mine was the first thing that came to my head when signing up at UBI months before LOMAC 1.0 was released. They did not allow for more "creative" nick names. ;) Pilotasso means bad ass pilot. Yup its pretty generic in any language. :D1 point
-
EXCELLENT guide to MultiMonitor setup Kuky! Your setup looks stunning! +1 Rep1 point
-
1 point
-
That's a good point, but very dependant on your set-up. But very annoying for those affected, and its only the splash screen that causes the problem. Still you can easy flick between two options files for online & offline sorties. Not ideal.1 point
-
Разобрался! "Пробросив" порты, добиваемся того что они транслируются с внешнего IP на внутренний и наоборот. Следовательно внутренний IP в настройках игры не меняться и не должен.1 point
-
Su-35 у тебя китай под боком )))) обрабатывай глазастых !!!!1 point
-
I know some are a bit...hesitant...to take what we as the VTB say at face value, given our sponsorship status. But if I may remind you...No review, professional or casual, has varied substantially from what we've been saying since E3. You wanted 'neutral' opinions, and that's fine - I get that. I'd feel the same way in your shoes....even though we're not paid promoters. But clearly we haven't misinformed. Consider also among our team is 2 full time professional airline pilots, one CFII building hours, and most, if not all, of the rest of us have had control of a real plane at some point, including (but not limited to) Gliders, Mooneys, Cessnas and the beloved F-16. Whack and Lawndart have both mentioned in our team conversations how much the throttle and the panel switches feel like the controls in their aircraft. RL pilot enough for ya? :D1 point
-
Really? So saying an aircraft that can perform CAS, Interdiction, SEAD, and strike mission is more versatile than an aircraft that can only perform CAS and interdiction missions is crazy. Sound perfectly sensible to me. Not to mention the fact that the Tornado force is currently out here in Afghan doing just as good a job as the Harrier force did. It makes far more sense to keep a fleet of aircraft which is larger and can therefore sustain the current tempo of operations better than a small force which has only just recovered from it's stint in the desert. There are also far more spares for the Tornado force than for Harrier, due to the retirement of the F3 which again leads itself to better sustainability over the Harrier. As for the Nimrod, yeah it'd be useful, but when it's a choice of paying for an ISTAR aircraft or fighter aircraft when much of the useful role of said ISTAR aircraft can be carried out by other platforms now in service I know what I'd chose. And Kinloss/Lossie are not certain to close, in the long term they may well be required to house the Army units returning from Germany. And as for the whole Labour v Conservative arguement, this is not the place for a political discussion, so I'll keep my views to myself. Needless to say they don't agree which most of those voiced in this thread. Of course, I wouldn't say I agree with, or am happy about everything coming out of the SDSR afterall it looks like I may well have to find myself another form of emplyment in around 18 months. But it could have been alot worse. I am however thankful that desisions such as these are not made by flight simmers and other computer gamers who voice their opinions on various forums.1 point
-
hello guys, don't worry about this mod, i am working hard on it. all the jauges are finish, and i am now working on the dashboard file. still a couple of big questions i can't answer. on the dashpanel file, (tga) the alpha layer doesn't seems to work like a normal tga file but like a bmp. i am going to egypt for a week, i will post some screens when i will be back. cheers.1 point
-
First few more shots of the actual setup (color is bit off on the photos) Left MFD Right MFD EDIT: Monitors behind MFD's are YN8088AV 8" VGA AV TFT LCD Monitor 2 in 1 that I got from HongKong for US$228 from website www.alibaba.com. They are VGA monitors and require VGA port on video card, or you can use use adapter (DVI-VGA adapter). Currently I have them using DVI ports ports of secondary video card HD4890 via DVI-VGA adapter. I also have HD4670 video card, which is a budget video card and I cannot really see much performance difference using either one of them as secondary video card to run these 8" monitors. Later on using GPU-Z utlility that when sim is running this secondary video card is actually not doing any work and GPU utilization is normally at 0 (zero) with occasional "spike" to few percentages... I came to conclusion that secondary video card is only serving as by-pass and it does not matter if this video card is slow or fact.. as long as it has ports to connect the monitors to, it is alright (I would not however pair ATI and nVidia card together, but rather use same brand for main and secondary video card). So this is how I got it working with DCS A-10C Beta 2 (Beta 1 was still bugged about multi-monitor setup so it did not work very well at all): First you have to enable secondary monitors in video card drivers... chose "Extend" and I have them se to 800x600 which is their native resolution (which is what gives them best image quality as each physical pixel on the monitor matches pixel on the image). My main monitor is 24" with 1920x1200 resolution small monitors are 800x600 and bellow shows how they are arranged in Windows In Beta 1 to get MFD image working on secondary monitors I had to set a "ghost" image above, since I have monitors only bellow the main monitor and main monitor has to be in the "centre" of the total resolution. With Beta 2 adding this "ghost" monitor resolution is no longer required. The total resolution you need to set in game now is simply adding the resolutions of the monitors as arranged in video card drivers (again see image above) So, my main monitor has 1920x1200 resolution, the 2x 8" monitors have 800x600 resolution, therefore for me with this configuration I get: Height = 1800 (adding 1200 pixels of the 24" main monitor labeled 1 and 600 pixels of the 8" small monitors labeled 2 and 3) Width = 1920 (width of main monitor only as there is nothing on the sides) Therefore, in game options I set 1920x1800 and ratio will be automatically set. In game options chose MFCD monitor setup, and now you have to manually edit LMFCD+Camera+RMFCD.lua file (use Notepad++ to edit the file) which is located in ...Config/MonitorSetup directory. Mine looks like this: To interpret the values use this: The "X" is the starting value where the image will be drawn in horizontal The "Y" is the starting value where the image will be drawn in vertical The width specifies how wide the image will be The height specifies how high the image will be Now, looking at the image above the small monitors are bellow the main monitor. This means their starting location in the Y axis is going to be height of the main monitor (ie 1200 pixels) but this won't be completely satisfactory as, since monitors are not square and are larger thed MFD's you need to adjust for the space hidden behing the MFD's... this has to be set by trial and error individually... and values above will not work for everyone unless they are using same resolution of the main and secondary monitors and their arrangement is the same... and also it depends where the MFD's are physically placed. I hope this will help others thinking or trying to get MFD's from the sim displayed on secondary monitors. EDIT: Today I bought Active Displayport - DVI Converter and I am now running all 3 monitors off HD5870... no need for secondary video card now 24" main monitor connected to Displayport via this adapter 2x 8" secondary monitors connected to DVI ports via DVI-VGA adapter At first I thought any Displayport - DVI coverter will do but nope... it has to be Active one (taking power from the video card Displayport or from USB port). Also framerate is no longer capped at 30 FPS like I had before EDIT: I ran quick mission to give idea of FPS I am getting with my setup (all 3 monitors running of HD5870) and you can see chart bellow... note the dip in FPS to 0 for some 8 seconds was an ingame pause I had... I get those sometimes regardles if I run single or multi-monitor... also I capped FPS in game to 39 FPS... time of FRAPS benchmark is 10 minutes Motherboeard: Asus P5Q-E CPU: Intel Core 2 Duo E8500 o/c to 3.8GHz Video: ATI HD5870 (core 875, mem 1225 MHz) Sound: Creative X-Fi ExtremeGamer PCI card HDD: OCS Vertex 2 120GB SSD RAM: 2x 2GB Corsair DDR2 1600MHz O/S: Windows 7 Home 64bit1 point
-
Second to last would be a good solution Viper. I have also wiped out a couple activations due to, how can I put this, ach I will just blame the pc :)1 point
-
Sorry Friend, you both are wrong to post videos of humans dying as your "best" videos. Show some respect for human life. But you also get very angry because someone else did it, but its ok for you to do it? How do you explain that? And then you tell me to stfu? I agree with you it was very bad taste to post those vids of friendly fire, but you have no right to complain StrongHarm, since you also posted videos of people getting killed.1 point
-
А пушки то каким боком?1 point
-
Позвольте полюбопытствовать, на су-24 в каком авиасимуляторе обучаете?:smilewink:1 point
-
Recently Browsing 0 members
- No registered users viewing this page.