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Showing content with the highest reputation on 02/22/25 in Posts

  1. Polychop update (source: Polychop discord) ------------------------------------ Polychop Community, We wanted to give you some updates on a few things that we think you as the community will be happy to hear. New Developer: Polychop has hired a new developer who is already hard at work diving deep into the internal systems to get up to speed as fast as he can. He brings a lot of experience to the team and we are very lucky and excited to have him on board. New Testers: Polychop has brought some new internal testers on board who are already very familiar with the modules. The testers are getting to work starting with your bug reports here in the Discord to start addressing the current issues that are most important to you, The Community. New Community Manager: I wanted to formally introduce myself as the Community Manager for Polychop. I am very grateful for the opportunity to be a part of the Polychop Team. In addition to being the Community Manager I will also be part of the internal testing team, and I plan to start working on some of the most common bug reports that you all have already made to help get them taken care of. With that being said, I have spent a lot of time in this Discord both posting, and reading what you all have had to say over the last couple years. My goal is to help bring you as much insight as I can on things I am able talk about. I will be your eyes and ears as much as I can. Please feel free to reach out to me at any time. New Internal Systems: We have implemented a new internal system that is really going to help streamline the testing and bug fixing process. It is going to make communication and collaboration on bug fixing between the Devs and Testers much more fluid, as well as make it easier to align with each other on priorities of work. What we need from you all on this topic: To help us keep things sorted as best we can in here, we ask that you only post bugs in the bug report channel which can be found here ⁠oh58d-bugs. We really don't want to miss anything and would hate for something could get lost in conversation in one of the other channels. Additionally we ask that you do a quick search in the bug report channel for the bug you are experiencing before posting as to help us keep the number of duplicate reports to a minimum. Remember, the more detail you can provide the better. If it is possible to include a video, track file, or log along with your description of what happened that helps us testers a lot when it comes to reproducing the bugs on our side. POLYCHOP IS HIRING: We are looking to add to the team! Current open positions in order of priority are C++/Lua Coders, and 3D Artists. If you are interested or know someone who may be interested in joining the Polychop team, please reach out to @Polychop Sven, or to @CYPHER11 who will be handling all things Human Resources, or you can reach out to me and I will help get you headed in the right direction and in contact with one of them. Thank you for your continued support @everyone!
    8 points
  2. 8 points
  3. Standby Standby... V1.0 is being uploaded to the user files An additional link will be made available shortly.
    7 points
  4. Было бы неплохо наполнить Афган "наркоманской" техникой. А то караваны из пикапов и камазов не смотрятся.
    7 points
  5. Hello, I'm using DCS-BIOS to bind the switches to the game. I could not find these bindings for the F-14, but they are really convenient. For the AP engage and the X/Y tacan mode, these bindings exist with a rotary encoder instead of a switch. Here is the code I added in the F-14.lua file, in MOD\Script\DCS-BIOS. Also, I removed this original line : defineFixedStepTumb("PLT_TACAN_CHANNEL", 47, 3336, 2043, 2, {-1, 1}, {-1, 1}, nil, "TACAN PILOT", "PILOT TACAN Channel XY") It works for me. Hope this helps, thanks. JAR PS : Of course, in your Arduino code, you need to define new functions with the sentences passed ("ON_THE_BALL"...). Ping me if you need a hand, as it is not that obvious at first. -- Carrier "Tomcat on the Ball" definePushButton("ON_THE_BALL", 2, 3749, nil, "Communications", "Tomcat on the Ball") -- Carrier departure "Salute" definePushButton("SALUTE", 18, 3023, nil, "Communications", "Salute") -- Cockpit open canopy definePushButton("CANOPY_OPEN", 12, 3183, nil, "Cockpit", "Open Canopy") -- Autopilot Engage defineToggleSwitch("PLT_AUTOPLT_ENGAGE", 22, 3041, 2112, "Autopilot", "Engage autopilot") -- Tacan X_Y defineToggleSwitch("PLT_TACAN_CHANNEL", 47, 3336, 2043, "Tacan", "Mode X_Y") What a mess. 2 sides done, 1 more to go with the center.
    5 points
  6. :D > The seat height mechanism may only be used for max 30s within 10min
    5 points
  7. I've been following this project for several months on YT and only recently found my way to this thread to express my profound appreciation for this project. I for one REALLY appreciate the laborious effort that is being poured into this unique experience. During my VERY short time on this thread, I'm seeing so many (like myself) that REALLY enjoy flying the mission solo, but yearn for that Multiplayer experience illustrated so well by so many of @Devil 505's YT videos. In an effort to reciprocate my appreciation for this project, and the following it has generated, I was able to (through the generosity of LUCK - Owner FOX3ms.com) allocate the much needed space a Fox3 server needs to run this experience. With that being said, I'm pleased to announce the VIETNAM | Into The Jungle community server. Although SRS is encouraged, feel free to join the Discord VC here: https://discord.gg/CgkzWDHBfp (updated 02-28-25) --- I will do my best to keep the server updated as this project continues to develop. (Devs are welcomed to access) Feel free to reach out on the Discord thread in the rare event the server needs a restart. --- Again, THANK YOU to everyone that is continually putting effort into this, it's a total blast and has TOTALLY transformed the way I experience DCS in VR. I'll see you In The Jungle!
    4 points
  8. Something we've been testing behind the scenes. Likely going to add it in the next release. Mongo ( @Devil 505 ) is piloting the Herc in this video.
    4 points
  9. Есть в планах "подружить" DCS и Nvidia APP ? Для чего ? Да хотя бы для возможности использовать DLSS4 и переключать пресеты по человечески, а не через танцы с бубном.
    4 points
  10. Thought I'd take my Hind for a walk east along the river from Herat to see how much had changed since the initial release. Well, it's barely recognizable, after a solid hour of gawping at the scenery which now includes rolling hills and river banks that have great depth and texture, I ended up running out of gas and had to land in a tiny village at around 7,000ft, thankfully they had the kettle on.
    4 points
  11. More A-7 updates (source: FlyingIrons discord)
    4 points
  12. Another static template for FOB's in the Kunar and Nuristan Provinces. Steep terrain with some OP's with commanding views. OP Stallion is worth a visit in VR! Includes Static template for FOB's in the Kunar and Nuristan Provinces around 2010-2012 - FOB Joyce - FOB Falcon - COP Fortress - COP Keating (closed 2005 added as a memorial) - COP Korengal - COP Michigan - COP Honaker-Miracle - OP Kornegal 1 (near COP Korengal) - OP Kornegal 2 (near COP Korengal) - OP Restrepo (near COP Korengal) - OP Stallion (near FOB Bostick) - OP Clydesdale (near FOB Bostick) - OP Mace (near FOB Falcon) - OP Fritsche (near COP Keating) - OP Switchback (near COP Keating) - OP JoJo (Nera COP Honaker-Miracle) - Turbine 3-3 Crash site (added as a memorial) The high altitude nature of these sites make for some challenging rotary action, and difficult CAS missions due to the steep valley's Some random scenes from the sites. Kunar and Nuristan FOB's 2012 V2.stm
    3 points
  13. 21st February 2025 Dear Fighter Pilots, Partners and Friends, We are delighted to announce that our new DCS: East Afghanistan region is now available in the latest DCS update! You will also see some great improvements to the southwest region! Check out the launch trailer. This new area contains 10 new airfields, several large cities such as Kabul, and a massive amount of dramatic terrain for you to explore. The DCS: Afghanistan map has been improved throughout with higher quality textures, normal maps, updated airfields and urban areas, as well as a more precise terrain mesh. The addition of the eastern region increases the high-detail of this map to 2,290,164 Km2 and now expands to the Arabian Sea for carrier operations. Enjoy! Alongside our East Afghanistan terrain launch, the new DCS Update introduces improvements to the DCS Core, various modules and assets. Please find an overview of the most significant fixes and additions below and make sure you update to version DCS 2.9.13.6818 now. Thank you for your passion and support. Yours sincerely, Eagle Dynamics East Afghanistan Out Now! The next region of DCS: Afghanistan is now available: East Afghanistan! This new area leverages our latest map technology and lessons learned from previous terrains, including the Southwest region. The eastern region is characterised by its rugged, mountainous terrain, interspersed with agricultural areas around Bagram and along waterways. Kabul, the capital and largest city in Afghanistan, includes several points of interest such as hospitals, historical sites, monuments, and unique neighborhoods. The Eastern region also includes the urban areas of Bagram, Gardez, Jalalabad, and Khost and 10 highly-detailed airfields: • Bagram • Kabul • Jalalabad • Gardez • Khost • Sharana • Bamyan • Urgoon Heliport • Ghazni Heliport • Khost Heliport Along with the release of the Eastern region, the entire map offers improved surface textures, ground clutter, noise, and normal maps. We have also upgraded the transition between ground texture types and increased the visual quality of surfaces throughout. In the months ahead, we will continue to enhance the map’s performance and visual fidelity, as well as improving AI pathfinding. For carrier ops, the current update now expands to include the Arabian Gulf, albeit at a lower resolution. In parallel to continued improvement on the Southwest and Eastern regions, we now move our focus to North Afghanistan. New missions for DCS: Black Shark 3 and DCS: Flaming Cliffs 2024 have also been added for DCS: Afghanistan, enjoy! Flexible purchase options provide customers the choice of purchasing one or more of three regions of Afghanistan: Southwest, East and North. You can purchase DCS: Southwest Afghanistan and DCS: East Afghanistan for $29.99 each. Alternatively, you may purchase the entire DCS: Afghanistan map for the early access discounted price of $55.99. This will include all current and future regions and updates. DCS Update Development Progress DCS Core This week’s update saw numerous changes and improvements including AI aircraft being unable to react to radar-launched missiles outside of visual range if not equipped with an onboard radar warning receiver. The initial implementation of tactical turns when flying in a two-ship with an AI wingman has also been added, and AI aircraft now use enhanced lead pursuit for more timely rejoins. Various additional improvements have been made to the S-3B. The Mi-28 can now land on small helipads, and the MiG-31 damage model has been upgraded. Ground and naval AI also saw improvements with Chinese Assets pack ships. The HQ-7B short range SAM has received accuracy refinements, and artillery now fire at secondary targets again. Graphical and performance improvements to the DCS Core include the addition of both High and Low SSAO effect options and a number of shader compilation errors have been fixed. This update also saw important bug resolutions to the Mission Editor. The dedicated server saw certain options improved in addition to bug fixes. Numerous weapon improvements for both SAMs and Tomahawk were implemented, and magnetic north has been updated to better reflect current real world deviation. Eagle Dynamics Modules The DCS: F-16C Viper saw the following improvements: addition of a mouse click function on the throttle to move between OFF and IDLE; the Ground Moving Target game crash is now fixed; Dogfight Mode stuck with NO RAD indication is fixed; new parking brake and anti-skid control bindings added; pilot survivability improved. The DCS: F/A-18C continues to see enhancements such as adjustments to the AIM-9X tracking near gimbal limits; similar pilot damage modelling as the Viper, and several fixes including a PDLT crash in EXP mode; interface between the data link pod and the AGM-84 fixed; and AUTO bombing mode based on an OAP now fixed. Both of these aircraft and the DCS: F-5E also include air-to-air infrared-guided missile seekers being actively distracted by flares prior to missile launch. This makes pre-emptive flares effective when flying against these aircraft. AI aircraft saw a large number of behaviour and functional improvements. DCS: F-5E Remastered improvements include more correct radar display when powered off and refined gun dispersion. The DCS: L-39 Albatros saw fixes for certain clickable cockpit elements, while the Yak-52 control binding animation and auto start issues were fixed. WWII Warbirds such as the DCS: P-47D Thunderbolt and DCS: P-51D Mustang benefit from corrections to their engine performance and lighting systems, respectively. Third-Party Modules Magnitude 3, developers of the DCS: MiG-21bis, have fixed SPO-10 lights, while IndiaFoxtEcho has upgraded collision models, cockpit functionality, and gunsight operation for the DCS: MB-339A/PAN. Deka Ironwork Simulations brought loadout panel improvements to the DCS: JF-17F Thunder, solving mission editor freezes and refining data link text overlay. For a more detailed list of all the changes in this week’s DCS Update, please read the complete changelog. DCS: F-4E Phantom II by Heatblur, saw numerous bug fixes and mission improvements. DCS: Mirage F1 by Aerges also saw a large number of improvements to systems and input bindings. We hope you enjoy exploring the new East Afghanistan region and take advantage of the many improvements included in this update. As always, stay tuned for more news. Thank you again for your passion and support, Yours sincerely,
    3 points
  14. You mean the Nvidia nvngx_dlss.dll file (and others)? Nowhere. With the NVPI config change to enable the override and set the preset it will automatically use the DLSS version that ships with the driver. The one in DCS is ignored. So no dlls need to be put anywhere.
    3 points
  15. I wish the team the best and hope they improve the module in 3D modeling, textures and systems. I love the module and want to see it become big. Polychop Community, We wanted to give you some updates on a few things that we think you as the community will be happy to hear. New Developer: Polychop has hired a new developer who is already hard at work diving deep into the internal systems to get up to speed as fast as he can. He brings a lot of experience to the team and we are very lucky and excited to have him on board. New Testers: Polychop has brought some new internal testers on board who are already very familiar with the modules. The testers are getting to work starting with your bug reports here in the Discord to start addressing the current issues that are most important to you, The Community. New Community Manager: I wanted to formally introduce myself as the Community Manager for Polychop. I am very grateful for the opportunity to be a part of the Polychop Team. In addition to being the Community Manager I will also be part of the internal testing team, and I plan to start working on some of the most common bug reports that you all have already made to help get them taken care of. With that being said, I have spent a lot of time in this Discord both posting, and reading what you all have had to say over the last couple years. My goal is to help bring you as much insight as I can on things I am able talk about. I will be your eyes and ears as much as I can. Please feel free to reach out to me at any time. New Internal Systems: We have implemented a new internal system that is really going to help streamline the testing and bug fixing process. It is going to make communication and collaboration on bug fixing between the Devs and Testers much more fluid, as well as make it easier to align with each other on priorities of work. What we need from you all on this topic: To help us keep things sorted as best we can in here, we ask that you only post bugs in the bug report channel which can be found here ⁠oh58d-bugs. We really don't want to miss anything and would hate for something could get lost in conversation in one of the other channels. Additionally we ask that you do a quick search in the bug report channel for the bug you are experiencing before posting as to help us keep the number of duplicate reports to a minimum. Remember, the more detail you can provide the better. If it is possible to include a video, track file, or log along with your description of what happened that helps us testers a lot when it comes to reproducing the bugs on our side. POLYCHOP IS HIRING: We are looking to add to the team! Current open positions in order of priority are C++/Lua Coders, and 3D Artists. If you are interested or know someone who may be interested in joining the Polychop team, please reach out to Polychop Sven, or to CYPHER11 who will be handling all things Human Resources, or you can reach out to me and I will help get you headed in the right direction and in contact with one of them. Thank you for your continued support everyone!
    3 points
  16. из Книги Федосова Авиация ВВС Россия научно-технический прогресс
    3 points
  17. The Lynx will be seperate
    3 points
  18. Yesterday i spend 3 hours flying in Kola. I don´t know where are the 165Gb of this map, because quality is not reflected. At this point im starting to regret of this buy, looking other maps like Iraq or Afghanistan...
    3 points
  19. Unfortunately the mod has been abandoned from what I've seen, for quite some time, and is really a disappointment. I am quite surprised that they or someone else hasn't picked up the mod and finished it. It adds so much to DCS and Naval Aviation. If I am away from DCS or an extended period of time, I always use the T-45C to get me back up to speed... and I'm an Naval Aviator. This aircraft plays a very important part in Naval Aviation training, so its fitting to bring this to DCS. Hopefully there will be some effort to finish it and bring this very important capability of Naval Aviation to DCS.
    3 points
  20. And the funny thing is that it’s still an abbreviation: the full word is Sitzhöhenverstellungmechanismus
    3 points
  21. When we were Leatherneck Simulations with Cobra: The Viggen started with the Swedish team Master Arms, and we recruited the entire team. The F-14 was also in development under us, along with a planned Iwo Jima map, assets and F4U-1D. Cobra didn't leave because we had too much work or put strain on us. That's a private matter any ways. Novak and Roland provided programming help for the Viggen, while their main focus was the F-14. Me & Cobra were tackling all three aircraft. in various parts.
    3 points
  22. тогда половину нужно,апать,а половину нерфить, у той же Р-33 в игре 12, а реале 19 по крылу, у Р-77 в игре 40, в реале 50 максимальная, у Х-31 в реале 10, а тут 12 еще и по крылу nullвот где я видел перегрузку 30 и это Х схема
    3 points
  23. Hello everyone!! I am testing and running values for pbr textures in game engine, the new nozzles and internal engines will be properly aligned with the rest of the engines housing and also add the thrust and Thrust vectoring animations. Team: Frank David. Best regards: Cubanace.
    3 points
  24. Yes, the NAVY Phantom is very much planned and we're beginning prep-work
    3 points
  25. Hey guys! Dan here from FlyingIron, bringing you some much awaited news and information. I am cross-posting this from our discord server, so if you aren't there already, feel free to join us here. I will posting more news & information here on a more regular basis, so be sure to follow this thread Thank you! Dan
    2 points
  26. If you followed the steps to rename "DCS.openbeta" to "DCS.openbeta_old" then the "DCS.openbeta_old/Config/Input" folder contains all your bindings. Just copy that folder back to DCS.openbeta to get them back again.
    2 points
  27. I did explore a test branch on Github adding a light payload as you described, here is the commit showing code to get lights working. I never added to the project but can re-visit if it would be helpful to others. The example shows setting the PTO landing gear light on and can be conditionally controlled via Huey argument values. It is exactly what you described, a mapping of module commands into SimApp Pro F18 Commands
    2 points
  28. And you missed the opportunity to stay friendly.
    2 points
  29. However,Such an important building does not appear in the DCS:Iraq map.The building at this location was replaced by a flat storey house. nullnullnull
    2 points
  30. I know that Heatblur pays a lot of attention to detail. But what I saw today, really blew my mind: My motor for the seat adjustment overheated. You guys are really crazy. Thanks a lot for such a great module!
    2 points
  31. I am FFbeast too. Uncontrollable shaking probably due to ffbeast has too strong force. If you using directx.. in the DCS control setting for a particular aircraft i.e F-14 ... there are two setting - trimmer effect and shaker effect. lower the shaker effect. perhap to 0% and then increase gradually to your liking
    2 points
  32. A little diversion was justified simply because your Spit assesment was not correct. "Our" Spit is roughly based on MH434 anyway, following the spec it featured all the way till the end of war and is more representative of majority of old workhorse LF Mk IXs serving in 1944 compared to new or Packard-converted ones. Back to your question re. Soviet planes, however. They're justified for the same reason Yak-52 and Christen Eagle are. Someone thought they were cool and wanted to fly them in DCS. That's all that matters. Octopus-G lead dev is a Russian guy (IIRC) who loves Russian warbirds, wanted to recreate and fly them in DCS game engine and couldn't care less if they fit any map or period scenario. Neither he should care as these are clearly his passion projects. Moreover, if the '23 Christmas teaser was correct, he will create Po-2 next. Whether it makes sense in DCS ecosystem and will sell well is irrelevant. You can't tell the guy to develop other, Normandy-fitting aircraft is he's just not interested in them. He makes what he likes and will simply not develop anything else. It's either have whatever something or have nothing situation. Same applies to Hurricane in my opinion. If we don't have it, to me that only means there are no devs interested in making one and that's that. Not fitting Normandy scenario very well probably is a factor, but a secondary one.
    2 points
  33. Oooooh babeh! Full on giddy!
    2 points
  34. Update Roadmap to February 2025, send PM if you see discrepances / errors.
    2 points
  35. The KH29TE is also positioned too far back. One of the two 29L models is also positioned too far back.
    2 points
  36. All those reasons tell us why there wasn't a "Tomcat 2.0" made, but rather they went all in for the Hornet. It doesn't change the fact the Tomcat had to be replaced with something, because the wing boxes couldn't take a whole lot more carrier traps. It already had parts failing that were never expected to break within the airframe's useful life. They'd have to start building new airframes anyway, and they probably would have wanted a newer one, with all the latest advances in aerodynamics. There was a proposal to order additional, newly built F-14Ds with further upgrades, but it was absurdly expensive. We'll see if the F/A-XX survives the chainsaw, but it could provide a modern equivalent to the Tomcat. Doubt it'll look quite as cool, though.
    2 points
  37. Part 2 of the video above.
    2 points
  38. Reporting very minor error in Mission Briefing: There are 4 spawn points for client aircraft on the Map: Andersen AFB in the North Antonio International Airport in Central area Abe Lincoln Carrier to the Northwest of Andersen Facpi Point Air Mobile Sea Base (Southwest Island) North Jungle FARP Jungle FARP Old Orote small airfield in the West Pontoons East of Jungle FARP South Jungle FARP ..should be 9. Keep up the great work!
    2 points
  39. Awesome. Can’t wait! Another day 1 purchase for me.
    2 points
  40. This is a page for engine limitation for spitfire IX and XVI and tell me in which part of it merlin 266 is more powerful then merlin 66 which is modeled in DCS's spitfire ? Both engines came with factory limits for 100 octane fuel and both engines got limits elevated for 150 octane fuel but we don't have that fuel in DCS. Merlin 266 was exactly the same as merlin 66 which was mounted in MK IX LF for low altitude performance. I-16 or La-7 is third party modules. There is no reason to blame ED that third party choose to model I-16 and La-7 and there is no reason to blame third party for not matching Normandy period map with their set of planes.
    2 points
  41. Had a great time with the boys last night flying the next version we're testing. 3 hour flight condensed down into 27 minutes. Enjoy.
    2 points
  42. Good news! But it would also be great if You could enhance the quality of the German WWII birds, too, and not only the US/British types ... the Fw 190D for example would benefit from a complete overhaul. Don't forget: It is one of the aircraft which are the reason a lot of people sent You money via Kickstarter, more than a decade ago now. Including me.
    2 points
  43. Great to hear, and we will continue to improve during early access. thank you
    2 points
  44. Very much looking forward to the M - probably my most anticipated release at this stage.
    2 points
  45. Жаль конечно, что тормоз на ось не выведут, такую классную внешку делаете, а «мелочи» можно было и сделать, имхо
    2 points
  46. Second message from different dev: Hey guys! I apologize for the lack of updates, I know everyone's been really eager to hear some news and we've had my head in the sand alittle bit. Sorry about that! The module is still very much in active development; we have just been quiet as far as news and updates to try and reduce our workload alittle bit, but we can see that's getting abit frustrating and we need to do better with our communication. Right now our time is split roughly 50/50 between DCS & MSFS; as you might have guessed already we rely on our MSFS work to continue funding development of the A7 and so it does require us to split our time between the 2 sims, at least at this stage. After our upcoming release for MSFS 2024, we will then be pivoting to place the full team back onto the A7 to significantly speed up the development process. Currently I am continuing to put alot of hours into the A-7 codebase & have begun collaborating with ED to work on the Terrain Following & Terrain Avoidance radar modes. The last few weeks have been spent doing some optimizations, refactoring & cleanup and improving the robustness of the code base. Not the most exciting thing, but essential for a smooth & bug-free module! More significantly I spent some time developing a new Lookup-Table system, which powers a vast amount of aircraft systems and flight model data underneath the hood. By breaking away from the traditional index-based iterative search methods (eg the CPU must search through all 50 data points in a 50-point table to find the correct value) we've been able to develop a mathematical index system that is able to calculate and find the correct data point in a single call. I'll explain this in more detail in our first mini-update in a few weeks. *TLDR: The heaviest parts of our codebase have been optimized to run significantly faster!* With all that said, I'll be doing my best to post some sort of monthly mini-update here in our discord server to keep you all in the loop with how the module is progressing, and hopefully help ease some of the frustration of waiting. I'll also be doing one of my detailed dev reports, but not for another few months when we have some breathing room. I hope you can understand and as always thank you so much for continuing to support us! All of your messages, activity, requests for news and just general love for the A7 absolutely does not go unnoticed - it's a constant reminder of just how passionate the DCS & A7 community is, and it gives us the motivation & reassurance to see this project through to the end, even when it seems difficult. So thank you all, truly - Dan
    2 points
  47. Beczl Studios was practically a community mod, that Eagle Dynamics invited to be a 3rd Party for, as grounds for testing the adaptability of the SDK, and future partnerships. During the Kickstarter days, it was just two people. Laszlo and Novak. Eventually, Rolandero, Cobra and I joined the team, and the rest is history. Much of the cockpit 3D is in its original FC2 form. Cobra remade the textures and updated a few objects such as the seat belts, some knobs, etc. I remade the external textures, and remade the entire airframe with only the landing gear, and engine turkey feathers in its original FC2 form. Eventually the ASP and windscreen in the cockpit too. Laszlo now writes books about Soviet weaponry and even created some 3D models available on turbosquid. https://www.turbosquid.com/Search/Artists/beczl Some people in the community are still around today:
    2 points
  48. Oh yes, ED does not need money, that is why they delay it:)
    2 points
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