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Showing content with the highest reputation on 08/11/25 in Posts

  1. Sorry, I'm all in for supporting the developers, but the subscription marketing model is awful .. the moment your income situation changes (retiring, losing our job for a while, a serious disease) you lose access to your software, media entertainment, cloud storage, etc, etc ... I much rather purchase rather than subscribing.
    15 points
  2. Hi, we still have plans, however some assets are taking longer than others, so its something for the future, once we have more news we will let you all know. thank you
    12 points
  3. VAICOM RELEASE 3.0.5.3 I'm excited to say the latest release update is now available on GitHub or via your auto updaters. A lot of work has gone into this patch and I think you guys will like it. This update adds a new hooking method for DCS and a major lua optimization, which brings a faster communication rate between Vaicom and DCS. Along with better logging of message construction and passing when set to debug and new file handling routines. It also makes many fixes, brings better Kneeboard data management and stops the phantom Scripts file that was being generated in the root directory during file writing. - Fixes the rearming command to ensure the Mission Resources dialog pops up. - Fixes NVG, HMD, Inertial starter commands and other special commands. - Fixes “request taxi for takeoff” bug - Fixes Supercarrier verification bug - Fixes lua code reset behavior and expands to cleanup legacy export.lua hook if present. - New Kneeboard frequency priority for recipients UHF>VHF>FM. - New faster two-way communications rate between DCS and Vaicom. - New safe handling of export.lua and better logging. - New lua code optimization for many appended files. - New Vaicom UI window handling now will not remain on top of other windows. **ALL USERS NEED TO DO A RESET OF THEIR LUA CODE USING THE RESET TAB OF THE VAICOM UI.** This is important, If you do not perform this reset the legacy entry will remain and Vaicom will not connect to DCS KNOWN ISSUES - None
    8 points
  4. Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.
    6 points
  5. Yes, because I want to see a couple items cleaned up before creating a video that may soon be inaccurate.
    5 points
  6. MB-339 has it's integrated GPS system. This also has the maps airfields, radio beacons and so on in it's database for selection. So no need for the NS430 in my opinion. It also can be used with a text file based data card. With the newly added option of the DTC in DCS ME (currently for F-16 and -18) this would be a nice addition to the MB-339.
    5 points
  7. To manage expectations: Vehicles will 100% be transportable/airdroppable on release. Whether or not that means that you will see them drive up the ramp is a different question, and one I'm not prepared to answer. I'd like to do it, and I have a plan to do so, but its not the highest priority item on the outstanding work list.
    5 points
  8. I totally agree. Creating WWII missions with accurate and realistic AI units is a lot more fun than without. These 3D models don't create themselves and I'm more than happy to pay a little contribution!
    5 points
  9. Here is looking at it from the other side, have the planes, maps, WWII assets. Creator makes Mosquito campaign saying no WII assets required, instant turn off, I don't buy the campaign, don't want to shoot at modern Russian armor. No one works for free, assets pack is high quality, and not too expensive , which can give you hundreds of hrs of enjoyment. This hobby might seem expensive but the cost divided by the amount of hrs we use it, its one of the best bang for the buck hobbies.
    5 points
  10. Thanks so much, it means a lot to me. This is my first attempt at a real campaign and I am sorry the experience started with a bug. The more I am happy you enjoy it now
    4 points
  11. Hi, I use the argument 32 - bord numbers, second digit to present the MiG23 MDL. Works good so far ... interesting as long as there is no switch in DCS ... Damage models next ... Hope it will be good. Cheers TOM
    4 points
  12. A fix to equip rockets on the OH-6 in multiplayer servers with the warehouse system enabled - Download here: OH-6 Rocket Fix I've confirmed this works on Rotorheads, and should work on any multiplayer server (as long as FFAR are instock at the applicable airfield, etc.)
    4 points
  13. I sure hope that PTO goes well for Eagle Dynamics, that would greatly increase the chance that we might get a map like this one pictured.
    3 points
  14. null Hello everyone, I am starting to create a package of liveries for Polish MI-8 and MI-24 helicopters from the 1990s. I have initially created 4 paint schemes for the MI-8 helicopter and 2 paint schemes for the MI-24 helicopter. MI-8 helicopter from the 103rd Air Regiment subordinate to the Polish Ministry of Internal Affairs Link = https://www.digitalcombatsimulator.com/en/files/3346401 MI-8 = 25th Air Cavalry Brigade
    3 points
  15. Right now, I can't bind all buttons for the cyclic and TEDAC because I run out of buttons. It would be nice if you could have double bindings for stick mode and TEDAC mode.
    3 points
  16. As mentioned in another thread in this forum it would be a pity to miss ESFJ, i.e. Sjöbo/Björka which is a Swedish military reserve airfield (roadbase) complete with a main airstrip and reserve roadstrips and dispersed hangars and parking slots for aircraft. Sturup (ESMS) which has been confirmed as part of phase two will be a very nice addition but it's not a military airfield and seldom used as such while Björka would add a realistic base for Swedish military aircraft on this map and it's actually within the given phase 2 border already. Location: Modern photo: Older aerial photo from before it was fully built:
    3 points
  17. The Super arrived today minus DMAS, they will arrive later. Ordered 12 Feb so one day short of 6 months to deliver. Early testing shows amazing clarity. I borrowed the DMAS from my original Crystal and that worked just fine. Still exploring software tweaks, but 90 hz produces best frame time over 72 hz.
    3 points
  18. Frankly, the whole reputation of the Starfighter in Germany was decidedly blown out of proportion by a contemporary media campaign and the concurrent bribery scandal. Once it had that reputation there was nothing to be done to change it again. A lot of it had to do less with the F-104G or its mission profiles and more with the Luftwaffe itself.
    3 points
  19. This is hilarious, I always cal lit German spoken underwater. For reference, the F-84 and F-86 had an even worse accident rate in Germany, but nobody goes around calling the Sabre a widowmaker...
    3 points
  20. 3 points
  21. The recent update broke something on DCS engine side. This is a known (and already reported) issue, the team is investigating. Cheers
    3 points
  22. Hello Tom ! When assigning the pair of numbers as one decal, the Args for the first two numbers are 31 and 32, for a second number it would be 442. In the ME the sequence of the board numbers starts with the lowest Arg, so Arg 31 for the last two numbers is 3. The first number at 100 would then be 1 = Arg 442; 0 = Arg 31 and 0 = Arg 32. Unfortunately, I notice that you are not using the roughmet textures I created for the fuselage on the left and right. Worse still, you are not using any roughmet at all because the name for it is wrong. You have entered a SPECULAR assignment and therefore only the gray tones from your assigned texture are read. You'll notice this immediately if you copy the two textures "gdr-jg9-no591-right_roughmet.dds" and "gdr-jg9-no591-right_roughmet.dds" from my texture folder into yours. Since these don't exist in your case, you can do it without hesitation. The reason for this is that roughmet textures are automatically loaded with the base textures, and only if they exist can a false entry be loaded for them in the description of a livery. You can see what I mean by the inclination of the fender on the main landing gear in the picture.
    3 points
  23. I think you're right. I found Quadviews Fixed Foveated Rendering quite helpful back when I was running the HP Reverb. However it gives a lot more control and adjustments than the new Pimax feature. For the PCL - we would need the ability to offset the horizontal and vertical area. (Moreso the vertical area) like the QFVR app. I do like that Pimax is moving forward in trying to incorporate more natively into their system, saving us having additional separate process inbetween DCS and the headset, but at the same time it needs to be of benefit. I'm guessing this is solely focused on improving the super. I'm still on a version in the .20's (Can't remember exactly which). I've been waiting to upgrade for both features, and a stable version - but so far, reading in the following, it seems people are still rolling back. I guess if there's no new features that are going to help, and mine is working as is - I won't risk breaking it. I was contemplating taking the risk in trying to update if there was going to be any significant reward, but for now it sounds like there's no reward for the PCL.
    3 points
  24. another thing that I’ve seen a lot on this Forum, are new users that think they know best how to run a software development company… maybe you are the exception and a true genius at running business, but so far I’m not impressed.
    3 points
  25. Just want to say thanks for this campaign! I'm really enjoying it, it's a great way to learn this plane!
    3 points
  26. Wow! I guess the guy who has devoted over a year to this project to provide us with an enjoyable MOD didn't do any research on the F-23A. Enclosed is a cropped image from a file that matches source documents of what the F-23A would look like. If you click on the link you'll be able to see plenty of detail concerning the F-23A. https://i.imgur.com/a5ytmhg.jpeg This is the book I immediately referenced in regards to F-23A schematics (pg 102), there are English captions. NORTHROP YF-23 Photo Book (Legend of the Black Widow II)
    3 points
  27. I wasn't, but at some time I became interested in the whole 104 affair and it soon showed that lots of strong opinins on the jet aren't based on proper understanding. That in large part is due to the smear campaigns by the press, wanting to hit back at FJ Strauss who had a news-magazine raided earlier. And because journos like to copy each other instead of actually going for a story. The story should not have been based on the "$h1tty jet", but on the fact that the whole organisation was incapable of technically and logistically supporting it, while other, smaller nations did a much better job. That was in part due to the 10-year post war hiatus of operting any kind of aeroplanes, but that's also a convenient excuse for organisational blunder. Parallels to current events are purely coincidental... For people that are actually interested in the 104G/ CF, get a copy of this book. It does a good job of explaining the strenghts and weaknesses of the 104 in it's recce and strike mission in the RCAF (mostly OPS'ing over Germany) and the general state of mind of 1960s and '70s Starfighter pilots. It helps understanding why so many jets crashed, flying an inherently dangerous mission - all weather low level strike and reconnaissance. I can't recommend this book highly enough - if you can only own one book on the 104, it should be this one. It's been out of print for a long time, but it should surface in the bay every once in a while: null
    3 points
  28. Unfortunately, after many hours of trying to fix some things in code, I decided that we will go back to normal Su-25A simplified weapon control panel. Mixing avSimpleWeaponSystem with FC3 causes some interfierence and bugs that I am unable to fix with code. So, for the sake of simplicity and better user experience, weapon controll panel will work- like in Su-25A Dont worry - still clickable I also added A/G / A/A selector, reworked ripple and interval selectors for su25a avionics and added jettison and main arming panel (master arm, LA override, cannon load) There might still be some bugs, but the main functionalites are working, and I'd like to finish the mod even with some impurities to fix for later.
    3 points
  29. I always wonder how people who spent thousands of Euros or Dollars on the appropriate hardware for the game argue about the price of a single module or in this case of a cheap assets pack … sorry, can‘t understand.
    3 points
  30. UPDATE v2.72 Finally added working aerial refueling, works both for player (could not do it to test it all the way due to a lack of skill) and AI aircraft, added slats animation, which activates when above 8000m and below 0,8M - from documentation I found. Some SFM tweaks on subsonic regimes. Also huge thanks to Brzoza - @StalkerXDPL for many great new liveries and hopefully many more to come in the future.
    3 points
  31. Armed Blackhawk v6.0 released: Armed Blackhawk v6.0
    3 points
  32. Okay, I am mad at Mil. The ASP-17 sight of the Mi-24 is also used by MiG-23, so, they could have given it a HUD!!!! Imagine having the MiG-23 altitude and speed scales! Altitude scales that switch between radar and barometric altitude!!! The artificial horizon!!! Could it be possible to mod this on???
    2 points
  33. I suppose this is a feature of the real plane and something we could do with scripting missions or multiplayer servers... BUT maybe there is a miracle, and we are talking about a system you guys are working on to produce those missions in DCS so we can fly them offline(bought the plane already): Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules.
    2 points
  34. Solved it!! I set up in Pimax play at 90hz but launch striaght from DCS... On my DCS settings... slid the FPS units down to 70fps...... everything on most maps no longer has stutters nor blurs Maps Like Germany, Marianas still have them as Im not sure they are optimised yet for VR... Now I can fiinally say WOW
    2 points
  35. Yes Ive just found how to clear them!!! set up in Pimax play at 90hz but launch striaght from DCS... On my DCS settings... slid the FPS units down to 70fps...... everything on most maps no longer has stutters nor blurs Maps Like Germany, Marianas still have them as Im not sure they are optimised yet for VR... Now I can fiinally say WOW
    2 points
  36. Must be one hell of a manual if proofreading alone takes more than one and a half years.
    2 points
  37. Interesting hour long defense economics lecture on the potential future of the Attack Helicopter...
    2 points
  38. I feel you, man. Same here. I only enable Tacview when I really need to analyze a mission I consistently fail. My source is the Tacview wiki: https://tacview.fandom.com/wiki/FPS_Loss_While_Recording_Your_Flight_in_DCS_World I spoke with the developer on Discord a while back, hoping for some updates, but no luck. Everything suggests Tacview 2 will face the same performance issues.
    2 points
  39. I’ve been checking the Tacview wiki and found that the root cause of performance issues in DCS seems to be how active objects are enumerated and passed via Lua. Tacview exporter is now fully multithreaded C++, using less than 1% CPU on the main thread, with all the heavy stuff (telemetry fusion, data cleanup, compression, network telemetry) handled in the background. The real bottleneck? The LoGetWorldObjects() function (it’s the only option available), can’t be split across frames, and gets super inefficient with lots of objects. The way to fix it would be a new API from DCS that’s more selective, progressive, and efficient for enumerating objects. This could minimize load and spread it over multiple frames, boosting performance for everyone using Tacview (and potentially other exporters) Any chance you could look into implementing something like this? It’d be a huge win for the community! Thanks!
    2 points
  40. 2 points
  41. Soon we will fly this beauty in full fidelity, it is really good. I hope there will be more Russian/Soviet jets from 1970 to our days
    2 points
  42. It is a very attractive module, more than the F-16 or the F-35, if you ask me. I can't think of a module as fun to learn as the Hind.
    2 points
  43. Agreed the YF-23 has the refueling receptacle centered. I think the name of this topic is... I guess the creator of the MOD decided to add some refueling markings on the port side for no reason.
    2 points
  44. Agree 100% Btw, if you can read Dutch (which is sorta "drunk German"), this book is also worth looking into: null
    2 points
  45. Hopefully ED considers making your mod an official feature so it can be integrated into the core game. Your weather effects are some of the best I’ve seen they really add to immersion and realism.
    2 points
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