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unknown

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Everything posted by unknown

  1. uboats has a new Interesting avatar picture, is he teasing us?
  2. Calling "George" a pilot was at 2:something. You get your answer at 3:19 "George" as Pilot Gunner, this is something they are working on right now and have to "finish" before EA release, so that is one point why it is not released in EA next week.
  3. +1 Would be nice to have axis bindings and CW/CCW bindings for rotary decoders/buttons.
  4. Can you please post a track of your takeoff attempt on one of these custom missions? Because nobody can reproduce what you say under normal circumstances. The only time i have "problems" to get the Hind off the ground is with full fuel, full armament and a mission with high environmental temperature. The only way to help you is to have a trackfile from you!
  5. For now it looks like the page file was set to low with 16GB. I increased it to 32GB and could fly a MP session (F-14 and Mi-24), changing views with F2 many times and it worked, hopefully t stays like that.
  6. Reinstalled the VC... package, increased my pagefile from 16GB to 32GB(looks like windows didn't (looks like windows didn't accept the change, did this again and now it has changed the swap file from 16GB to 32GB - will try again later if that helped), i have 32GB of RAM. I flew on the same servers with the same settings without any problems before with my Rift S but with the Reverb G2 i get this strange crash on MP only it seems! If i fly in SP there is no problem, i flew my test mission for over 1 hour, switched views with F2 and roles(planes/helicopters) many times to see if i can get it to crash but in SP everything is fine - very strange. Latest log file attached was on a MP server, i was the only active player, flew the F-14, changed view very often and had no problems until i switched roles to the Hind and -> SteamVR crashed with DCS. RAM usage at that point ~26GB dcs.log
  7. Hi silverdevil, this is a new Win 10 and DCS install, with a new generated saved games folder. There are NO MODS installed and i did a slow DCS repair between post 1 and 2. If i enter the MP lobby i get the IC check passed symbol and i can connect and play on the server for 15 to 45 minutes before this problem occures. This problem started with the new Reverb G2 / WMR /SteamVR HW/SW combination. That's why i also tried the WMR/SteamVR beta versions without success because everytime this problem happens SteamVR is also crashing "fatal error...". I don't know if SteamVR crashes and kills DCS with it or vice versa. DCS still runs flawlessly in 2D, i haven't tried my old Rift S which worked perfectly fine on this PC before. Thanks for the link, the VC... dll files are not missing on my PC but i will try to reinstall the Visual C++ Redistributable Package.
  8. Some more logs AFTER i did an slow repair. This time i was flying an F-14 and switched with F2 from my plane to an player F-18(MP) and the same problem like before, DCS crashes and SteamVR crashes. This time we have: VCRUNTIME140.dll GraphicsVista.dll This seems to be VR(HP reverb G2?) related because i didn't had this problem before with my Rift S or in 2D mode. Logs2.zip
  9. So in this case, no news is good news(no delay news...)
  10. Hi, i recently bought a HP reverb G2 to replace my Rift S. If i now fly for some time and switch views to other planes(F2) i get an error - Steam VR crashes and so does DCS. This also happens sometimes without changing views with F2 but flying in my plane. The last crash(logs attached) was on MP server, switching through planes with F2 and DCS/StemVR crashed as soon as an player F-14 came into view, maybe just a coincidence but i was flying the F-14 myself as i tested the new G2 and had the "same" crashes - SteamVR and DCS. I had this also flying the Hind. No mods installed, using latest open beta. I did test SteamVR/WMR beta and non beta versions, checked local files. I will now do a DCS repair(slow). I had this never before with my Rift S, no need for SteamVR/WMR. Logs.zip
  11. Why is all you can do on this forum is to attack everyone that wants to fly his 2/3 crew plane/helicopter without a second human player? Why is it so hard for you to understand that there are many people out there who whant to be able to fly alone or have nobody within their friends who would be interested in playing this niche game? Why is only YOUR solution the ultimate right and one and only solution that you are required to have a second human player in the cockpit? And i'm not interested in a random dude on the internet to join my cockpit, had that once in an F-14 and after him ejecting after takeoff leaving me with a convertible, no thanks, i keep flying solo. And no, nobody will "go play single player" because of some pissed off, rude dude on the internet is telling them.
  12. Because the developers of the Hind are also the developed of the Mi-8. Guess what, they didn't simulate the "Ispanka" there too(but atleast you have the metal protection case for the 3D model there) with the same statement, not usefull against DCS IR-missiles represented. So you have 3 options now: wait patiently for them to expand scenarios and implement the "Ispanka" in the next 1-20 years give them some big $$$ as an incentive open your own dev team and develop your own Hind modul with "Ispanka" (a Hind-D or V would be really nice, i would by them )
  13. Maybe someday if they ever rework the 3D model like they did for the Ka-50....
  14. Last time i flew the Mi-8 online you could switch between stations too(if my memories does not fail me), but that was some time ago(before Mi-24 EA release).
  15. This is because the "cargo view" was added later and DCS has "2 external models". 1 for the outside view(the nice/shiny one) and 1 for the cockpit view("performance optimised"). The one from the cockpit view is not what you see if you hit F2... The "cockpit" external model will have reduced details(not visible in mirror or by "normal" head movement from the inside of the cockpit) or some "workarounds" visible if you use VR, i remember a "wall" behind the huey cockpit to "solve" light shining into the cockpit from behind.... They are just old models, before VR was a thing in DCS and the modules had to be "VR bulletproof" - look at the FW190A8, you will still see missing things in VR or "misaligned" cockpit to 3d model like with the F-14 if you leave the cockpit in VR that are not visible in the F2 external model but it is not htat dramatic like with the old 3d models like the Mi-8 or Huey.
  16. Yeah if nothing is broken you will have to look at the clock ,they will repair your F-16 but you will not get any other notification than "copy" or do it your way to get the timer/mesaages.
  17. Just ask ground crew to do a repair, wait 3-4 minutes to let them finish, have fun starting up the F-16 again.
  18. Looks like you put Petrovich in "free fire mode" - that is W long. (green colour around the boxes) It works for me and should look like in the screenshot below:
  19. It seems you didn't get the problem discussed here. The problem is NOT a FPS hit while you look at a cluster bomb explosion(this is as old as DCS), the problem is you look at the ground where the cluster bomb went off 20 minutes ago, no gfx effect is rendered, absolutely nothing is to see, just ground texture, no explosions, no smoke but your FPS drop drastically like the cluster bomb is still exploding, 20 minutes after you dropped it, every time you look at the area the bomb went off! And if you fly on a MP server where someone drops cluster bombs you wonder why your FPS drop drastically looking in the direction the other guy dropped CBU's x minutes ago, that you never saw with your own eyes, all you notice is a drastic FPS drop looking in some driection, wondering what is going on.
  20. I believe TrueGrit is/was capable enough to make an eye candy cockpit:
  21. You switch between Chaff and Flare with the "petrovich menu down long" command.
  22. Great you figured it out!
  23. That is a wired thing. I don't know if you can reproduce this in a short track(hot start, takeoff, problem...kind of track) because your last one is not playing correct on my end. My thought was if it is a HW problem on your side i should see it happen in the track replay and if i take over control before the "automatic missile" fire happens and no missile is fired it would show there is something odd with your bindings or HW. If it also happens on my side after i take control it has nothing to do with your bindings or HW and would be a software thing. There are 2(with you) people in this thread saying they have this problem, not that much so i would think its a) a HW thing or b) a very rare bug. Ok, you could say and only 1(me) who says he has no problems But i also can't reproduce what you see in the Viper.....
  24. I never had anything you report ever happen on my end. What controller do you use? I know Virpil has a joystick tester where you can log the input of your device. It wouldn't be the first time that a HOTAS started showing its age/a defect by some random "ghost" signals.
  25. I tested this and can confirm the described behavior. Selecting left side will fire 2 S-13 from the left side and one S-13 from the right side, also if trigger is pressed again it will work as intended, only 1 S-13 from the left is being fired. Quick and dirty Track and video(should be 1440p after YT processing) attached. MI-24_rockets.trk
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