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Everything posted by unknown
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Thanks for your effort, i only had time this morning to download your track, sadly i can only see you doing your cold start, hovering over to the runway and there you crash at the takeoff, so i would say your track is not replaying correct for me
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Thanks @Flappie I have updated my GPU(not because of this problem) from a 1080ti to a RX6900XT. Running the track my FPS went from ~170 before the drop to ~33 at the explosion and back up to ~55-59 after the explosion finished. Whatever is causing the issue, i lost ~100fps with my old 1080ti and i loose ~100fps with my new RX6900xt, the difference is only that it is still "playable" on the RX6900xt(2D) but it wasn't on the 1080ti. That could be why some people "can't see the problem"? Looking somewhere and having a fps drop to ~60fps "isn't that bad" as to ~30ish, just my thoughts.
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Would it be possible for you to upload a track please? I spend 5 houres in the Hind SP/MP last weekend and Petrovich never ever shot one missile without me commanding him to do so. Did you check for double key bindings? What joystick do you use? "Phantom" key presses by the joystick? I'm just guessing here.
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Is your Petrovich menu green? If yes you ordered him to fire at will. Petrovich menu up once(long) to activate weapons, after weapons are active (from red -> yellow ->white menu) and you use petrovich menu up again you will give him the order to "free fire", press menu up again for "hold fire". Atleast Petrovich is behaving on my end like he should.
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I only had the performance hit at the time they explode(not that extreme if i remember correct) in the past. I didn't had time for DCS for a couple months but found this issue after returning. So atleast for me it is a new problem, that the fps hit stayes after the explosion effect. I also noticed this online after a SU-33 dropped some cluster ammunition, looking at that area made DCS unplayable - you can divide them(figures down below) for VR. I have created a very simple test mission. Just a Humvee waiting for a F-16 to drop 6 CBU-97 on caucasus map, no target unit, just "THE cross" My performance(2D) is 100+ fps before the F-16 drops the CBU's, fps drops to below 20 at explosion/dust/smoke and climbs back up to 35 fps after the effect ends. Panning around my fps climbs to 100+ fps everytime the former area of explosion is out of view and back down to ~35fps as long as the former area is in view. Mission and track file attached, post will be edited with YT video after processing is finished. It would be interesting to see your results. CBU_performance_mission.miz CBU_performance_track.trk
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Like others said, that is not the problem discussed/reported here. The problem is looking at the area the CBU's went off minutes later(heck i arrived 20min later to the same area in a Hind after i dropped 6 CBU's from a F-16 Viper) and the FPS went from stable 40fps(VR Rift S) to 20fps and below! There was no explotion/smoke/craters visible from the distance but it killed the fps and performance went immediately up as soon as i was not looking at that area again and went immediately back down as soon as i was looking at the area again. That is the problem and not a short drop in fps because the old DCS engine is not capable to render an performand particle effect.
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This worked perfectly fine in the 1998(?) Apache vs. Havoc Sim - working whipers removing rain drops from the windscreen.
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Petrovich sturm misses high with about 55% hit rate
unknown replied to fargo007's topic in DCS: Mi-24P Hind
I had 6 sorties this weekend with 8 ATGM each time and i had Petrovich miss 3 missiles, 2 i knew would miss because i pressed on with the attack and was to close, one went into a tree because it was in the way But i never did hovering attacks, all with speeds between 100-250km/h, long shots against AAA so my missile would hit before or at the time they open fire at me and i have time to react. -
I just tried it on the nevada map and had no problems, the Viper followed 3 steerpoints automatically.
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Hi, i was flying my Syria test mission(in VR). I exited the mission and DCS crashed at that point(mission exit). The collect information window popped up and i did run the information collection, zip file attached. All drivers are up to date. dcs.log-20211111-195552.zip
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Serious question, are you flying with keybord? (Not meant to be negative!) I never experienced this or i expected it(not enough right rudder authority because of my weight/weather). @kalas1988 Could you please provide a track? I have no problems flying or hovering the Hind, but i also have hundreds of hours in the Mi-8, so the Hind kinda felt like home from the first second.
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No, ED said this a couple times. This will not come for the Hind and they will not implement the function on the Mi-8(despite the device is modeled there).
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Works fine on my side. 9M120 outer pylons and 9M120F inner pylons. You can also command Petrovich which type of missile to select with the petrovich menu right short command, see pictures below.
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They are asking what "indication" exactly means in the "multicore" list: " At the end of Q3 2021 we accomplished: Graphic backend EDM models Human models Atmosphere Water and sea Terrain engine Special effects, particles system Night lights for terrains Scenes Cockpits Mirrors Indication GUI Post-effects Cascade shadows "
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Selecting atgm target with petrovich
unknown replied to Thunderchief2000's topic in DCS: Mi-24P Hind
up and down to move to the desired target in the list, short right press to select the target, short left press will bring up the CM menu If i remember correctly -
ED says many things all the time. AND every time they say something it is with the disclaimer "Everything is subject to change". So it can be delayed, features can get scrapped, you can love that, you can hate that but in the end you have to deal with it.
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My guess is they will fix it for the Mi-24 and backport it to the Mi-8.
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Never had that myself. What position was that switch on the Armament panel? I have it in the UP-AUTO position + the lower one left of the sight in AUTO Short, not listed example video(should be 1440p after YT processing) - in the beginning i switch rockets - 30mm and you can see the reticle move - ok hits first run - second run i'm over a little higher ground than the targets -> rockets are a little long
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The question from the OP was how you do it (hook/unhook cargo) to do sling load operations, your answer was you think it's not implemented yet. So i showed how you can do it in case OP wants to try it for himself. Yes it is bugged(they probably copy/pasted the code from the Mi-8) but you can do it, i never said it is bug free. I don't remember how long this is bugged in the Mi-8, but you will probably get an WIP tag if you report this for the Mi-24....
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If you only have one axis ignore all throttle axis and use your axis for the collective! See attached picture: - 1 and 2 -> you never touch under normal circumstances - 3 you only need to rotate full right while doing a cold start(you can use the mouse), full left for shut down, you don't use this axis in flight/taxi... - 4 is what you need to fly, the collective You might want to invert the axis of the collective to get the "helicopter feel" -> your RL throttle to you(back, jet idle thrust) = collective up = increase lift -> your RL throttle away from you(forward, jet max thrust) = collective down = decrease lift
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There is no need to wait, this is already implemented and working. I tried to make a short video of it but the track is not playing back correctly and i don't think recording in VR would be pleasant to watch. 1. -> activate before hooking the cargo 2. -> activate after hooking and lifting the cargo up in the air The cargo will be auto unhooked after touching the ground, i didn't look for manual release in the key bindings because i use the auto unhook always in the MI-8. EDIT: I did a quick and dirty try flying 2d and recording at the same time, so forgive the crappy views. (should be 1440p after YT processing)
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+1 That was a nice surprise. I'm wondering(this is highly speculation!), with the mentioned "topics" radar, ecm, paratroopers in that story if this is a "teaser" of things to come/get improved in DCS?
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Why is this post edited but has not the "Edited x hours ago by xyz" tag at the bottom of the post? Or was the original post deleted? That sounded quite different a couple hours ago. You can toggle on/off the info bar in the cockpit view also. So if you have your FM "calibrated to the reference source" you can cross check the speeds from the Info bar to your instruments if they show correct values for the pilot to use for optimal performance.
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Are the fuel cutoffs labeled correctly in the startup video?
unknown replied to Raven434th's topic in DCS: Mi-24P Hind
It was already said that the label is wrong and that this error in the english cockpit will be fixed for EA and some other label errors too. What Kerberos said is correct. Edit: -
Yes, it is the hot topic in that section. But many replies are like what? "...deleted xyv...worked...oh it is back...tried this....oh, didn't work....will try xyz...." Heck, i also posted there for comparison of my settings hoping it would help(but didn't). Don't get me wrong, like i said in my first post, it is not my intention to downplay this problem, maybe it is just a language thing but for me "widespread problem" = over 50% of user base has this problem and that is something i can't see! I can play for hours on same/different maps/missions/modules, no problems with crashes. Maybe i just read so many exaggerations(not from you) on this forum that this one triggered me, i don't know, sorry if that pissed you off, it was not my intention.