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unknown

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Everything posted by unknown

  1. So you wasted your time searching for a video and analyze it just to proof a fact that the dev team themselfs already told you?
  2. Glad that worked out for you too. In my opinion the Apache is one of the easier helicopters to fly in DCS.
  3. It wouldn't i think. I have the reset trim button mapped in the Mi-8/24 and the only case i use it is on the ground! If you are perfectly trimmed for forward flight and press that trim reset button in an Hip or Hind to get you "trimmed for hover" you cant even say <profanity> fast enough before your nose jumped up wildly in the sky.
  4. I had this also in VR, tried to get the circle concentric because that was what Wags said in his YT video but after doing this in VR i saw that my pnvs sight in my ihadss was way off to the right( i think it was right). If i just place the cross in the boresight i'm spot on. I think this might be a bug, because Wags was doing this on 2d(monitor) looks like it works there but in 3d(VR) the cross is only rendered in the right eye and not in the middle of the monitor, this might cause the trouble, just my thoughts.
  5. Can you post a track? That sounds like you're pulling to much collective(to fast?) if you get the rotor low rpm message. I'm using no curves for my inputs, special tab settings see attached picture. After disabling the trim for the rudder i had no more problems flying/hovering the Apache myself, but i have lot of practice in the Mi-8/24. I don't like the trim method where you first have to bring your joystick back to its physical centre, so i use the insant trim method, this is also true for every other helicopter i'm flying in DCS. I attached a track, i don't know if it will replay correct for you or help you at all, please ignore the little sloppy flying, this was quick and dirty done on 2d monitor for recording(will post link after YT processing), i fly only in VR usually. (i attach the video because i have little time right now - YT has not finished processing yet, 360p now should be 1440p after processing) ah64d.trk
  6. I had this once too. I got a rotor tip shot off(damaged) and the ah64 started shaking, did an landing and shut down the engines but the shaking of the pilot kept going on forever without any system being on on the ground. Sorry no track
  7. Nope, but i have no problems if the fps drop to the 30's in VR, i was running an Rift S with an 1080ti for a long time. But i had to increase my page file(2xRAM size on M.2) a couple months ago to be able to keep playing MPwithout DCS crashing. The only thing that is killing my performance(2D/VR) is this bug:
  8. I use only 1 monitor and my VR headset, but the George ai menu is nearly unusable for me(target list is nearly invisible). I don't use any mods, i did a slow repair.
  9. The Ah64 works like any other module on my end in VR, 45fps sometimes more sometimes it drops to the 35's. I don't think this helps the people with performance problems, just wanted to mention that i can't see any performance difference to other modules in VR. DCS PD 1.0 and running 100% native resolution of the G2, DCS settings:
  10. No, i will keep flying the Mi-8/24 and am looking forward to the Bo-105. The Apache is just one under many helos for me.
  11. That sounds like the central trimmer option.
  12. I switched my rudder trim to "pedals without spring and ffb" under the special options tab of the ah64 because i had the same problem, fighting the rudder trim. With that change the ah64 feels much better, just like any other heli in dcs, makes hovering or slow operations very easy for me again.
  13. Yeah but it seems nobody bothered to remove the metal protection cover....could be a Hind of how usefull it is.
  14. I hope it is released asap, not for the Apache itself but for all the bug fixes we are waiting for for all the other modules.
  15. You switch between Chaff and Flare with the "petrovich menu down long" command.
  16. The same happen(s/ed) to the F-18/16 teams. First ED said they both work independant but running into some trouble they admitted that they switched people from one project to the other....
  17. ED didn't release a patch for the open beta version for nearly a month (feb 9), that's why you still getting this issue, the fix wasn't published yet by ED. Everyone is waiting for a patch to solve problems in their favorite module(s) but we have to wait for the Apache release because no patch before that. So even if you're not interested in the Apache you should hope it is released asap because that is the date you will get bug fixes again, worst case we still have a month to wait ahead of us.
  18. True, but they have people from all over the world as customers, people whose mother tongue is not english and they are very likely to interpret things different than they were meant. I'm not different, i would have never used that word on ED's side if this module is not going live this week tbh, thats how i interpret this word considering their newsletter from last friday. I'm not even mad if the Apache is further delayed(past Q1) but i can see the reactions on this forum because of ED's PR....
  19. This "immenent" comes from ED themselfes via the last newsletter "....We are overwhelmed with the initial response from the Closed Beta Testing of DCS: AH-64D and it is with great pleasure that we reassure you of its imminent release..." I'm just stunned how ED extinguish the fire on one side and continue to fuel it up on the other side.....if this module is not released into EA this week i can see the pitchforks and torches on the horizon again. I can wait but it seems there are many people who can't and i don't think this "pushing the hype again" after all the drama we had was a good decision if the Apache is not released into EA this week.
  20. Can you post a short track here showing the problem? I did some anti-ship strike on MP last week(8 to 10 missiles), but all with radar lock on target and had none missile ignoring a ship. The only "problem" was that both missiles went for the same ship sometimes instead of one in the front and back of the convoy.
  21. I think you got this the wrong way? I just quoted you because you provided the source - nothing else. My post was not intended as something negative against you! English is not my fisrt language, maybe i phrased my post bad....but again, it was not meant to be negative against you, just a generall statement.
  22. This proves only - again - that people just read what they want to read and not what is written.... Edit: Not meant to be negative @Knock-Knock - just quoted you because you provided the source.
  23. In my opinion Petrovich does need a serious eye check up! I'm not advocating Petrovich should be able to see at night or other unrealistic stuff but he has a serious problem seeing things that are clearly visible with my own pilot eyes in twilight and i don't have a sight for magnification! Here is a quick and dirty test, i can see these targets clearly. It might be harder to see on the screenshot than it is in game(2d/VR). This is just a little over 3km away: Clearly visible from Petrovich's cockpit: And not to mention through is sight: This wouldn't be a problem with a human Petrovich, but our AI Petrovich just refuses to see any target in this situation! And that is what i would call at least unrealistic if not a bug. All screenshots were taken in active pause at the same distance/location and i did order Petrovich 20 times to look for targets and never got the list to choose one myself or him telling me that he has locked to something. If you would put some AAA there between the trucks.....yes they would shoot at you with nice tracer ammunition and Petrovich would still see nothing! As i said before, i don't want Petrovich to be able to have unrealistic sight(FLIR like sight at night...), but it is at least a little irritating that he can't see anything in the above situation but surprises me once in a MP session with reporting targets at full daylight that are completely invisible for me because they are hidden behind a tree line.... I hope ED will improve Petrovich before EA of the Hind ends.
  24. Nothing official right now about the A6 AI release date. Both, first will be an AI version release and in a couple of years we will have a FF module
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