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Brainfreeze

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Everything posted by Brainfreeze

  1. I mostly do not see it anymore indeed. At least not when focussing outside so it does not bother me. I did turn off the switch labels though otherwise these would appear everytime the crosshair would sit on an actionable button/lever etc... that was annoying BTW... I assigned the stick buttons for left/right/wheel using Joystick gremlin rather than assigning them in DCS. Otherwise you can't use them when going through menus as they only become active once flying... I found that irritating in VR especially as pointing / clicking using that becomes instinctive. Personal preference though.
  2. I don't use the mouse...so not ticked under VR tab... that way you always have the pointer in the middle of where you look and you click right away
  3. Fair enough...I do have to 'help' my head too to click behind me
  4. What's wrong with the existing point and click using just your head and 2 mapped button on your hotas for left/right click?
  5. Hence the PS in my message. Not the solution for large multiplayer
  6. Wanted to give the Quest 2 another go (I have a G2 and use only that one for DCS)... oculus link not working...I so bloody hate this. Seems there is always something else that breaks under windows. But honestly...having a USB cable connection that doesn't connect...we are reaching new lows . Shame on you oculus.
  7. Is there a way to pre-load a list of custom waypoints into my aircraft's system before I enter a multiplayer mission...i.e similar to my custom kneeboards store a list of waypoints saved into the saved games/DCS.openbeta/Kneeboard ? With 10+ waypoints to enter manually in VR before starting the flight, it is a lot of digit punching and time spent before every mission. Got to be a better way to have them pre-loaded no? PS: I am not talking about the mission creator doing it himself...just too much work for him + variability of multi-player showing /no show etc so really talking about the player doing it himself.
  8. Frankly, given the time I spend on DCS I think the maps are cheap. The aircrafts are quite reasonably priced when you think about the amount a dev there is for them and the limited amount they will sell. I'll dutifully buy their maps because it is necessary income for them and the amount of work that goes in a nice map is enormous. Can't wait for the Falklands map from razbam to arrive...will be nearly 3yrs of work for 1 guy and it looks beautiful...They do it for the love of it more than for pure commercial reasons it seems to me.
  9. Yes, I have the smallest deadzone possible. Enough so that it does always rest on the dead zone if I am not touching the stick or just have my hand loose on it. On my virpil I think it is 2 for me. Then u have a better / more precise response when doing air refueling
  10. Gosh is that not too heavy for the platform??? looks awesome...and BIG! Reliability is indeed a key point...got to be running like a tank. F14 pilot I see!
  11. u do not need to air refuel on the campaign. it is optional. The mirage is tough for AAR... put FBW in ground attack mode and maybe axis curves at 15...that should allow smaller adjustments at the tanker...AAR take a lot of practise and patience but like learning to ride a bike...once you have it, it gets easier and easier. Have fun
  12. Did you ask ground crew for ground power? Think some comms do not work without ground power or engine. A bug indeed.
  13. Anyone has a sense of how much improvement can vulkan bring to the engine on multithreades cpu? (nowadays everyone has 10+cores it seems). Reading comments, people see it as the saviour/ holy graal that will double your frame rate ... guess nothing that dramatic but what can be reasonably aimed for?
  14. With something weird like this I would start as clean as possible... i.e default settings on the GPU control panel then have the steamvR settings as used by @speed-of-heat and default settings in DCS. Need to find a config that does not do that to start with.
  15. Not sure anyone has had a chance to test the motion platforms from Next Level. Designed for cars but they advertise it for flight sims too ... haven't seen a single feedback from users though. If someone had a chance to try the Motion AND the traction platform I'd love to hear feedback? Seems super cool but then it always looks cool on the sales leaflet
  16. Well it really is a personal thing. I don't feel 'in the cockpit' at all on a screen (I had a 3 screen setup so big real estate). VR gives me 3D for real (with proper depth) which makes all the difference to me. Then I really feel in the cockpit and I can see my 3D body in the cockpit and If i get up my chair I instinctively duck my head not to hit the canopy frame
  17. Would be very surprised if that's not better than a laptop! Let us know though
  18. @Harlikwin... glad you figured out what was affecting your settings but, now that you have 90fps, is it better?
  19. Ok got it now... DESG the WP5 first then once the LST picks up the laser from the drone, a long press of the WP increment HOTAS button will move the designated WP to the lasered spot. Works indeed anyway in this mission because they are very close. Thks for. the help @Sedlo
  20. Ha...does make sense! Haven't tried but will trust you on this. Will revert to PD=1
  21. Steam SS eats less FPS than DCS PD. Massively discussed in the forum. hence better 100% and PD<1 than 70% and PD at 1
  22. BTW... you should set your 'custom resolution multiplier' in steamVR at 100% (u r at 63%). Then use a <1 PD in the DCS VR menu. Even though with a 3090 u should still be fine with PD left at 1 and 100%.
  23. ok will try again... last question... you need to click the DESG on the MFD in order to get system to AUTO drop right? I mean no other method (not easy with NVG on :-()
  24. They do but they land too short or too long. what altitude are you went you arrive / just before you pull up?
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