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Mav87th

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Everything posted by Mav87th

  1. Nope it seems to be pretty much the same no matter what i do.
  2. @Yurgon and @TheGhostOfDefi I retested this and they go from RDY to "ALN RDY" in roughly 30 seconds. That seems a bit fast??? When wiggling the wings they go back to RDY, but then again after 30 seconds back to ALN RDY.
  3. Thanks ASAP Yea create is a bad word used in lack of a better in the moment. But yes moved SPI from steer point to TGP designated point. I visually confirmed by raising up in my seat looking over the HUD using the helmet sight where you can see the "wedding cake?" on the SPI @TheGhostOfDefithat is very interesting - i had no idea, and VERY likely what could have been going on as i flew more or less straight and level from IP towards target steer point and only had to maneuver very slightly to align bomb fall line.
  4. Hmm funny i just came home from work, and redid the mission, except i just powered up the jet and instead of flying to the target area, took the jet 8 nm from the base and did an attack on that. Worked beautifully this time. Exact same steps.....must have been doing something wrong yesterday
  5. Tried a mission yesterday and the day before. On both occasions i my GBU-38 did not come of the rail. I was confused about if i did everything right, watched a video tutorial, and redid the mission - still not coming off the rails. Set up all weapons as usual, CCRP, GBU-38 (set to CCRP in the profile as well) Had a stp in the target area - slewed TGP to that found the target and did point lock on that and created a SPI (visually confirmed that the SPI was here) Master arm on, Laser on etc. (profile for GBU set to auto lase as well - i know its a GPS bomb, but anyway) Fly straight and level for a minute or two and check the weapon readiness in DSMS Wiggle the wings and your GBU-38's go back to RDY, but then again after 30 seconds back to ALN RDY Waiting for the launch marker to be within launch parameters of the DLZ and centered etc. pickle and hold the button all they way until the marker was out of DLZ and no bomb had come off the rails. You can repeat 5-6 many times and its the same result. And its not going to help with more violent maneuvers. It's my guess this is the source of my inaccuracies when dropping these GPS guided bombs. Can one of you confirm this does work - cus i have no idea right now what i did wrong or if it is a bug
  6. Yea sorry, was taking those or granted
  7. Is the folder not: saved_games/dcs/mods/liveries….?
  8. Try this. https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mav87th/apply/ Crude fix, but it does work. It will be there when the moderators get it approved
  9. Yea - as grafspee says. Crucial that you have actually taken off. If you switch to the external tank while on the ground your engine will cut from fuel starvations.
  10. Hey SkateZilla - nice with OpenXR, could be cool if it would overwrite the 3 files thats necessary to run OpenXR, when ever DCS is updated On another note.... I think i have brought my self into a bad situation.. I have moved my saved games folder - DCS works fine, mission, mods etc. no issues there. BUT DCS Updater Utitlity keeps writing logs in the old folder and i can not seem to figure out how to move the folder for DCS Updater Utitlity. I might have deteled the Config folder or something.... I get this error when trying to open Aplication User.Settings folder via the "Application Information" menu. Is there a way to restore DCS updater utility to default or somewhere in Regestry i can set the path?
  11. Actually there are quite a few different kind of warheads for the hellfires. Also a variant mainly purposed against buildings and soft targets...
  12. Sorry for the delay - work had a say ShakyCockpit.trk
  13. For some reason i experience intermediate shaking of the whole aircraft when i spawn into a hot Apache that is spawned to "ground" somewhere in the terrain. It's like it shakes, then stops, then starts again and it goes on and on and on as long as it is sitting on the ground with the throttle spooled up but no collective pulled in. Anyone else experience this?
  14. On unit in Mission Editor: Hide on Map Hide on Mission Planner Hide on MFD.......if this is ticked do not bring the unit to autopopulate
  15. Mav87th

    CPG

    I saw the exact same issue last night testing a mission. Will try to make a track as well later
  16. Add an option to the helicopters AI pilot George(or what they are called in other helicopters) to orbit a point. In the AH-64D it could be a 5th "page" using left arrow that is called ORB where you like on the FLT page can set three parameters ENGAGE/DISENGAGE, DIR, DIST, where DIST is the distance to the point you want George to orbit and DIR is either Left or Right (turn the pilot should start the orbit with. Engage/disengage is if George should start or stop orbiting. The FLT page can then be used to control speed and altitude while the orbit is engaged.
  17. Add an option to the helicopters AI pilot George(or what they are called in other helicopters) to orbit a point. In the AH-64D it could be a 5th "page" using left arrow that is called ORB where you like on the FLT page can set three parameters ENGAGE/DISENGAGE, DIR, DIST, where DIST is the distance to the point you want George to orbit and DIR is either Left or Right (turn the pilot should start the orbit with. Engage/disengage is if George should start or stop orbiting. The FLT page can then be used to control speed and altitude while the orbit is engaged.
  18. Totalt agree. This is so much a feature thats missing from ME. Static groups, and mixed groups of static and active units
  19. Big yes to this wish. Annoying to add or edit a few controls only to have to do it again….
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