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Dscross

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  1. Let me add a couple more things. First, if you are in mission editor got to the "VIEW" tab in the top right corner. (After you make your mission and have added your tankers, carriers and portable TACAN stations.) Choose "BEACONS INFO" and you'll get a list of all the beacons on the map. You can select / de select any type you want, so you're only viewing the information you need. For example, an RSBN station doesn't matter much to a Mirage, but a TACAN station doesn't matter to a MiG-21. Display what you need and then take a screen shot. Crop the image to the size you want, and drop it in the briefing for your mission, or just put it in your kneeboard for general use while flying. I've included an image of what this will look like below. null Second. To try and let address some of your navigation concerns, and since I was going to do it anyway, I'm making a Mirage F1 navigation Video for YouTube. I'll edit this post and include a link when I post it. Third. Someone I don't know posted a helper guide to radio beacons, magnetic declination and all that. He posted it in the user files. Not my work, so I'm including a link to where you can find it. I hope all this helps you with your navigation. Aerodrome Data and Frequencies - Updated 07 January 2022 (digitalcombatsimulator.com)
  2. When you are in the mission, open the F10 Map. Look at airports for the blue circle with a while line through it and the airport name. Click on this and you'll see the TACAN (if the airport has it), the VOR (again, if present) and the ILS frequencies if available. However, just it easy, here are a few common TACAN stations on DCS map's I happen to know off the top of my head. Batumi is 16X Tblisi 25X (not directly on airfield, about 600 meters west.) Senaik I want to say is 31X, but I could be wrong. I know 31X and 44X are present on the map and around the same area. If you're looking for a VOR, look on the F10 map or your kneeboard. the symbol for a VOR is a square with a polygon (?) in it, and a frequency. On South Atlantic Map, Mt. Pleasant is 59X. on NTTR, Nellis is 12X Ramat David is 84X, Incirlik is 21X AL Dhafra is 96X (Persian Gulf map, there are many more) But you don't need a TACAN or VOR at every airport. The F1 has a neat feature that's pretty simple to use, TACAN offset. On you HSI I put the source on "VT" (VOR/ TACAN) and I tune to a tacan station. Next, the white selector knob above with switch between a tacan, and a tacan offset. A TACAN offset is a simple distance and bearing from the tacan station you've tuned too. (The Mirage 2000 has the same thing, but a more in-depth version.) Tune the knobs for your distance and bearing from the tacan station, say 320 degrees 18 Nautical miles from 16X. Now your navigation instruments will take you to the offset, not the tacan station. (You can select the station by switching the white knob back to direct tacan) The TACAN station on the F1 when using an offset will get you in the general area of an offset up to 300 Nautical miles (in practice I've only gotten about 250 miles due to mountains and such) Now, on VOR's. Okay steam gauge navigation isn't perfect. there are... problems. While i was in the army I always carried a compass. I had GPS, but more is better. Today when hiking/ hunting/ canoeing/ etc, I still have a compass with me. My jeep has like 4 compasses in it, plus my GPS, plus maps. if the error of your single nav system is say 1 nautical mile, well, having 3-4 different way's to navigate can, if done properly, lower your error. (or compound it if you screw up...) Is VOR navigation important? Yes. Back when I was a kid I was often in the front copilot's seat of my dad's airplane. I held the maps and the E6b. To get an exact location we would tune to an VOR or NDB/ ADF. Get a bearing from the station. Then tune a different one, get a bearing and distance if possible. If I can get a bearing to 3 stations, I can know my exact location within a very small margin. So, with a VOR tuned in the F1, and a TACAN tuned, and a TACAN offset, and a map. You can get pretty damn close to wherever you want to be. I've gotten in the habit of always tuning into a TACAN station, and a VOR, and an offset if possible. Even in the newer jets like the Hornet or Viper, I tune a tacan. The little bit of prep work means I'm not looking at the F10 map constantly, meaning I can spend more time flying and fighting the jet because I know where I need to go after or before a run to a target. When possible, I give up one radio in the TOMCAT and tune an ADF or VOR just to give me that little bit more locational awareness. Now it's your jet, so fly DCS how you want. But for me at least a part of the fun is using and tuning all the radio navigation systems in the aircraft. Finnaly, here is an image I found of the different symbols used by NAV aids. (RSBN's aren't on here, sorry.) Hope this helps you out. FYI there are TACAN stations and VOR and ADF/ NDB's on every map in DCS. Not every airport, but they're around.
  3. Let's hope. I'm sure they'll fix it, but man is it broken. At release I was very impressed with the F1. It was one of the best releases I've seen. And I know it's early access, so I'm not holding a grudge or anything. However, I have trouble understanding why anyone would think that the flight model that got released in the update was a good idea. Anyway, let's hope hope they fix it soon, I want more F1 time.
  4. Myself and another guy from my squadron took the F1 up last night. We both loved the F1, and we both love the M2000. We like Mirages. However, the flight model now... It's broken. It wasn't fun to fly. Last week both of us would have rated the F1 in our top 3 airplanes. It's not even worth flying now. It's unstable in every axis. It pitches in roll, bank and yaw. The autopilot doesn't seem to hold it anywhere, and getting a stable solution for rockets, guns or bombs doesn't really happen. It porpoises like a sea world dolphin on meth laced fish. When the F1 first came out the flight model wasn't perfect, but it felt like aircraft flew how you assumed it would. Some airplanes simply feel "right" they fly like you expect them too. The F14 feels "right". The A10 feels "right." The P47 feels "right." the F1 doesn't feel right. With the current flight model flying the F1 is like flying a helicopter, you're constantly fighting the aircraft. I personally got around 10 hours of F1 time in the first two days of release. (I had a free weekend, don't judge...). I've flown it much more since. As I said, last week I would have rated it near the top of my favorites list. Last night? after a half hour my buddy and I got out F16's and flew them the remainder of our sim time. I'll spend more time with the F1 over the next week, but right now it's not enjoyable to fly. Looks like a Hangar queen until it gets fixed.
  5. Nineline, You mentioned that Combined arms is not being made into a sim? What? why not. I personally would pay the 80$ for a full fidelity Stryker, M1 Abrams, Bradly, BMP, M4 Sherman... etc. Is it "Digital Combat Simulator"? or Just "Digital Something we can't decide Simulator"? I bought CA when I read "Many future update and improvements..." bla, bla. I am interested in all aspects of military hardware. I buy most of the modules, but let's be honest, Combined Arms isn't worth half of what you're charging for it...when it's on sale. It's just not enjoyable to play. bugs and track reports aside, it's not fun. it's not engrossing. There are 2 modules I feel like I kind of got fleeced on. Combined Arms, and South Atlantic. Now that's just my feelings, and such. My opinion. But I run a training squadron, and no one I've met enjoys playing combined arms. and again, this is just my take, but Ed is a business and if you have a module that the majority of players don't seem to enjoy playing, maybe it needs a serious rework. Now, i cough and laugh whenever I hear someone say "but in war thunder..." yeah, it's a video game. Which is why, it really hurts to say, but if war thunder can make a Panzer IV that I can hook to rudder pedals and steer with the tracks (differential drive and braking.) , and has a 3D damage model... I don't see why ED can't and do it better to boot. Make a M4 Sherman or any tank to the level you've made some aircraft. Hey, have Aerges do it, they did great on the F1. Or India Fox Echo... Again, just my opinion, but if ED decided to even attempt to break into the market of fully clickable ground vehicles, Ed could bring in so much of the market share from people who honestly don't want to fly. I know several guys who will RIO all day, they just don't fly. They don't like to fly. They like to run systems and blow stuff up. They'd jump at a chance to play an M1, a Bradly, or anything. So is it "Digital Combat Simulator"? or not?
  6. So far none of the Damns in DCS maps are destroyable. I've hit many on the Sryia Map, The Enguri Damn, the Hoover damn on NTTR. Basically any damn I've tried to blow it up. No dice. Maybe someday.
  7. You are welcome to come by the AIN discord. We have...well it sort of a instruction squadron, and just poeple who enjoy flying togeather. we can get you sorted on the F/A-18 or A10 without too much trouble. Drop by whenever, and just ask for help, it's a good group. Here's the discrod invite. https://discord.gg/JuBydbsfDn
  8. The Op came here for advice. I have that stick, and I offered the best advice, in my experience, with that stick. So, in fact, blanket advice was asked for. You seemed to have missed that part in your eagerness to disagree with me. Do you use it? Have you used it? In my experience, metal internals stick I've found do not require curves, and unless you know the basics, curves won't help, as I stated. The OP is free to follow or not follow any advice they see fit, but to argue a point you don't seem to have experience in. (your sticks are listed there, and I don't see an Orion...) Seems silly. But feel free to have the last word as you see fit.
  9. The Orion isn't small, or spring centered, it is a large dual cam center stick with adjustable tension and polished metal cams that are some of the top in the business. I know, I own one, though I use my Virpil Alpha mostly now, I own 5 or 6 sticks, and I've flown with all of them. The Orion isn't even in the same league at the ThrustMaster (any model), it's loads better. It's in the top five of flight sim sticks. Putting a curve on it makes no sense at all, because of the reasons I already stated, and since the user can easily adjust the cams and spring tension. Again, it's not ThrustMaster plastic junk. There are no plastic-on-plastic bearing surfaces, and cams, springs and sensors are of very high quality on every example I've looked inside of. I don't use mine much anymore because I don't just fly the Hornet or Harrier, and for some other aircraft the Virpil Alpha has better useability (in my opinion). Winwing, VKB (selected models) and Virpil are orders of maginature better than anything with a plastic-on-plastic bearing surface. Adding a curve to an Orion is usually counterproductive.
  10. Mike, AAR isn't easy. It is a mighty big pain... the first time. But there are some tricks. Now, I don't use curves on anything, rudder, stick or throttle. What I do is practice. Putting in a curve won't help you AAR if you can't AAR, if that makes sense. A curve will only help you if you've figured out the sight picture, approach speed, visual reference points, etc. When I was learning, some people recommended curves, nope. Don't' do it. You have your stick, and you've trained with it. If you change it, it'll only get harder. And 99% of the time, stick control isn't the problem, visual reference and knowing how it's done IS the problem. Next, are you setting up the tanker missions, or is someone else? Not all tankers are equal. if some mission maker doesn't know how to properly set up a tanker, it makes it much, much harder. So, set up your own tanker to learn on, then progress to others. Make it fly over water, with no wind, at 22,000 ASL. Have it fly in a straight line, like all the way across the black sea or something? If you don't know the sight picture, the last thing you want is a tanker bouncing and turning. In mission editor give the tanker a speed of about 350 knots (IN Mission EDITOR!) this will give you an indicated air speed of about 250 knots, which is about perfect for a Hornet. Set a TACAN channel in the mission for the tanker, and tune to it. This will give you distance from the tanker as you approach. Approach slightly below the tanker (about 50 feet is usually fine) this will enable you to avoid most of the wake turbulence. Don't fly directly behind the tail or the engines. Call "Ready Pre-Contact" at 0.1 NM (according to your TACAN) Any further out and you'll get "Return Pre-Contact" from the tanker. Wait until the basket comes out, then extend your probe and make those minor corrections the extended probe will require. Don't look at the basket. Usually putting your heading tape on where the hose pod extends from works best. Keep your speed =/- 3 knots of the tanker's speed. Once in the basket, push it forward about 10 feet and then hold speed about 1 kt over tanker speed. (Enabling you to maneuver a bit without dropping the basket.) Now, ignore your fuel and just fly the formation. The tanker will tell you when you've filled up. Keep your eye's glued to that basket pod and make very slight corrections. Once you fill up a few times you'll become more comfortable and you'll be able to get on takers which are turning, etc. For me the easiest jet to refuel is the Community A4 Skyhawk, then the Mirage 2000, followed closely by the Hornet. The tomcat is a bitch, no matter how you refuel it. The F16 and the F15 are fairly straight forward as you just follow the lights and ignore the boom. Same with the A10. Just fly the airplane and put it where it needs to be. Baskets are of course harder. I've only tanked (or tired) a few times in the AV8B and it wasn't fun any of those times. Again, you have a good quality stick. You'll be fine without curves when you figure out those visual reference points. and without knowing the visual reference points, curves won't help you. If you feel you need to add curves later, okay, but don't put any in yet. As you haven't learned the basics of where you need to put and hold the jet. Okay, now I run a training squadron. If you need help, feel free to drop by the discord. I'll have you on a tanker in an hour or so. (Unless you totally fly ham fisted...lol) Here's a link to the discord, and we've got a number of very good hornet instructors. (and other aircraft as well, but since you mentioned hornet.) https://discord.gg/JuBydbsfDn Good luck, and I'll see you in the skies.
  11. My squadron is going to do a Hornet navigation training session covering navigation. Anyone who wishes to attend is welcome, and the training will start from zero for those new to the jet. There will be a training mission included for some practical exercise, and the jets will be hot started. This will be the initial training session, and future training events will involve different weapons systems, different aircraft. It is recommended that you have a notebook/ pen to write down waypoints and take notes. Basics of using navigation in the Hornet. Setting and navigation to waypoints, creating mark points, lat / long/ and input of MGRS and precise coordinates. TACAN navigation, ADF navigation, and use of navigation points for weapons targeting. Here is a general invite to the AIN discord server: https://discord.gg/JuBydbsfDn Here is an invite to the event. https://discord.gg/rGptn5nWbM?event=996220721875402832 NOTE: I'm not a discord genius, if you can't access something on the discord server as it sometimes does weird things, just send me a message on discord (DSCROSS [AIN-1]) and I'll sort it for you. Best if you show up early in the discord so I can make sure you have a role before the training starts. You can send me a message on Discord or these forums if you have any questions.
  12. Lol, that's like trying to stop smoking by taking up meth. Dosent really improve your health more, causes a whole new set of problems, and costs more.
  13. So, I'm doing some SAM testing. General stuff like evaluating ranges of different systems, hit probability, rocket motor burn times and so on. I'm still collecting data, but I am having trouble getting the HAWK (Currently using the Iranian Hawk Template) to change engagement ranges. When I set the engagement range to 100 (default) the system launches on my target aircraft at almost exactly 24 nautical miles. When set at 90%... it engages at 24 nautical miles... I'm working to optimize the system to get higher probability of hits. Currently I'm testing with targets at 40,000 asl. (Battery located at 215 asl), however the system is engaging targets at the same range as when my target drones were flying at 20,000 asl. The SAM has "excellent" skill level and I'm doing the testing on a big flat part of South America so there won't be any mountains to block the radar signals. Anyway, it would be helpful to know if I'm doing something wrong, or the restrict range order doesn't work, or what. Thanks.
  14. The off-nose deviation is going to depend on the degree of your radar sweep. If you look at your radar display it will show you (bottom left corner of the MFD when in AA radar mode) You do not want to stay pointed directly at the bandit. the full width of the scan zone is 120 degrees. That means 60 digress to each side. BUT... The bandit is moving as well. If you pull 50 degrees off bore, and the bandit pulls into a notch, well 20 degrees and your radar will lose them (probably sooner). A 45-degree notch is usually about all you want to pull, as that will usually dump you in their doppler filter (unless it's a good human RIO in a tomcat, in which case you're dead already and they're just playing with you.) However, a horizontal turn isn't the only thing you need to do. You should also add in some vertical separation. Remember you radar can gimbal in X & Y axis. Trade a bit of altitude for some airspeed and to possibly hide in the ground clutter. Turn off 20-30 degrees to make them work harder to get a shot on you. If you can dive and notch, and still hold the STT lock, you're doing well. However, it's important to know what/ who you are up against. The AI knows where you are at all times. While it's improving, it's still hard to hide in the sun from the AI. A human pilot can easily lose sight on you, but will make more calculating choices about weapons employment, range, and things like that. For example turning on your jammer isn't going to help you if you're in a ACM fight. most radars will burn right through the jamming at that range, and you lose radar lock to your jammer. Let's say you're against a MiG-21 AI. I like to use the AIM-7 against them in Loft mode (if available, depending on model) and I put my radar in TWS. I get a solution and shoot at reasonably long range. I know there is an better than good chance that missile will smoke the guy. The RWR in the Mig-21 isn't great, and he didn't get much warning until my missile left the rail. If he does dodge it, I know I can out turn him inside the merge and get him with a second AIM-7 or an AIM-9. Honestly, sometimes if I can get away with it (when blue on blue isn't a concern) I sometimes don't even expect the first AIM-7 to get them. I'm forcing them out of the WEZ and onto the defensive. Once they're defensive I can use my helmet, my data link, my AZ/EL and Tpod in AA mode to hunt them down. And pitty the fool who turns on their jammer when you go STT. Home on Jam. Dump the missile, notch hard and watch the AIM-7 follow their jammer while you line up to kill their buddy. Well that's how things are suppose to go. Sometimes I notch to hard, black out and hit a mountain... lol. Remember that the AIM-7 is a very good missile, despite some doubters. If you do your job, it will do it's job. pull 20-30 and dive a bit. Ground clutter is your friend. If you're outnumbered and there are no friendlies to worry about, shoot first and at very long range. take control of the fight even if you need to waste a few missiles to herd them where you want them. Know what the other airframe can and can't do. Even in a hornet you need to be very careful with a Su27/33/J11, Mig-29, F16 or Mirage 2000. All of those planes can stay with you in a turn if the pilot knows what they're doing. If you are getting "F14" nails on your RWR, worry. An F-14 isn't something you want to play with if the tomcat driver knows their business. A Tomcat with 2 people in it? Well, that's going to be bad. A tomcat pilot who is new you can almost pick on. They'll spin it when they try and turn with you, and at long range they'll shoot AIM-54s that don't have a hope of hitting. However, a good tomcat pilot can outturn a hornet and slap you inside or outside the merge. A mirage you can outrange, (at 30K, and below, up high they can slap you.) but you can't outrun. The mirage needs to be just a bit closer that you do to hit you with a Super 530. But honestly that's not the mirage you worry about. There seems to be some bug with the mirage, they're invisible sometimes. clever M2000 pilots have found that they can fly at either 100 feet AGL, or 50,000 ASL, and you'll never know they are there. And the mirage likes 50k+ altitudes. I personally don't much enjoy getting slapped with a magic II from nowhere only to watch a M2000 scream by my burning wreck of an airplane. But I assume that the people I've done that to in my Mirage don't much enjoy it either. Point is, if you can see a mirage on radar, you should feel a bit safer. If you know an M2000 is lurking around, but you have no RWR signal, and can't find them on radar...worry. Mig-29's and the Su-27/33 also seem to enjoy keeping their radar off and using long range IR missiles (R27ET is a... very good missile) Again, if you have "29" nails on your RWR, you're half way to winning the fight because the other guy is using their radar. This also means that if you are playing in a PVP server, watch your radar emissions. The RWR isn't just a warning device, it's part of the weapons system package that improves your situational awareness and helps you hunt down the other guy. Just watch out for the F15C, Mirage 2000, or F-14 sitting gleefully up at 45-50K and can slap you from very long range. And here is one more trick you can use. Lock up the other guy (AI, usually won't work on human players) at very long range. go STT and pound them with your radar. Don't shoot. Wait for it... Then they turn on their jammer. Now you have them. Some versions of the AIM-7 have a home on jamm capability. ("HOJ" in your HUD) This means you don't have ranging information, but you have direction. Well, if you know they were about 25 miles, do a 5 count, fire off an AIM-7 or 2, and notch hard. Those missiles are at max range, so they won't both hit. (unless the AI is being really stupid that day.) But you've forced them to do something. because if they do nothing those AIM-7's will hit. Again, force the fight onto your terms. Fire more than one missile. (not at once or you'll lose track with your first sparrow) As one pilot said, "always fire again. If they hit every time, they'd call them hittles, but they call them missiles..." Lastly, and I'm sorry about the long response, if you need help, you're welcome to come to the discord. We'll answer any questions you might have and can help you get up to speed on the hornet. The hornet is a great jet. No isn't not the best at any one thing, but it's pretty damn good at everything it does. Don't just settle for stock radar settings. Tune it. Change your bar scan, you elevation, and your azimuth. Use link 16, use AWACS if you can, and use your Tpod to visually ID your targets and sneak up on people (or AI) who isn't paying attention. Welcome to DCS. Now you'll be reading books on the technical aspects of radar systems. *sigh. It's a blast. Here's the link to the discord. https://discord.gg/JuBydbsfDn
  15. I starting flying sims with (keyboard...many, many years ago) the Logitech 52. I've since owned Thrustmaster . The Winwing Orion, a VKB Gladiator, and now I have Virpil. The Winwing is very good. Virpil is twice as good easily. And the Winwing I have is twice as good at the VKB gladiator, which is twice (maybe more) as good as the thrustmaster. The only Thrustmaster product not I wouldn't throw into a dumpster fire is the Cougar MFD button boxes. They are very handy. But anything from them with a spring I'd be hesitant to use as a boat anchor. But I'll admit to being more than a bit disappointed with Thrustmaster as a company and 90% of the products they offer. Basically, my take is that unless it has metal internal cams, it's a disposable toy. I know there are people who LOVE the Warthog. I don't personally know anyone who has flow a virpil, VKB, realsim, or Winwing that would choose a TM Warthog. Metal internals are simply in a different league. But what is really comes down to is how much money do you want to spend. If flight sims are a passing phase for you, don't spend the $ to buy Virpil. If you want a stick you won't need to replace far to soon, buy Winwing, VKB, Virpil, or Realsim. Oh, and don't think you've got to buy new. There are always people selling, trading, and upgrading their flight sim gear. There is an entire section on these forums dedicated to it. Check Ebay too. You'd be surprised what you can find for a very good deal. (or at the very least buying used saves you some time on a waiting list.)
  16. First, welcome to DCS. Okay, so the A10 can be a little daunting at first. I'd recommend reading the Chuck's guide, while it isn't perfect, it is an invaluable training aid. Here is the link. Chuck’s Guides – DCS A-10C Warthog | Mudspike Here is the link to the DCS A10 manual. It's also found under "documents" in you game main game folder in the aircraft file. DCS: A-10C Warthog Flight Manual (digitalcombatsimulator.com) Next, youtube can be very helpful, or very unhelpful, depending on how you learn and whose video's you're watching. Find someone you like, who explains things in a way you get, and watch them all...twice. Next, and this one is really the most valuable to me. Find someone to fly with. Just having someone or a group of people who you can ask question can make things so much easier. Sometimes it's just someone noticing something you're doing in the wrong order that will clear things up for you. Having someone you can ask questions as they pop up make the entire process of learning an airframe in DCS world much easier. You're welcome to come to my squadron discord whenever. Helping new people learn DCS is something we do. (and fly together and share dog pictures... but I digress.) We're open to everyone, and we have a very good selections of manuals all sectioned out and our own training server. Some people don't want to fly with other people, some do. Either way you're welcome to drop by at any time and ask questions. We'll do our best to help you out. https://discord.gg/JuBydbsfDn Again, welcome to DCS.
  17. Part of the appeal of DCS, at least for me, is military equipment that I've seen in the field, or ridden in, or called on for support, etc. So, while the skies are not necessary... I served at Ft. Wainwright Alaska, and I saw Helicopters with skies all the time. Including the AH64, the CH-47, and UH-60's. Yes, I want the skies. No, I don't care if snow is modeled correctly. (Sure, it's nice, but I know ED has a very big list of "it'd be nice") But a connection to a unit I served in is MUCH more important to me that if the snow is modeled correctly. I would also request and option to put skies on the CH47 and UH60A already in game. Yeah, they're AI and while I'd love flyable versions. (I do enjoy the UH60L mod) It would be nice to have skies on the wheels for the visuals of it. Many, many players come to DCS because of videos made by content creators, historical reenactors, and YouTube story tellers. The easier Eagle Dynamics makes it for customers to use their product to catch a little handful of the glory days, the more costumers come to DCS, the more money ED makes, and the more funding can be put into development of more modules, game engine improvements, map improvements and expansions. Count me in for voting for skies for the helicopters.
  18. swaps. try this. When you first get into your viper, and before you take off, do a ground set up. (you can sort of do the same thing in the hornet) First push your AA button. did you lose your HSD? Okay, now push the OSB and put HSD onto one of the slots on one of your MFD's. Personally i like the middle on the right MFD. Pardon me, but it's been a bit since I did a lot of viper work, but I believe that by pushing right on the DMS switch you can cycle through the pages on your MFD. Like TGP, HAS, HAD, etc. Now go into dogfight mode and again put your HSD and such where you want it. Do the same for missile override. Personally I like to have my FCR on my left MFD, and my HSD and TGP on my right and I cycle between them as needed so I can VID targets. Now make sure you have Data link up on running. (Check the MIDS switch on your right, sort of under the pilots right arm area. It's the last switch on the right, top row in that section of switches.) Okay, now that you're all setup...oh, sorry, go ahead and program your steer points, you'll want those. and set your TACAN, ILS, and ILS course. Don't forget you CMS programs and turning on your RWR. You of course will want to adjust your radar settings to your personal preference for bars, tracks, rws, range, etc. By cycle your IFF IN/OUT you can change what information is displayed on your FCR. And when you have something on your FCR, either a data link contract or a track or target, I believe TMS right long will IFF. (Like I said, doing this from memory, and it's been a bit, so you'll want to check to make sure the controls I'm giving you are correct. oh, and updates... anyway) Now when you're int he air, any time you switch mode you can DMS right (or left for the left MFD) to cycle pages. as it seems that losing you HSD was one of your bigger concerns if I read this whole post correctly? Set it up on the ground in ALL AA modes, then simply DMS cycles back or over to it. Same with TGP. I hope this helps you out. Good luck in the skies.
  19. I love the Community A4. LOVE IT!
  20. Go to "Rules and Roles" and accept. Next time you're on discord check to see if I am. Message me and we'll get you all sorted out.
  21. A little cheat sheet for the 4 possible modes of Jettison. 1) Emergency Jettison. (Master arm safe or arm) push the button, everything but AIM-9s falls off. (Pilot) 2) ACM Jettison. (Pilot wRio help). Master arm on. As the Pilot go to the Air to Ground Menu and ask Jester to select the station(s) you with to jettison. Flip your ACM cover up and Press ACM button. You can dump anything, including tanks, or everything except sidewinders with this method. With a human Rio they just need to select the stations. 3) Jester "Drop Tanks" option. Open Jester menu, (Master arm on), "within visual range" "jettison drop tanks" with this option Jester will pickle off your drop tanks and you don't need to manually select the stations. But only the tanks will go, so if you have a bomb or two you want removed as well, you'll need to selective Jettison/ACM jettison. 4) (Not approved, good luck). It is possible to selectively remove one or both drop tanks through collision. You can hit something (carefully) and rip off just one of your drop tanks. I know, because I've done it... Airplane wasn't damaged, I landed safely, but one tank got ripped off. (Starboard) now I'm going to go out on a limb and say that it's likely the aircraft will take damage. In theory you should be able to over-g the tank mounts, but I've never seen anyone do in in DCS and bring the jet home. There you go, the 4 modes of jettison in the F14. Have fun and see you in the skies.
  22. The mission should be still up. We just added a few mods like the A4 and the T45. Feel free to drop by the discord.
  23. My squadron has been doing lots and lots of aerial refueling practice of late. In fact, many of us have now gotten much more more comfortable refueling. A few of us have even done multiple refueling in the Tomcat. (A human RIO make it a much easier process) Okay, enough preamble. There have been lots of tankers on or missions of late, and the S3 is something of a problem. First, the S3 dosent carry much fuel. For those that don't know, a s3 at full fuel cannot fully refuel even a single tomcat. So I'd like to make 2 requests. First, under the comms options for the tanker, can we have a tab for quality? For example something like "Uzi 1-1 looking for 2000 pounds" Then when you contact the tanker, can they give the player their fuel state? For example "Texaco 1-1 with 4000 pounds to give" Further more, when doing tanker practice, an S3 dosent last long. With that in mind would it be possible to give jets a triggered action, or task, or option of "Refuel and return to station" ? Thanks for considering this, that's all I got for now.
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