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Everything posted by Gunfreak
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I've shot down my own Sparrow with another Sparrow in my F14. You you can definitely lock on to air to air missiles under the right circumstances.
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Jupp, sadly mods can never replace ED assets. Because they can't be used in campaigns, generally aren't used on online server, can cause random bugs, can cause crashes.
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Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
Expansion were far more common than what happened to Bob Johnsons P47. In DCS Bob Johnson is the default. And explosions are impossible. A few 20mm in the wing would often detonate the ammo, of goes half the wing and down the plane goes. A few 20mm or a good burst of .50 cal and they would dig into the aircraft and detonate the fuel tank. In the book clean sweep. You get descriptions of hundreds of engagements from the 8th fighter command. From 42 to 45. The number of times those .50 explode a 190 or 109 is quite common. Remember we are talking enormous amounts of energy from these projectiles are relatively small aircraft. 10 20mm Hispanos rounds has the same energy as 1 stick of dynamite. Or the energy of a 1 ton car slamming into a wall at 100kmh. 1 second burst of .50 cal from a p47 is 1.5 sticks of dynamite (in pure kinetic engey, not taking chemical energy from the incendiary rounds into account. ) Fighters aren't tanks. Saying the A8 is well armored doesn't mean it can shrug off millions of joules in energy deposited into it. I've been doing a series that test the AI of the warbirds in a medium engagement and the silly amount of damage the A8 take is just wrong. You'll have 10 A8s riddled with holes and still fighting like nothing has happened. You'll have A8s flying around that are so damaged the aircraft would literally just have dissolved as they are 90% air at that point. Taken hundreds upon hundred of .50 cals. Can it happen? Once in a million perhaps, like with Bob Johnsons. In DCS that 1 in a million is the norm not the exception. Saying stuff like hitting from perfect 6 o'clock isn't effective. Because you have to hit the pilot or engine. Just isn't true, firing from a perfect 6 o'clock in real life is perfectly(and the most common way ww2 aircraft got shot down) If you hit the back of the aircraft you'll chew off the tail in a fraction of a second or your bullets will dig into the aircraft and explode the fuel tank. Or if you hit the wings. They'll usually fall of after a few hits and they really aren't made to handle that kidna energy delivered into then. Unlike human casualties were you roughly can count 1 dead for every 3 wounded. In air combat between fighters. Destroyed will often outnumber damaged. Because once a burst lands. That aircraft is often out of combat. If you really whats under the red box. I don't think anyone will say the 20mm on the Spitfire has an effect on aircraft that can be described as "frightening " There are other sims were indeed the effect of 20mm hispano could be described as frightening. In DCS you can fire and fire of 20mm and unless you hit some very specific places on the aircraft. You can just fire of all 500 and have little effect. -
Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
I know they can break under G after damage. Never seen it ever happen without a lot of G load though. While sources show this to be quite common from relatively few hits. Wings breaking off appears to be just as common as engine damage, fire or explosions. Yet in DCS it's is as rare as a unicorn. If they are in fact modeled then ED has either made them to powerful or the damage from the projectiles is too low(which appears to be true for the 20mm Hispanos at least) air combat in ww2 was quick and brutal most of the time. In DCS it feel more like battleship flinging ineffective shells at each other. Much like AAA in DCS. DCS doesn't match the sources (Granted ED has acknowledged the problem with ground AI accuracy) I'm sure ED has gone over all the technical manual of weapons and aircraft. But if the results doesn't match primary sources then something is missing from the pure number crunching. -
Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
The dewild .303s combined with AP ammo was decently effective through most of the war. The E wing only showed up in numbers after Normandy invasion. But I was talking general. The .50 in the E wing would do very little in DCS given how the damage modeling is. All guns in DCS seem to under preform vs historical sources. The 20mm hispano does not seem to do the "frightening " damage it is described to have. The German and American heavy machine guns are far less effective then they should be. A few good hits would usually take out an aircraft. Remember virtual pilots are on average far better shots then even real ww2 aces. We have infinite amount of hours to practise gunnery in games. While real pilots had just a fraction of that. We also get to fire off without the effects of Gs, cold/warm. And all other physical effects that are negative. Yet in DCS on average it's far harder to kill an enemy aircraft then what myriad of first hand accounts say. In the book tail end Charlie. One of the pilots fired a short long range burst with his P47. He got a few hits in the wing of a 109 and the wing just fell of. This is impossible to recreate in DCS, as there simply isn't any damage modeling there. In a spitfire. Blasting the wing of a German fighters with 20mm ammo would be a perfectly good way of taking our. A few 20mm hits and the wing would either explode from the ammo in the wings going off. Or simply the struts holding the wing in pplace would be destroyed. 20mm Hispanos delivers 50 000 joule in kinetic energy. On top of that the high explosive shells add another 45 000 joules in chemical energy. Compare that to the 3000ish joules of the .303(or other rifle calibres) and the 15 000ish joules of the .50 BMG. In DCS you can fire all 500 rounds of 20mm on a 190 wing and nothing really would happen. In real life that wing would simply not be there anymore. Yes there are extraordinary tales of planes surviving the most extreme punishment. But those are highly unlikely things that only happened a handful of times throughout the entire war. In DCS that seems to be the default. And quick efficient kills are the exceptions. -
Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
In the end you reach a point were there is more air than aircraft left. You would simply have total structural collapse. That's not simulated. Neither is fuel and ammo detonation. Doesn't look like you can shoot away struts either. -
I don't. I'm perfectly happy with how it is now. I'm not bothered with the minute it takes to restart the game if i need to do something in flat. I would rather ED spend their limited resources of other stuff.
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Do bullet holes in AI planes affect the flight model?
Gunfreak replied to bephanten's topic in Western Europe 1944-1945
If there is an effect. It's very very small. -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Gunfreak replied to wilbur81's topic in DCS: F-16C Viper
My most professional and successful mission on the F16 so far -
Given the prevalence of the Dishka as both light AA and as infantry heavy support weapons. We should have had one years ago.
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Still no fix for ground units not rearming from trucks? Kinda makes it hard to make good dynamic CAS missions.
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DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
I think this is my best mission/video so far. The first in a series I hope, About the Dutch F-16 pilot in Afghanistan Goldmember 1-1 Video includes custom dialog made with an AI voice generator. Dialog triggered by action of the pilot. On top of that the mission actually went well, after the first attempt where the Wingman ran out of fuel and ejected, and the second attempt where the Tpod didn’t turn on, and my wingman flew into a mountain. This time I gave my wingman infinite fuel, and I asked him to obit, until I needed him. To my surprise I didn’t need him, I did 4 bombing runs and 2 strafing runs and all 6 attacks had a good effect on the enemy. Using the Tpod to find the enemy and drop regular iron bombs with CCIP on the marked target. I also used the Tpod as a gun sight and that worked well too. A terrible landing, but somehow I managed to save it and land safely. I’ve now added time stamps to the video so you can skip all my boring talking and get to the boom boom and brrrt. -
But mods can't be used in campaigns, or official missions, and only a few select servers use mods. And there's always the possibility that mods will permanently break. They can also break DCS. And it doesn't have AI side gunners.
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Why do the M, when a 90 early 00 model is much more useful for historical scenarios we can make in DCS. And would probably be much easier to get the references too. If the M is so important make the M as a paid upgrade like the Black Shark or A10CII. When references become available. And make a 90s Blackhawk now. That can be used for Desert storm, Balkans, much of Afghanistan and much or the Iraq war. As well stuff like Mogadishu stuff.
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DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
Video coming soon -
Still a problem with all ground units. Had hoped this would have been fixed during the last two patches after it was reported
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I picks up the L118 cargo. Then it flies and makes the gun behave like a yoyo, either it just flies around flinging the gun all over the place or it crashes. sling.trk
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Landing in hot LZ
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DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
It's just the external view pilot. And move the external camera inside the cockpit with right ctrl +F2 view -
Northern Israel / Southern Lebanon detail removed
Gunfreak replied to Flying Toaster's topic in Bugs and Problems
Honestly don't know what is true or not. And I guess we'll never know. But the important thing is that it looks like it will be fixed. With Chinook missing from steam, mig killers missing completly and Sinai having some kinda epic fault going on. Hopefully a major hot fix is coming next week to fix it all. -
DCS World 2024 Screenshots and Video Thread
Gunfreak replied to MiGCap1's topic in Screenshots and Videos
Testing the combat landing for Helicopter AI -
F-4 is also early access and came with 5000 liveries (feels like it) They have released Afghanistan with Helmand province as the main feature, which is were the British were. And now they've released the hook but didn't add British liveriy to the hook. Even though the British used the hook for everything.
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As topic says. We got Helmand province. We got hook. But getting British livery for the hook We don't have.