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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Bug: When the pilot ejects out of the F-14, the seat and pilot remain for the RIO but the pilot and associated seat are ejected in the 3rd person view. Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Disarm the RIO ejection seat. Step 2: Pilot ejects. Result: The pilot's seat and pilot model are still in the plane in 1st person. DCS Version: Open Beta 2.8.0.33006 Mods: None. Videos: F-14B Instant Action Free Flight Pilot Ejection
  2. Does the DTC IRL have the ability to store custom radar and MFD settings? For example, I like to use RWS instead of TWS for BVR A/A combat and it auto defaults to TWS when you switch out of BVR mode into Dogfight or NAV mode. I also know some people like using a Hornet style setup with the MFD pages and you cannot change the bottom row MFD page buttons.
  3. I've noticed this as well but only with SSAO turning on. Once I turned it off, I didn't notice it.
  4. Looking at the raw LUA files themselves state the NR_max and gload_limit (depending on the missile API). Other missiles seem to abide by these values a bit more than others (AIM-54, IR missiles). Idk, DCS is complicated.
  5. The AIM-120s also have a NR_max/gload_limit of 30. But I've never had problems with the SD-10s missing due to high G defenses anyway, especially if you launch within parameters. I've actually had more experience with the SD-10 being super maneuverable compared to the AIM-120. Here's a clip of one of my SD-10s pulling massive Gs to hit a target: https://imgur.com/a/mjoPzBc Maybe a track and tacview is needed for those types of situations where you describe the SD-10 not pulling enough.
  6. Did you lose track after you fired?
  7. Btw for future reference, if you hover over the special menu options, it does give a short summary of what the special option does.
  8. I have some plans for F-15E mods.
  9. Ok I updated the mod to V1.2.0 so you can just drag and drop the zipped folder that you download into your mod repo and it should work with OvGME (and it works with mine). If it doesn't, try the manual method of installing the mod by just dragging and dropping the CoreMods folder into your root DCS folder.
  10. At least most servers do not have the script IC check enabled. The pure texture IC is pretty annoying however especially since it was super sudden and not mentioned in the changelog iirc.
  11. This is untrue. We would've heard a lot more news and people talking about it if it were true.
  12. The "Iranian F-14 Weapons Pack" should be the one in the mod repo folder and not the folder that has the version number (i.e. "Iranian_Weapons_Pack_(V1.1)"). Maybe in the future when I have the time, I'll make a mod archive version that eliminates any possible mixups.
  13. When you activate the mod in OvGME, go into the main DCS installation folder, CoreMods, aircraft, F14, open the entry.lua, and check if it includes a line that has DSplayerWeapons.lua in it. If it doesn't something went wrong during the installation (or the game overrode it somehow). If it is there, maybe something happened with a recent update and broke the mod. Also it is important to remember that you cannot have multiple mods that edit the entry.lua file installed and have them work at the same time without modifying the entry.lua file.
  14. R2D2 best voice actor 2022
  15. I'm still waiting on my FOIA request to get actual data on the AIM-54 directly from the United States government. It will take at least 1 month to get the documents I requested.
  16. Oh ok then. I would’ve thought that a more complicated IR system would’ve been required in order to make that happen.
  17. Does that mean the missile IR system is going to receive an overhaul in order for this to happen or is this going to be changing the existing seeker sensitivity parameters?
  18. The same thing might've happened to the P series since they basically took improvements from the AIM-9L/M and plopped it into the P and that might also be beneficial for reducing the amount of unique parts between the two SW series. Of course I can't be certain that happened tho.
  19. The improved maneuverability can be down to how the gas system for the fins changed in between the J and P with the solid state stuff. A similar thing happened when the AIM-9H was introduced and compared to the AIM-9G, it had better pull due to the gas system being changed and a byproduct of that was increased maneuverability iirc.
  20. I’d assume the spotlight feature is similar to what modern jets like the F-18 and F-16 have. It’s basically a super narrow search pattern so you can try to get a track on something. When compared to the Tomcat, I think it’s similar to the super search function that we have already. All of this could be wrong however since I’m not too knowledgeable on the Phantom’s systems.
  21. Around 37k ft or so.
  22. I would have to look at the code regarding the ALQ-99 but if I were to implement it, I wouldn't have used HB's shoulder_a2g function. To add a pylon to an existing loadout sort of deal, look at my HARM nested loadout stuff in one of the DSplayerWeapons.lua files.
  23. Tbh I've only seen this behavior with AIM-54s and I had thought this was solved months ago and I guess reappeared now. Do you have tracks for this btw? I would like to recreate the test but change some values on my end to see if I can make the missile not move upwards after losing track.
  24. Yeah that’s also super important as well (and also would require another wishlist post lol) and I hope we would get those soon. I just know that IR modeling for IR missiles in this game is super simplified to levels that even WT has more complexity and that would also require both different flare types and the IR modeling redo.
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