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Everything posted by Floyd1212
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Sinai evaluation from an Apache's perspective?
Floyd1212 replied to Floyd1212's topic in DCS: AH-64D
Thanks for taking the time to put those together! -
Sinai evaluation from an Apache's perspective?
Floyd1212 replied to Floyd1212's topic in DCS: AH-64D
Thanks for the insights. Interesting about the FLIR imaging for the map. I guess I never thought that might be map dependent. Next time you are flying Sinai at night maybe you can grab some shots to show this? -
For those that have the new Sinai map, how does it look as a setting for Apache operations? I've seen the pre-release videos, and the Cairo area looks amazing, but I am concerned about how flat the terrain is. When I fly Caucasus or Syria, I like to find tree-covered hills to attack from, but it seems like the mountainous regions aren't built up much with towns and bases. Israel might offer some better mixed terrain in a populated area, though. Impressions?
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w.i.p. but pay attention to los George not firing as CP/G
Floyd1212 replied to fencible's topic in Bugs and Problems
I watched your track, and the only thing I can think of is that the target was obscured behind a tree? George "saw" the target, got IAT locked, but then wouldn't pull the trigger without LOS? Maybe this is new behavior that was modified in the last patch? I haven't played with George much since the latest patch, but I will keep my eye out for a situation like this. Edit: I looked back and saw the OP said he had targets in the open in his scenario. Hmm. -
I also messed around with it a bit after watching his video and couldn't replicate the behavior exactly as he was showing it. I could get a little slip going once I got light-on-wheels, but not a maintained slide across the tarmac. If I was on the ground, the tires would stick. Maybe it's time for him to do a repair, or reinstall?
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reported LOS reticle | Desync between Pilot and CPG when using LMC
Floyd1212 replied to [DE] T-Bone's topic in Bugs and Problems
Thanks for taking the time to make new tracks. -
reported LOS reticle | Desync between Pilot and CPG when using LMC
Floyd1212 replied to [DE] T-Bone's topic in Bugs and Problems
It looks like this bug is back. I see this thread never got any attention from ED the first time around. Can someone confirm this is being looked at? It’s not very helpful to have the CPG launching on targets while what the PLT sees in the back is the TADS drifting aimlessly in some other direction. Would updated track files or a video be helpful here? -
fixed Damage Issue - Tail shot off but tail rotor works
Floyd1212 replied to FalcoGer's topic in Bugs and Problems
I can also confirm, bug is still present. -
Another scenario might be a coordinated attack with a wingman from a different direction. I can lase and transfer the target data to the missile, then wait for my wingman to do the same, then we can coordinate the launches at the same time.
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w.i.p. but pay attention to los George not firing as CP/G
Floyd1212 replied to fencible's topic in Bugs and Problems
If you can post a track, someone can take a look at it and give you some advice. -
I'm not sure if this is working quite as intended; at least in my experience. For example, if I'm flying and spot a target off to my 10 o'clock, and I have George find it and lase it with an RF missile ready to go, if I don't get nose-on and command him to engage the target within a few seconds of him stopping his lase, he goes into a routine of trying to reacquire the same target again with the laser, but often he is drifting off the target at this point as I have maneuvered the aircraft too much for him to handle. If I don't command him to engage the target, and then go cold and fly in the opposite direction, he still goes through the routine of periodically "laser on" and "laser off" despite not being able to even get the TADS on the target anymore.
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Looks like you are missing something. If you look at the first image he posted in the thread, you will see he has "Right Eye" selected for the IHADSS rendering.
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missing track file CPG display glare - literally unplayable
Floyd1212 replied to al531246's topic in Bugs and Problems
I'm not sure your photo is really proving your point. Though the displays are not on, I'm seeing a lot of dust and smudges on the screens, clear reflections of the knees and some wicked blue artifact of the canopy in the TEDAC. I would imagine that if the sun were directly behind you, it would bounce off those screens into your face like a concentrating solar array. As a work-around, I think if you export your displays to a second monitor, those exported displays to not show any glare, and the glare effect is not rendered in the cockpit anymore either. -
Also, if you look at the balaclava and where the nose bridge is, shouldn't the image rendered in the left eye show the nose bridge to the right of center? I've never flown in VR, so maybe I just don't understand how the technology works.
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missing track file CPG display glare - literally unplayable
Floyd1212 replied to al531246's topic in Bugs and Problems
On the other hand, think of how difficult it must be for the enemy to see you coming in with the sun directly behind you like that. Surely those Iglas won't be able to tra..... -
investigating 2.8 loading textures takes a loooooong time.
Floyd1212 replied to Das Boot's topic in Game Performance Bugs
@BIGNEWY Were you ever able to get someone internal to reproduce this? I get longer texture loading delays after 2.8 (as do other members of my squad) when loading into a mission with multiple slots available. Pick a slot and spawn in, and watch textures inside and outside the aircraft load over 10-15 sec. Prior to 2.8 I had never seen the "floating above the water" condition which is all too often now. i7-9700K | 64GB | NVME SSD | 3090 -
It is for CPGs that use a 4-way or 8-way hat for slewing the TADS, instead of an analog stick. This setting will let the TADS slew slowly at first, then ramp up the speed the longer you hold it, which allows quick taps on the hat to make small movements.
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AGM-114L and you: Why shouting "I cast magic missile!" doesn't work
Floyd1212 replied to NeedzWD40's topic in DCS: AH-64D
Some more testing from earlier. This time I performed a lase and store, then slaved to the stored point. (Sorry for me fumbling around trying to figure out what happened as the slaved point was way off to the right of the target and I didn't realize where I was looking.) Then I fired a Lima at the stored point on the ground, and it missed even further to the right. Then I stored another point off to the left, and fired at that, then I tried hitting 3 vehicles and the missiles all went somewhere else. I'm happy to make more videos if they are helpful, but otherwise I will stick to laser-guided missiles to avoid the frustrations. Looking forward to seeing them work properly in a future patch... -
When I have seen the "invisible tail" bug happen, the enemy stops engaging you, and you are no longer visible on the F10 map. I think the fact that you can still fly and make it back to the FARP is a bug, and really the aircraft should be considered destroyed at that point.
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need track replay Trajectory (HI/LO) not working (anymore)
Floyd1212 replied to v2tec's topic in Bugs and Problems
When you quit back to the Mission Debriefing screen, click "Save Track" and post the file here. Hard to say exactly what is going on without more information about the situation/setup. -
AGM-114L and you: Why shouting "I cast magic missile!" doesn't work
Floyd1212 replied to NeedzWD40's topic in DCS: AH-64D
Another video, also with poor results. Fired 8 missiles and shacked 4(?) targets at under 5km. I checked INU alignment several times during the engagement and it showed .011, .012, .012, and .003. -
AGM-114L and you: Why shouting "I cast magic missile!" doesn't work
Floyd1212 replied to NeedzWD40's topic in DCS: AH-64D
Another video showing what is happening in a busy MP environment. I hop to the front seat and fire on a group of units that are relatively out in the open, from a hover. I have also been noticing two explosions happening in slightly different locations, and sometimes with the timing off, where one explosion will happen and then you see the missile enter the screen from above and a second explosion happens. -
fixed George AI controlling the TADS without permission
Floyd1212 replied to Kilian.les's topic in Bugs and Problems
I'm actually surprised ED didn't release a hot fix for this. -
I haven’t watched the track yet, but when you are telling George to switch to RF missiles, are you doing it the WPN page on your MFD, or are you using the “left-long” command to tell George to do it?
