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TheFreshPrince

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Everything posted by TheFreshPrince

  1. For me it looks very similar, but with Opentracker. And it's equally bad in internal or external view. I can only reproduce it with opening the F10 map, otherwise it's sporadic. But it won't go away after it occurs and DCS needs to be restarted.
  2. A good demonstration of the capabilites of the Hornet is this airshow video imo: Unfortunately you cannot see the HUD clearly, but one can get an impression of the speeds from the wind noises. I have tried to somewhat reenact maneuvers like the high alpha pulls and then rolling near stall speeds, but I keep falling out of the sky. 6:30-7:30 is a good example. The DCS Hornet loses all of its speed when pulling hard but is not controllable at slow speeds.
  3. I remember that with DLAA this was less of a problem, maybe give it a try. With MSAA this is even worse, absolutely horrible.
  4. I'm having massive problems after opening the F10 map, which won't go away afterwards, even when leaving a server. It's basically unplayable and I have to restart DCS. My whole PC is lagging extremely, the head tracking is not responding and my audio is stuttering.
  5. In a dogfight chase sometimes it works to lock up the target in front, sometimes you get a lock but it's nowhere near the actual plane (single player, so no desync issue) and creates a false target, but sometimes it doesn't work at all. Pretty annoying.
  6. Why would any party after such a long fight agree to move forward together. Likely the result will be some kind of split or compromise where everyone loses. Not looking forward to that to be honest.
  7. Some F-14 and Mariannas love TheFreshPrince
  8. I highly doubt that, because that also implies that IR-missiles have zero countermeasure-resistance and will always fall for flares from longer range. Which might be true in DCS, but I don't expect this in real life. Also, in real life every aircraft has its own type of flare, where certainly some must work better than others against certain missiles. In DCS unfortunately we only have one type. So claiming that an IR-missile will always go for any flare from a distance seems illogical to me. But I guess there's no public data about it anyway.
  9. From my understanding, a shot from further distance gives the seeker more time to evaluate and the countermeasure resistance more likelyhood to work it's magic. Always missing the first shot seems highly unrealistic, but from my tests and experience, it's the case in DCS. A close up shot on the other hand gives the seeker only a brief time to select one target and no chance to reacquire the target due to field of view limitations. I'd appreciate an overwork of the missiles logics and countermeasures in DCS in general.
  10. Yeah but this doesn't look like in the video at all... In DCS the plane also becomes extremely unstable after such maneuvers, which you cannot see IRL.
  11. Don't forget we're getting older models with older equipment and it should be only A2A ready in the beginning. It's still complex, but not as a fully modeled one. So there's a good chance it won't take that long.
  12. I have a feeling that it's a general problem in DCS where the planes are not as responsive and maneuverable at slow speeds as they should be. They always feel a bit slow in response and stiff, so you can't really reproduce airshows. SU27 and MIG29 are other examples.
  13. The IR missile logic is bonkers in DCS. If you shoot at max range and the target is flaring during the shot, you're gonna miss 100% of the time. Unless shooting from behind. So usually the first missile in an engagement is gonna miss anyway. With the next ones it's a lottery. But it's possible to miss all missiles against a flaring target, I've done that multiple times.
  14. Assembly of the "Quadriga"
  15. It's huge! (that's what she said)
  16. Certainly feels like one
  17. 3 months and no end in sight
  18. So basically already at DCS 3.0 it would be very likely over with RB modules. Is this situation holding up new DCS updates in general btw.? Meaning ED doesn't want to break the modules, so they hold back updates?
  19. Has anyone checked, if there are similar "expiration surprises" in other modules or features of the modules, if possible?
  20. I like how they put a road toll sticker on the canopy and the pilot wears a special patch. Swiss humor
  21. M2000C was really bugged after one of the last updates and then luckily "shadow fixed" by someone. Without developer support there is no guarantee that this will be the case in the future. Unsupported modules can break with any update. And without some voluntary help, they won't be fixed. And I doubt ED will take the burden. As a customer that is not an acceptable risk.
  22. Well, if this is a legal fight, it's standard procedure not to make any public claims, as this could worsen the legal position. It can then also take months or years solve. I'll add that there might be a point in time for customers to also take legal steps, although this should be considered very carefully. But I doubt customers are gonna wait forever and it could add some pressure to get to a solution.
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