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Everything posted by SparrowLT
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I know but in my case the binding is way faster than trying to get the TDC there with preccision between the options
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Well now that the new fuze options are implemented and we can chose the fuze type on the mk84 and delay and stuff im playing with them on the bunkers ... Hope someone releases a guide with all the avalaible fuzes and the options and what use or how should be used.. some bombs by default wont even explode..just go into the target and do nothing.. playing with settings and fuzes i managed to destroy a bunker with the A-10A but it took 10 mk84s (rearming once).. there must be some setting that allows less bombs? i know im not going to get the same result as a GBU-31 or GBU-24 wich are the same warhead but they are optimized for penetration and bunker busting.. but there must be an optimal fuze/timer setting for the mk84
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investigating Incorrect weight for all wingtip payload
SparrowLT replied to ustio's topic in Bugs and Problems
Thats funny as every time i fire the first sidewinder is nearly like if have droped a bomb .. sudden roll to one side and nasty wobbling when on high alpha -
fixed RWR not showing locked radars in Search mode
SparrowLT replied to Haukka81's topic in Bugs and Problems
Just to add up: In search mode ground radars show up but nothing else.. with no search mode everything but those show up .. if you press search you wont even get a launch warning Edit: Wait.. so i have to chose if i want an Air SA or a ground SA? -
fixed RWR not showing locked radars in Search mode
SparrowLT replied to Haukka81's topic in Bugs and Problems
Now if you press search nothing shows up...and with no search mode engaged everything shows -
Now if i press the SEARCH button NOTHING shows up on RWR.. NOTHING depress it and everything shows... its even more broken than before Search button pressed: nothing No search option: all shows up
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They still need to adress the AI being godlike in terms of sensors and SA as they see everything with not just impossible angles (like engaging something 90º bellow them or +100º to one side) impossible radar ranges (like my F-5E AI wingman reporting radar contacts 120nm away) but even through mountains... so clouds go totally out of the window...
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So we are gonna have a funny situation.. We have 3 Flanker cousins, all with working datalink showing contacts in the HSD , and i asume in real life they had same datalink option as the Fulcrum to display DL targets into the HUD with all the interception steering info... but being FC3 no working that besides showing on the HSD Then now we are gonna have the Fulcrum-A with working datalink in the HUD with all the selection and steering info... but no working HSD....
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Since last big update (cockpits update) the A-10A has issues cold starting in MP maps Normally in offline (and before in MP too) engine start is dead easy as any other FC3 jet with the consideration that after one engine started the APU needs to spool down before starting the other.. so you cant start it right away as the first one is just stabilized.. then when the APU spools down to near 0 you start the other engine and thats it.. Since the cockpit update ..in MP servers when i cold start it .. first engine starts normally but when it stabilizes the APU doesnt spool down..it continues running at 100% and second engine wont start -Then i discovered something.. once the first engine is running and the APU is still running ..if i throttle up a bit then APU it will spool down.. i have to hold the throttle up a bit until it fully spools down.. then you can start the second engine... but the issue doesnt end up here.. when you start the second the APU spools up to about 60-70&% and stops there so the engine doesnt start.. if you again add a bit of throttle for a few seconds then it does spool up to 100% and then the second engine starts normally I have tried going back to offline , starting it and it starts normally as ever.. seems like a MP only issue and happens in all the servers i tried so far..
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Its as Phantom says.. no direct bind.. workarround is to bind the MFD buttons , i did that for the radar range so as long as i have the radar on the right MFD i can quickly change the radar range from the HOTAS but as Phantom says the moment you swap MFDs or have anything else in that screen you would be pushing same buttons but doing something else different.. But as long as you renember yes.. binding PB12 and PB13 would change your waypoints as long as you have the HSI in the center MFD (wich is default)
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fixed Battery overtemp management
SparrowLT replied to Aquila_Mandalore's topic in DCS: C-101 AvioJet
Did a couple of flights over 2 hours each and didnt got any more batt temp alerts.. so kudos and thanks for fixing it -
So will the old FC3 MIG-29A remain along this one? wouldnt they be identical in terms of performance only the full fidely being harder to operate (or "realistic" to put it other way)
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Feedback Thread F-14 Tomcat Patch November 2023
SparrowLT replied to IronMike's topic in DCS: F-14A & B
Missiles keep going after the moon for no reason with a proper TWS auto tracking ... they just climb into 150000 and do absolutelly NO ATTEMPT whatsoever to intercept while the Tomcat keeps a good track on TWS this is a disaster missile 1: launch: [img]https://i.imgur.com/0SV6Avi.png[/img] not long after with TWS still having a track and mild gimballing ..missile is at over 60K climbing still ad mid point and still with TWS track .. when it gets where the target is (wich didnt did much evasive) and same with next missiles: missiles 2 and 3 were fired together in a TWS AUTO sequence at 2 targets in similar position closing fast Missile 4 did hit but it was fired on a STT locked target and as espected behaved mostly as a fox 1 until going pitbull -
Was flying this today in a long range mission i have with nearly all the planes (going to a carrier, refueling, meeting with a tanker, night carrier landing and return to land) and noticed the fuel burn doesnt go down at altitude.. was burning over 2K lb/h at 20.000ish f and climbed to nearly 40 and the fuel flow needle didnt moved a mm.... i guess its this a known issue?
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R27-ER (on SU27) continues to track after breaking lock
SparrowLT replied to r2dseu's topic in Weapon Bugs
R27R will definitily HOJ if loses lock.. i learned long ago that when fired by one first turn ECM off -
1 in 2 Sparrows doesn't track the target in STT
SparrowLT replied to MavOne96's topic in DCS: F-14A & B
The same happens in the Hornet.. arround half of the Sparrows just go track something else behind the target or go fly free with other wild sparrows... -
Jettison center tank? Jettison smoke pods?
SparrowLT replied to -Vindicator-'s topic in F-15C for DCS World
Correct.. the real one you canchose to drain first the wing tanks same with others.. in FC3 they simplified it so all 3 drain the same.. I for sure would like it that way so i can punch out the wing tanks and retain as much fuel as possible in the center .. at least with the jett wing tank first you can save whatever fuel left in the central tank (2000lb if all 3 are half drained).. until i found out this i punched all 3 so you would go down to 12800lb -
Jettison center tank? Jettison smoke pods?
SparrowLT replied to -Vindicator-'s topic in F-15C for DCS World
Thanks! This actually has some use... the bad thing is in FC3 all 3 tanks drain at same rate so you cant empty first the wing ones before the center so jettisoning the wing tanks instead of all of them will waste some fuel.. but in the F-15C can be usefull as the Eagle will break the wings if trying G forces with the wing tanks attached while the center has no effect.. so if you hare carrying 3 bags and encounter a bandit that requieres maneovering or must evade a missile droping the wing tanks only allows to at least save the fuel left in the center tank while being free to maneover -
JAS 39C Gripen Community Mod
SparrowLT replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
The funny thing is now i have a LA in LGB and TV guided bombs but they still dont drop .. mavericks still works.. and guns, missiles and dumb bombs.. is just guided bombs are not droping- 520 replies
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Losing lantirn target when switching to pilot seat.
SparrowLT replied to Shadok's topic in Bugs and Problems
But will he still laser the target if inactive? -
JAS 39C Gripen Community Mod
SparrowLT replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
the files fix the problem and now with the JAS39 mod installed i can enter multiplayer as before laser guided bombs are still broken and wont drop tought- 520 replies
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Feedback Thread F-14 Tomcat Patch November 2023
SparrowLT replied to IronMike's topic in DCS: F-14A & B
Of course im not expecting an AIM54 to be as good and reliable as an AMRAAM or a R-77 ... but we are talking about it has a lot of nonsense behaviour like lofting into the infinite and goes over the target when you still have the target in TWS.... and that didnt happent just a few months ago.. Usually the phoenix worked as expected.. of course it has its issues.. can be defeteaded with correct maneovers.. quite sensitive to notching.. long range requieres high alt and high speed lofting or wont be effective... all that is consistent with what the real missile did... but in the last months it began doing stupid stuff .. i have done the same attack profile in a mission several times and some of them the missile moonshoted..others worked perfectly down to the kill .. others tracked correctly and dived on tatgets but was defeated. the last 2 are to be expected.. the target changing direction mid flight and the phoenix runing out of energy and unable to intercept makes sense too.. going straight to the moon half the times with same parameters does not -
solved DCS 2.9.2.49629 Open Beta update Multiplayer server crash
SparrowLT replied to Ronin_Gaijin's topic in Game Crash
Ok in my case the culprit was the JAS39 Grippen mod.. I added all mods back one by one and MP worked fine except when adding the JAS39 mod... -
solved DCS 2.9.2.49629 Open Beta update Multiplayer server crash
SparrowLT replied to Ronin_Gaijin's topic in Game Crash
Ok i removed all mods i had and i could enter multiplayer.. I will begining adding mods one by one until i find the culprit
