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Everything posted by Gierasimov
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Patch Notes discussion 13th, 21st and 23rd April 2023
Gierasimov replied to BIGNEWY's topic in DCS 2.9
Yeah it takes a little getting used to after years of previous speed. -
Patch Notes discussion 13th, 21st and 23rd April 2023
Gierasimov replied to BIGNEWY's topic in DCS 2.9
OK, it went from 'way to slow' (which was OK for me) to the 'OMG where is my TDC??!?' Question - are you going to tone it down a bit? Not saying that it should be as before, but I am thinking if the slew axis on VirPil and VKB (tried both) are not following this change nicely, then folks who use keyboard or other axis controls may struggle even more... -
Yeah, thanks! It seems to me that there is a new way how description.lua is made and that this is NOT a bug. Let's see what happens but after adjusting my custom skin description.lua based on the new Hornet default skin description.lua, my custom one works without issue now.
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Hi Flappie, Just for the sake of clarity, it is a bug and will be fixed, no need to adjust skins now, correct?
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Check this out! Stunning DCS Fulcrum video by haze https://youtu.be/Fcsp5uM0QB8
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
RAZBAM's Strike Eagle Just some nice sounds: RDT_20230407_080328.mp4 -
Are any performance improvements still coming?
Gierasimov replied to Snappy's topic in DCS: Marianas
Try in MT and see how it works for you. I had 0 issues with this map on 1440p screen with 3 MFDs (800x600) since it was released. I guess we would need to compare settings: (C:\Users\giera\Saved Games\DCS.openbeta\Config\Options.lua) ["graphics"] = { ["BlurFlatShadows"] = 1, ["DOF"] = 0, ["LensEffects"] = 3, ["MSAA"] = 2, ["SSAA"] = 0, ["SSAO"] = 1, ["SSLR"] = 1, ["ScreenshotExt"] = "jpg", ["anisotropy"] = 4, ["aspect"] = 3.4444444444444, ["box_mouse_cursor"] = false, ["chimneySmokeDensity"] = 5, ["civTraffic"] = "high", ["clouds"] = 3, ["clutterMaxDistance"] = 1500, ["cockpitGI"] = 1, ["defaultFOV"] = 78, ["effects"] = 3, ["flatTerrainShadows"] = 0, ["forestDetailsFactor"] = 1, ["forestDistanceFactor"] = 1, ["fullScreen"] = false, ["heatBlr"] = 2, ["height"] = 1440, ["lights"] = 2, ["messagesFontScale"] = 1.5, ["motionBlur"] = 0, ["motionBlurAmount"] = 1, ["multiMonitorSetup"] = "fa18chornet3", ["outputGamma"] = 2.2, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["sceneryDetailsFactor"] = 1, ["secondaryShadows"] = 1, ["shadowTree"] = false, ["shadows"] = 4, ["sync"] = true, ["terrainTextures"] = "max", ["textures"] = 2, ["useDeferredShading"] = 1, ["visibRange"] = "Extreme", ["water"] = 2, ["width"] = 4960, -
Check out Syria and Sea of Galilee, which has got a surface elevation ~ −214.66 m (704.3 ft). In DCS, it is ~ positive 10 feet. It will be the same / similar to all depressions in DCS but frankly all elevation data in DCS. For example Lake Qaraoun (Syria map) is also about 30 feet off from the official data, mostly lost due to mesh resolution I would think. In short, don't get too fixated about elevation in DCS.
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There is no land below 0 altitude so it's not going to happen if the said hangar would go below that. If it's at some elevation already then it could happen but I did not see anything me mentioned. In current DCS there is water everywhere at 0 altitude and land can go only up. That's been causing issues with many aspects of map making for DCS and frankly I don't understand why is that so. It's at least a third iteration of terrain engine and still such a silly limitation.
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The award of the most responsive developer goes to ---- The @OnReTech I would like to this kind of community engagement and interaction to become golden standard and official requirement for any third party developers.
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would be neat though ...
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Yep. I know you will. I was on about this bit: Couple centuries ago. Just made me smile.
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I am not sure, but I think Cairo Int'l isn't that old..
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
Leo, via Metal2Mesh -
Anyway, lets continue waiting then
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You don't need DCS update to release a mod dev said.
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T O D A Y P L E A SE
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
It's funny and cruel at the same time to mix and match mods & official module like that.. Looking at you, Raptor... -
So, will it be AN/AAQ-13 & AN/AAQ-14 LANTIRN?
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Mud hen? Nah, I am talking of Sinai, getting it myself and gifting to support excellent devs!
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Ready for two orders my end
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It really does look like the next newsletter will be centered around DCS SINAI map release to EA, does it not?
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Yes ... Yes ... I am waiting, stop teasing already
