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Gierasimov

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Everything posted by Gierasimov

  1. I thank you for this comment made in time.
  2. Oh... Now you have to reply to this again and clear everything up before it hits all the headlines... ...or just pretend you are not doing MiG-25BM next.
  3. For me it is hard to say, as both run excellent on my PC. Definitely Syria required much more RAM and is more resource intensive. SoH map never gave me any troubles, low level over Dubai, whereas low level Damascus, Adana or Beirut can bring slower PCs to it's knees. My average Syria map fps is 80 with over ~ 180 at 25000 ft and 46-68 over said cities at rooftops. Sun, shadows and overall quality affects performance. I am at high default preset with secondary shadows on for SC and in 1440p resolution.
  4. Enjoy the new video posted to YT. Polish Fulcrums
  5. The best map for the military installations / tactical / strategic targets is by far Syria. SoH was planned as UAE focused as mentioned in one of the interviews back then. I also remember some comments about keeping the map intentionally "civilian" focused.
  6. Thank you, GPU sold. If possible moderator could hide / remove as it seems I am not able via mobile.
  7. Indeed it is, both the "issue" and good wishlist item. That third party that was doing sort of community interest research backed out of the idea for what I gathered and looking and Chizh's comments looks like ED intends to keep SAM AI where it is for the considerable future.
  8. I wonder if our version is chute equipped. Here is one landing at Nellis
  9. It is not natively possible in game - through Mission Editor. Maybe with some magic scripting you can spike the target, then fire, then illuminate again. I doubt it though.
  10. So far we don't know what do Su-22M4 cockpit renders and video mean. According to moderators, no official license agreement has been signed with any 3rd party with regards to Fitter. I think that Magnitude 3 is better equipped for the task though. Imagine if they did agree to work together on it... It would be beneficial to the DCS I think.
  11. You're welcome to use the current one. I for one can't wait for the beautiful one ED is making
  12. Исходный текст данного документа... ...является законным?
  13. Hi folks, Perfectly fine, working as designed, Gigabyte GeForce RTX3080 EAGLE OC 10GB GDDR6X. Purchased in October 2020, used only for DCS and few other games when I have time to actually play. Got to let this one go, and live on CPU graphics for a bit due to personal reasons. I wouldn't otherwise . 650 EUR.
  14. DCS: F-15E Strike Eagle, WISO's VR body https://t.co/zLQ0FbMg9l
  15. Once they are finished with the overhaul of MiG-21 I will finally purchase it. Then I will wait for the next Soviet jet ;). I just read the update they posted and I am exited about the plan, however "Once the Corsair is released and completed, we will be able to give it all the needed attention" ... Yeah.. gonna stick to Hornet for a considerable future.
  16. I could say the same in the same words.
  17. Gierasimov

    Su-17

    For now I hope we will get Fitter-K in DCS
  18. No it is not. Domestic is Su-17 and export is Su-22 but still Mx for both. Nobody said anything yet to the best of our knowledge and moderators confirmed no official license from ED has been obtained yet, meaning officially it is not being made. There is one other Su-17 mod in the works by SVKSniper as well. So we could easily say there are two 'mods' in works and maybe even 3.
  19. it says Novyy Pozyvnoy or new callsign I believe that it was long known OctopusG is Russian speaking developer, or maybe it was just my thoughts.
  20. Why would you think OctopusG is doing an M2 version if their clip showed Su-22M4?
  21. ...unless they work on it together (?)
  22. Gierasimov

    Su-17

    Yeah, I know. But thanks for bringing up Peruvian one as I missed that one.
  23. Gierasimov

    Su-17

    I wouldn't mind Su-22 with the IFR probe. I love AAR and hate it for being such less than ideal in DCS.
  24. AI Hornet animations were long in the game. Player animations are supposedly being worked on but it takes huge amount of time and resources.
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