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Gierasimov

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Everything posted by Gierasimov

  1. I am really happy with Orbx announcement. \ I hope they are well aware that DCS requires a lot of detail in low level area for all ground pounders / combined arms / Viggen drivers and helo riders.
  2. Wags, June 2019 -- (...) and talks with companies like A2A and Orbx about potential cooperation. Skies the limit!
  3. nullSoon Polish Fulcrums will be replaced - its time to get your hands on one dear ED PS Latest word is that the replacement will be FA-50 null
  4. I thought hidden from mfd was the tick box to control this i dependently.
  5. HB showing some nice insights into the Phantom process https://twitter.com/HBSimulations/status/1552254792336121857?t=XKwMXEYIJmj25jWQ7TmqYA&s=19
  6. I just flew it. Yes, for me also no more comms after the instruction to not attack the civilian traffic.
  7. What would prompt ED to change it though? SME input? A document? It clearly is not a slipped through bug, but rather their intention it seems. I tried to talk to USMC Hornet driver at EPLK in April when they were there, but I was denied due to the nature of their visit. I do not have any docs to support the original implementation, but if there are docs that are not classified, these must be submitted to ED. You and I been here long enough to know how it works with ED...
  8. Yep. That's by Razbam. I do not own Harrier but I guess it would work with it. Hornet doesn't, front gear damage. I have not tried Su-33, which I assume would work fine. I was wondering if Hornet could ski jump from Kuznetsov as well. As I could not place Hornet on Kuz via ME I trapped on it, but once I subsequently set up for a jump, the main gear collapsed once the JBD came up, together with those red wheels chocks whatever these are called.
  9. If have that proof email it to ED. For years I have seen that posting here doesn't cut it most of times.
  10. You saw what BN said in that post you linked right? I would not expect a fix from ED until somebody can provide a declassified proof to them that in fact it is NOT working as intended.
  11. Are we still awaiting a fix if it is 'working as intended '?
  12. Здравствуйте, есть ли какие-либо планы ввести AI F/A-18E Super Hornet к DCS?
  13. Few years, it does take time
  14. Hi @BIGNEWY As discussed briefly in Discord, here are the files presenting this issue. Can you please check if it was picked up by Ugra Media at all and if it is going to be fixed, quite interesting location but ruins the ground level looks. Thank you! BUG CHECK.trk BUG.miz
  15. I thank you for this comment made in time.
  16. Oh... Now you have to reply to this again and clear everything up before it hits all the headlines... ...or just pretend you are not doing MiG-25BM next.
  17. For me it is hard to say, as both run excellent on my PC. Definitely Syria required much more RAM and is more resource intensive. SoH map never gave me any troubles, low level over Dubai, whereas low level Damascus, Adana or Beirut can bring slower PCs to it's knees. My average Syria map fps is 80 with over ~ 180 at 25000 ft and 46-68 over said cities at rooftops. Sun, shadows and overall quality affects performance. I am at high default preset with secondary shadows on for SC and in 1440p resolution.
  18. Enjoy the new video posted to YT. Polish Fulcrums
  19. The best map for the military installations / tactical / strategic targets is by far Syria. SoH was planned as UAE focused as mentioned in one of the interviews back then. I also remember some comments about keeping the map intentionally "civilian" focused.
  20. Thank you, GPU sold. If possible moderator could hide / remove as it seems I am not able via mobile.
  21. Indeed it is, both the "issue" and good wishlist item. That third party that was doing sort of community interest research backed out of the idea for what I gathered and looking and Chizh's comments looks like ED intends to keep SAM AI where it is for the considerable future.
  22. I wonder if our version is chute equipped. Here is one landing at Nellis
  23. It is not natively possible in game - through Mission Editor. Maybe with some magic scripting you can spike the target, then fire, then illuminate again. I doubt it though.
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