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Gryzor

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Everything posted by Gryzor

  1. Ok I hope you restore all functionality specially those ones related with performance fixes. Many thank for your work.
  2. Just to report. Runway lights when landing permission is cleared don´t switch on by airport in 2.7.11
  3. Thats great many thanks Lefunese! could you update it please with the link for download?
  4. +1 me too. I don´t understand why ED did not implemented the same solution applied to WW2 planes with hexlix shaders... why not in choppers?
  5. How I can edit NVD_HDR to reduce mask area form NVG in VR?
  6. Many thanks for the quick answer. Can you help me to find some tutorial? How I can see shaders referred to explosions or smoke rendered? I just need to update these lines, but when I try to find pink shaders, there is no VS or PS identified... ; seems to make fps tanked when craters [ShaderOverrideFlagTest1GS] Hash=fd3635f2588c582c if $fixCraterBug handling = skip endif [ShaderOverrideFlagTest2HS] Hash=b8b8603f8064852f if $fixCraterBug handling = skip endif [ShaderOverrideFlagTest3HS] Hash=77ea875a2826fea7 if $fixCraterBug handling = skip endif [ShaderOverrideFlagTest4DS] Hash=08c5f0b1a5656376 handling = skip [ShaderOverrideFlagTest5PS] Hash=3c1cd4265c96bd75 if $fixCraterBug handling = skip endif ; create 30 fps !! [ShaderOverrideFlagTest6VS] Hash=3d5a342fc3ed4baf if $fixCraterBug handling = skip endif ;this one remove cockpit for some case => not to be disabled ! ; [ShaderOverrideFlagTest7PS] ; Hash=bd234844c8e82a5c ; if $fixCraterBug ; handling = skip ; endif ;this one remove ground smoke => to be tested and limited to $fixCraterBug = 2 only [ShaderOverrideFlagTest8] Hash=8b5e8c99d5f3ab05 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 ;impact fps on CBU explosion [ShaderOverrideFlagTest9] Hash=2ca10de0c1405a0e if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagTest10] Hash=9394588fa746f16c if $fixCraterBug == 2 && $MGunSmoke > 0 handling = skip endif $MGunSmoke = $MGunSmoke + 1 [ShaderOverrideFlagTest11] Hash=a21f77234f5e27a7 if $fixCraterBug == 2 && $MGunSmoke > 0 handling = skip endif $MGunSmoke = $MGunSmoke + 1
  7. Look likes crater shaders are working. What is not working now is FPS fix for smokes & gpu boming, I don´t know how hunting those shaders. @Lefuneste I add some lines with flat shadows shaders updated to work with 2.7.11 for ALL terrains. [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=71d97b1ee517a7b1 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=eb77d32c24104eb5 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=8fb3ae31104a20ab handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=758488bdd78ffd39 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=4f153f76cd7ac2b0 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=5296efbb6a2821fa handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=69047e07200be993 handling=skip
  8. Hi Lefuneste, shaders has changed in the last version, specially those ones related with craters huge fps impact. Can you update your mod whenever possible pelase? or can you give me some clues about how "hunting" craters shaders? Currently I´m looking for disabling again the flat shadow problem... thanks!
  9. Anyone has how it could buy them GLADIATOR NXT in Europe?
  10. +1 LONG TIME AGO BUG WAS REPORTED IN OTHER THREADS. WHEN WE WILL HAVE A FIX????
  11. I also want to know what is this
  12. It doesn´t works for me above solution. Sound is reduced by 50% even with "do nothing" enabled
  13. It doesn´t works for me (sound output is VR helmet). If I set other channel like speakers, sound is not reduced.
  14. it doesn´t work for me. Any other solution? volume is reduced 50% with voice chat ON
  15. Hi BN, I confirm it, shader parser stereo is OFF. I posted many other threads regarding these issue with tracers. In 2.7.6 other not rendered objects in L eye were fixed (most of them like carrier guys), but others were left like gun tracers or arrestor cables.
  16. Look for the latest Migoto3D mod from Lefuneste user, you could remove only flat shadows generated by objects, leaving intact terrain projected shadows.
  17. There is no terrain shadows PROJECTION from mountains. Look my pictures in the other thread for a comparison.
  18. Hi BN, did you reported to ED team that a user fixed this (Lefuneste, with Migoto), regaring these issues?
  19. Hi Lefuneste, below I copy and paste groups of shaders that control flat shadows shadows: P1 to P7 controls flat shadows from terrain static trees, buildings, etc... P8 to P10 control objects shadows (planes, trains, tanks, etc...). I think that there is no flat shadow left to control. Regards. [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=1ba049780bcf324b handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=216ae19e7524d52c handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=38136c6536b18b31 handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=8ac29f8cc63522ba handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=930b574b0c42d082 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=def00304f11893cd handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=9bcb18e137508c64 handling=skip [ShaderOverrideFlagTestP8_OBJECTS1] Hash=2393ddf929fb4877 handling=skip [ShaderOverrideFlagTestP9_OBJECTS2] Hash=5087ac772dd942e7 handling=skip [ShaderOverrideFlagTestP10_OBJECTS3] Hash=2896a7ba24106577 handling=skip
  20. At what time that fps reuduction occuours? at dusk and dawn there is a bug with huge fps hits, due flat shadow rendering (recently fixed by a user mod - Lefuneste -). Do you have flat shadows enabled? Try it without them and let us know.
  21. What is the different in having hot plug disabled by editing autoexec.cfg, or by switching in DCS button menu option? They cause the same effect? I don´t understand why having 2 options now.
  22. I noticed the same
  23. Sure!, in addition I found also the flat shadows shaders referred to objects like planes, thanks, etc (some shaders are specific of objects gropus), and I will put in various cathegories, and pass to you.
  24. Hi Lefuneste, with the edits you´ve provided, objects and building shadows from Syria are removed, but not building shadows. Yesterday I was "hunting" shaders, I completely removed all flat shadows for every terrain (incluiding Syria). I was testing one by one each shader. I pass to you my findings (In addition, in PG MAP there is another shader that controls some shadows of some building, its quite difficult to notice it because it is much more specific). In total, there is 7 shaders that controls flat shadowing: [ShaderOverrideFlagTestP1] Hash=1ba049780bcf324b handling=skip [ShaderOverrideFlagTestP2] Hash=216ae19e7524d52c handling=skip [ShaderOverrideFlagTestP3] Hash=38136c6536b18b31 handling=skip [ShaderOverrideFlagTestP4] Hash=8ac29f8cc63522ba handling=skip [ShaderOverrideFlagTestP5_SYRIA] Hash=930b574b0c42d082 handling=skip [ShaderOverrideFlagTestP6_SYRIA] Hash=def00304f11893cd handling=skip [ShaderOverrideFlagTestP7_NEVADA] Hash=9bcb18e137508c64 handling=skip Regards
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