

Gryzor
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Everything posted by Gryzor
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I only want to reduce circle area covered by NVG in VR. This line could modified in some of the original files? where?
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Hi Lefuneste, after testing during the past week, I pass to you some shaders line updated (really, de-selected) that really doesn´t hurt fps in VR or 2D. With comments. For your next update. ;------------------------------------------------------------------------ ; fix crater bug ;------------------------------------------------------------------------ ; seems to make fps tanked when craters [ShaderOverrideFlagCBU1GSOB] Hash=b8bdd672968145f8 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU3HSOB] Hash=910303c984fa21e4 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU4DSOB] Hash=10407c7e22595a83 if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU5PSOB] Hash=28c1910f73d419ea if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU6VSOB] Hash=5f54299051bd6a3a if $fixCraterBug handling = skip endif [ShaderOverrideFlagCBU7HSOB] Hash=fe62890f069c5ce5 if $fixCraterBug handling = skip endif ;smoke ! ;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE ACTIVED --> CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=d0f5ec3cd6149260 ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE ACTIVED --> CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=15c616016a8b006e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagCBU10VSOB] Hash=9c3becb0b958cf36 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagTest8] Hash=8b5e8c99d5f3ab05 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagTest9] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=2ca10de0c1405a0e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 [ShaderOverrideBomb1CSOB] Hash=1b7f3c961e856369 if $fixCraterBug handling = skip endif [ShaderOverrideBomb2CSOB] Hash=226da1bd6860198d if $fixCraterBug handling = skip endif ;[ShaderOverrideBomb3OB] --> N-OK MUST BE ACTIVED --> REMOVES CLOSE CRATERS - DOESN´T HIT FPS IN VR!!! NOT NECESSARY ;Hash=2d0932c032abb12e ;if $fixCraterBug ; handling = skip ;endif [ShaderOverrideBomb4DSOB] Hash=a4bf9da681390a87 if $fixCraterBug handling = skip endif [ShaderOverrideBomb5CSOB] Hash=b83b4dd0ec4d9d4b if $fixCraterBug handling = skip endif ;improve fps but has side effect ; [ShaderOverrideBomb6CSOB] ; Hash=d0329cc3771f1f22 ; if $fixCraterBug ; handling = skip ; endif ;[ShaderOverrideFlagTest10] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=9394588fa746f16c ;if $fixCraterBug == 2 && $MGunSmoke > 0 ; handling = skip ;endif ;$MGunSmoke = $MGunSmoke + 1 ;[ShaderOverrideFlagTest11] --> N-OK MUST BE ACTIVED --> DOES NOTHING!! NOT NECESSARY ;Hash=a21f77234f5e27a7 ;if $fixCraterBug == 2 && $MGunSmoke > 0 ; handling = skip ;endif ;$MGunSmoke = $MGunSmoke + 1 [ShaderOverrideCanonOB] Hash=3652734e87f1cf2c if $fixCraterBug handling = skip endif ;FLAT SHADOWS REMOVED DOWN [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=71d97b1ee517a7b1 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=eb77d32c24104eb5 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=8fb3ae31104a20ab handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=758488bdd78ffd39 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=4f153f76cd7ac2b0 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=5296efbb6a2821fa handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=69047e07200be993 handling=skip [ShaderOverrideFlagTestP8_APACHE_HELIX] Hash=1fba89ab01ed198c handling=skip
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Really? can you post some fps comparison? what are your PC specs?
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@dev can you confirm this bug is reported? thanks
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I send to you below, an extra shader tweak by me, just for remove AH-64 rotor blades rendering. Only if you would to incluide in your next update. This chopper is specially glitching in VR, due ASW or motion smothing compesation, a lot of gitches due rotor blades in cockpit view (quite more than others choppers). I will continue my testes, however yesterday I tested a lot, and the rest of shaders you send (except those 2 ones) were totally awesome, as your previous version. [ShaderOverrideFlagTestP8_APACHE_HELIX_ASW VR NO GLITCHES] Hash=1fba89ab01ed198c handling=skip
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It seems to work .. no fps reduction! however I´m testing deeply in all bombing scenarios and possible sideeffects, I paste two shaders that MUST be activated, because if filtered that causes a strange effect: some clouds don´t rener in L eye in VR. However the fps hit of those two are negligible: ;smoke ! ;[ShaderOverrideFlagCBU8GSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=d0f5ec3cd6149260 ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1 ;[ShaderOverrideFlagCBU9CSOB] --> N-OK MUST BE DEACTIVED CAUSES DOUBLE RENDERING IN ONE EYE! ;Hash=15c616016a8b006e ;if $fixCraterBug == 2 && $BombSmoke > 100 ; handling = skip ;endif ;$BombSmoke = $BombSmoke + 1
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Just to report. Runway lights when landing permission is cleared don´t switch on by airport in 2.7.11
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wip Flickering rotors makes me feel ill in VR
Gryzor replied to loiphin's topic in Bugs and Problems
+1 me too. I don´t understand why ED did not implemented the same solution applied to WW2 planes with hexlix shaders... why not in choppers? -
How I can edit NVD_HDR to reduce mask area form NVG in VR?
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resolved DCS 2.7.11 - VR cursor persists too long
Gryzor replied to Raven (Elysian Angel)'s topic in VR Bugs
+1 -
Many thanks for the quick answer. Can you help me to find some tutorial? How I can see shaders referred to explosions or smoke rendered? I just need to update these lines, but when I try to find pink shaders, there is no VS or PS identified... ; seems to make fps tanked when craters [ShaderOverrideFlagTest1GS] Hash=fd3635f2588c582c if $fixCraterBug handling = skip endif [ShaderOverrideFlagTest2HS] Hash=b8b8603f8064852f if $fixCraterBug handling = skip endif [ShaderOverrideFlagTest3HS] Hash=77ea875a2826fea7 if $fixCraterBug handling = skip endif [ShaderOverrideFlagTest4DS] Hash=08c5f0b1a5656376 handling = skip [ShaderOverrideFlagTest5PS] Hash=3c1cd4265c96bd75 if $fixCraterBug handling = skip endif ; create 30 fps !! [ShaderOverrideFlagTest6VS] Hash=3d5a342fc3ed4baf if $fixCraterBug handling = skip endif ;this one remove cockpit for some case => not to be disabled ! ; [ShaderOverrideFlagTest7PS] ; Hash=bd234844c8e82a5c ; if $fixCraterBug ; handling = skip ; endif ;this one remove ground smoke => to be tested and limited to $fixCraterBug = 2 only [ShaderOverrideFlagTest8] Hash=8b5e8c99d5f3ab05 if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 ;impact fps on CBU explosion [ShaderOverrideFlagTest9] Hash=2ca10de0c1405a0e if $fixCraterBug == 2 && $BombSmoke > 100 handling = skip endif $BombSmoke = $BombSmoke + 1 [ShaderOverrideFlagTest10] Hash=9394588fa746f16c if $fixCraterBug == 2 && $MGunSmoke > 0 handling = skip endif $MGunSmoke = $MGunSmoke + 1 [ShaderOverrideFlagTest11] Hash=a21f77234f5e27a7 if $fixCraterBug == 2 && $MGunSmoke > 0 handling = skip endif $MGunSmoke = $MGunSmoke + 1
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Look likes crater shaders are working. What is not working now is FPS fix for smokes & gpu boming, I don´t know how hunting those shaders. @Lefuneste I add some lines with flat shadows shaders updated to work with 2.7.11 for ALL terrains. [ShaderOverrideFlagTestP1_BUILDINGS_PG_NEVADA_CAUCAUSUS] Hash=71d97b1ee517a7b1 handling=skip [ShaderOverrideFlagTestP2_TREES_PG_NEVADA_CAUCAUSUS] Hash=eb77d32c24104eb5 handling=skip [ShaderOverrideFlagTestP3_BUILDINGS_PG] Hash=8fb3ae31104a20ab handling=skip [ShaderOverrideFlagTestP4_BUILDINGS_PG_NORMANDY] Hash=758488bdd78ffd39 handling=skip [ShaderOverrideFlagTestP5_TREES_SYRIA_NORMANDY_MARIANAS_CHANNEL] Hash=4f153f76cd7ac2b0 handling=skip [ShaderOverrideFlagTestP6_BUILDINGS_SYRIA_MARIANAS_CHANNEL] Hash=5296efbb6a2821fa handling=skip [ShaderOverrideFlagTestP7_TREES_NEVADA] Hash=69047e07200be993 handling=skip
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Hi Lefuneste, shaders has changed in the last version, specially those ones related with craters huge fps impact. Can you update your mod whenever possible pelase? or can you give me some clues about how "hunting" craters shaders? Currently I´m looking for disabling again the flat shadow problem... thanks!
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Anyone has how it could buy them GLADIATOR NXT in Europe?
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+1 LONG TIME AGO BUG WAS REPORTED IN OTHER THREADS. WHEN WE WILL HAVE A FIX????
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I also want to know what is this
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When using the Voice chat DCS sound levels drop lower for in game sounds
Gryzor replied to Hotdognz's topic in Voice Chat
It doesn´t works for me above solution. Sound is reduced by 50% even with "do nothing" enabled -
It doesn´t works for me (sound output is VR helmet). If I set other channel like speakers, sound is not reduced.
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it doesn´t work for me. Any other solution? volume is reduced 50% with voice chat ON
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Hi BN, I confirm it, shader parser stereo is OFF. I posted many other threads regarding these issue with tracers. In 2.7.6 other not rendered objects in L eye were fixed (most of them like carrier guys), but others were left like gun tracers or arrestor cables.
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VR Shaders mod for better VR experience
Gryzor replied to Kegetys's topic in Utility/Program Mods for DCS World
Look for the latest Migoto3D mod from Lefuneste user, you could remove only flat shadows generated by objects, leaving intact terrain projected shadows. -
VR Shaders mod for better VR experience
Gryzor replied to Kegetys's topic in Utility/Program Mods for DCS World
There is no terrain shadows PROJECTION from mountains. Look my pictures in the other thread for a comparison.