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Gryzor

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Everything posted by Gryzor

  1. Latest Wags F-16 video shows increible sun reflection over sea with cloud shadowing
  2. What I do its passing all objects, aircrafts, tanks etc... thorught the encyclopedia. Just to create all shaders.
  3. any fix or edit that minimizes this??
  4. Any fix? bomber attacks or CBU (a lot of craters due those weapons...) makes sim completely unplayable (from 60-70 fps to 10-15 fps... only by see thorought craters zones) FLAPPIE OR BIGNEWY please could make this thread "REPORTED" to DEVs? thanks
  5. Where are new sea and reflection&shadowing effects seen on most videos since 2 months?? Maybe they come with VULKAN?
  6. No improvements on sea cloud shadowing or better reflections as seen in videos???
  7. I think next patch with bring it ON along new sea shadows seen in the latest videos
  8. bump please fix the ones that left. Currently, I noticed bullet tracers not rendering at some distances, and carrier trip wires (when they are extent just after AC trapping cable occours)
  9. How can I disable it without turning off MSAA?
  10. Any fix just to remove the white-blue pciture (square) outside the mask?
  11. Motion Smoothing, whick is essential in DCS with VR, is completely awful in VP2. In fact, I returned VP due this.
  12. I would like to have the option to have cast shadowing on the glass cockpit surface. If not, the sun onto glass surface make washed pictures. Now with simplified cockpit transparency is disabled. Any file or option just to add those shadows please? any masters of shader editing could update this? thanks
  13. I would said its partially fixed in latest 2.7.5 open beta (about 95%... so quite GOOD in the latest patch). Nearly all objects now renders correctly (specially carrier guys, contrails, clouds, and many other objects like planes, helos, tanks, etc... are perfect rendered now), However: there is two things pending from my observation: the glowing bullet tracers continue renders different between L and R eyes - at some distances, not close -, and some explossion / fire effects, especially those related with plane down, also doesn´t render the same image between 2 eyes. However, its quite curious that the explossion and fire effects effects in WWII planes are rendered perfectly between L and R. Please fix the least thing to have 100% fixed. Thanks. KR
  14. I noticed lower FPS performance in the latest beta in comparison with the previous one (not so much, in VR between 0.5 and 1 ms more than before). I don´t know why if no graphic improvements are made. Please optimice the fps performance.
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  15. Just report this BUG is partially fixed in latest 2.7.5 open beta. Nearly all objects now renders correctly (specially carrier guys, contrails, clouds, and many other objects like planes, helos, tanks, etc...), However: there is two things pending: glowing bullet tracers continue renders different between L and R eyes - at some distances -, and some explossion / fire effects, especially those related with plane down, also doesn´t render the same image between 2 eyes. Please fix the least thing to have 100% fixed. Thanks. KR
  16. No. It´s not the autoself shadowing. It´s more related with shadow projection (for example, the shadow that a mountaing generates in surface, PROJECTED. It´s easily nocided BUT only in sunsets or dawns (larger shadows, not only selfshadowing). Look with more detail and you will notice it the difference between having ground "flat" options, or none. I will put a comparison screenshot when I have more time. EDIT: Look the 2 pictures. In the upper one one, mountainc cast shadow (large shadow). In the lower one, no shadow projected. That is the difference from selecting FLAT or NOTE, regarding terrain cast shadowing.
  17. Please fix it. In the last openbeta objects with different LOD between L and R were fixed, BUT not tracers.
  18. Yes, ... But NOT the projected mountain shadows, compare with and without in sunset time, you will see the difference.
  19. It´s not the same. You loss mountaing shadowing and cloud shadowing in the ground. With flatshadowing removal mod, you maintain those effects with less fps penalty in comparison with CPU hungry flat shadowing. @Gunslinger22: I attach a copy with the file. Put in into DCS\bazar\shaders\metashaders\inc. Thanks. flatshadow.hlsl
  20. Limit max fps from nividia control pannel to 120 or 90 fps MAX... I have the same problem. Limiting FPS resolved completely.
  21. Regarding this FIX: VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed. Finally! Congratulations (1,5 year since 2.5 with this bug). I´m glad to see that was finally fixed. However glowing bullet tracers continue renders different between L and R eyes, and some explossion / fire effects. KR
  22. Any hope for patch this week? I want test new haze and sea shadows!!! plz ED confirm us many thanks
  23. Me too. Water effects with new haze.
  24. Any sort of hotfix planned for this week? most F-18 campaigns are unplayable due this. Thanks.
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