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Gryzor

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Everything posted by Gryzor

  1. The render thiner is the shadow what is rendered. BUT the wire is not rendered in one eye. I have the same issues. Recently a patch fixed most of not rendering deteails in one eye, but there is some glitches left (like carrier wire - only when the wires are "extending while AC is landing", not in static position... - and tracer gund details). Summarizing, the bug "wire not rendered" only happen just when the wire extents, during AC touching at landing. Maybe just by this Dev not noticed it - in static position, wires are fine in both eyes -. with parser "true" you have other glitches like flood rendered in one eye, and not in the other. This issue is happens with tracers, detail rendering is not the same in both eyes, causing a strange effect when tracers coming to you.
  2. Just to report it --- MACH number indicator shows wrong values.
  3. @ED, Could we have at least patch notes?? Any improvement in multicore? that trhread is not updated since october... Thanks
  4. We have reported this bug many times I hope some fix specially for Apache...
  5. @ED. Please, could you fix this only to have FLAT SHADOW from objects removed? And NOT mountain&terrain shadowing! We have it with a little shader fix as I stated before. Thanks.
  6. Any reply or support to this, please ED?
  7. Bump. Please fix it. We have the same issues with tracers (some details not rendered in L eye)
  8. Yes, BETA and STABLE 2.7.7 branch, reduction of -20 %
  9. Always happens if starting a night mission after a daytime mission. If I start those missions uploaded by you, NIGHT after NIGHT, everything is fine.
  10. I have the same problem... any help from devs HOW to manage chaff without going JESTER cockpit???
  11. This bug happens IF: 1-. Start a mission with any cloud preset. 2-. Atart a second mission with NO CLOUDS. Then the bug happens!!! completely sea in fire! You MUST do point 1 and 2. If you start for the first time some mission with NO CLOUDS, there is no graphical corruction.
  12. Reflection on glass close to you eyepoint it is normal not seeing the same picture. just because are close. I´m refer to other effects like bullet tracers. That renders different between L and R eyes, and those ones are at infinity point of view.
  13. +1 How we can change now specially to edit old missions??? I miss some tab / option please fix!
  14. Please any final fix to this issue?? thanks
  15. Any mod that works please?
  16. I recover this thread. Please fix it, there is a HUGE fps reduction just in 20 minutes interval, due FLAT shadow objects enlargement at dusk-dawn times. Completely unplayable in VR, FPS goes down to 15 fps or so.
  17. Please allow some option that allows removeing ground objetcs flat shadowing, BUT leaving enabled ground mountain cast shadowing. With previous versions, we could have this by editing flatshadow.hlsl file (in older versiones like 2.7.6 and others) in metashaders folder. But now it is impossible. I attach 2 screenshots. The top one you can see terrain shadowing from mountain. The down picture, you can see that terrain cast shadowing is removed also with the selection of "FLAT SHADOW OFF", which I consider a bug. Terraing cast shadowing are not flat shadows like ones produced by ground objects. I also attach older flatshadow.hlsl file with modification that allows us to have flat objects shadows disabled without touching terrain cast shadoing, only by putting "return position = 0;" into that file. Thanks. MOUNTAIN CAST SHADOWING ENABLED MOUNTAIN CAST SHADOWING DISABLED (by putting in options "FLAT SHADOWS OFF"): flatshadow.hlsl
  18. Please ED give us the possibility to disable flat shadow from objects... BUT not for terrain cast shadowing produced by mountains over surface. According to this thread It´s totally necessary for VR user! FPS performance specially at dusk/dawn is totally awful!!! Or give us any chance to have some option that does the same that flat shadows removal mod. Thanks.
  19. Anyone knows how disable flat shadow without huring cast shadowing from mountains please? I need to re-enable Mustang´s MOD.
  20. PLEASE ED GIVE US THE POSSIBILITY TO TURN OFF FLAT GROUND OBJECTS SHADOW... leaving us the cast shadows for mountain and terrain ON. Please read my below. Or at least fix enlarging shadows at dusk&dawn!, there are some minutes that FPS goes donw dramtically in VR to 50ms per frame. Thanks.
  21. This MOD doesn´t work anymore in today´s patch. No metashaders dir exists nor file flatshadow.hlsl... ANY HELP! I want only to remove flat shadows BUT not terrain shadowing
  22. Many thanks. I think it was the nozzle effectivily.
  23. Even I select master ARM on, AG mode, etc... I cannot fire any weapon if I start from ramp hot. Any help please? What I forgot???
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