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stormrider

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Everything posted by stormrider

  1. Even DCS Manual is wrong about its own AI. :music_whistling: https://forums.eagle.ru/showthread.php?t=283713
  2. What that AI lacks in intelligence it also lacks in variation.
  3. IMO today, one of the greatest of problems in DCS is the AI. It means that you cant simply create a mission and enjoy it. You need to test it over and over just to make sure that the flawed AI does what it was supposed to do, completely breaking the enjoyment and immersion that would come for playing a mission for the first time.
  4. +1
  5. Wrong Texture. :doh:
  6. My very first impression of this map was the brownish ocre'ish tinted viewport that happens every few miles. It's as if the player viewer was placing a brown tinted sunglass and removing in a constant frequency. Very disturbing. Is that tinted filter really necessary?
  7. I play in VR, so my settings are usually med-low. View distance is set to Med. What I noticed is that compared to other maps, in the Syrian map, the buildings draw distance is way too close around the player's bubble making it considerably more difficult to spot and bomb buildings than other maps.
  8. Following this thread raised the question, how many DCS players use mainly VR. https://forums.eagle.ru/showthread.php?t=283468&page=3
  9. I agree.
  10. You have to do it manually currently. Functionality is only half implemented. Write down the coordinates and create a new steerpoint.
  11. Well, no, but yes. I could buy for example, a fictional map based on the real thing, like a cold war european theater that is based on germany, or a desert map based on kuwait/iraq. But completely fictional, no, leave that to war thunder kids.
  12. This is a follow up to this bug report which was labeled as [No Bug]. https://forums.eagle.ru/showthread.php?t=283713 The manual says: So, because of this ambiguity between [No Bug] and the manual's instruction, I'm also posting this report as wishlist request: To be able, by default, to have an AI flight group to attack multiple targets, as assigned in the mission editor, in a single attack run and without the need for scripting and/or AI cheating.
  13. For 10 years I had the impression that the AI were bombing the assigned targets as per manual. I don't really like faking things up or cheating the AI. Your script is a solution to overcome this limitation, thank you for sharing it, but still, IMO it doesn't make sense that it's not possible, by default, to have multiple targets assigned to a flight on a single bombing run. Even the manual agrees. It's these small things that make BMS shine. Just because of what's written on the manual, I honestly still don't know if this is for a wishlist or indeed a bug. As per manual, it's definitely not a [No Bug] tho.
  14. It used to work before as described by the manual. If not, how is it done now to have each element of the flight to attack different targets?
  15. IMHO, It'd be a missed opportunity to not include a further portion of this map to the north, not only because of additional airports in the continent, but also because historically, the british task force, in 1982, operated to the northeast of islands, right outside of your boundaries.
  16. Compared to the old Georgia map, Syria has no transparency for the forest shapefile data, making the ALT mode pretty much useless with forest visible. Edit: Looking at it again, perhaps in the Georgia map, instead of the transparency, the altitude lines were baked into the forest shapefile layer. Or perhaps the altitude lines were made into a shapefile and the layer order is wrong(Roads shapefile layer is visible on top of the forest data layer). Anyway, it's missing in the Syria map.
  17. De acuerdo. Agreed.
  18. I don't think the shimmering is because of the new map. I just noticed it while playing the Georgia map earlier today.
  19. You can still review the product there without the risk of being censored.
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