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stormrider

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Everything posted by stormrider

  1. Yes, both. No need to reset the training, unless it was previously trained by someone else. The more you train it, the better it gets. It will not mess other languages because each language is separate. For example, if I had trained English UK, then I select English US, it has no training.
  2. That!
  3. What you can do is add more keywords, for the words that it refuses to recognize, in a way that reads as you would speak. For example, I added one for AWACS that reads 'A Wax', so for this command, it has the keywords AWACS, A Wax, Magic, ... or for example APC, I added AP seas; or JTAC, Jay Tech.. Also, make sure you go through the training several several times.
  4. What I'm more interested to know are what HOTAS implementations for the Maverick are coming with this patch.
  5. It depends on the Speech Recognition engine that you have. In my system, I only have English UK and US. Having lived equal number of years in both countries, I can use both and sometimes none. You will probably have to record a bunch of keywords tho or if you're lucky, to find your language's pack already shared by someone else in the user files section.
  6. stormrider

    Mirage III

    It's not replacing the A-4s, which belongs to the Navy and were supposed to be operated in the NAe Sao Paulo. The AMX is an Air Force project in cooperation with Italy. Both were being modernized. The AMX was to finally receive its Scipio radar. Things have changed somehow and we'll see if their modernization projects continue.
  7. Viper, because it's the better jet.
  8. That's nice. I might be wrong, but I think she was referring specifically to the dynamic weather system which makes it even more interesting.
  9. Also, thinking about it and comparing to the competition, in DCS they abused so much of the overpowered yellow-redish-beige-sandglow filter that all the colors seems to be washed by it. Just give it a quick search on youtube for comparisons between different flight sims over damascus for example. FS2020 seem to have a very neutral color, while DCS seems to have an extreme sand haze all over.
  10. I hope you're right, I was a bit disappointed with the limited mention of VR improvements during the 3080's recent announcement.
  11. A far as I know, the files for the playable versions are encrypted. On the other hand, you can add the weapons for the AI planes.
  12. Me, I'm not saying it isn't the best map in DCS. It definitely is, but it's not finished yet. It needs a lot of polishing and optimizing but also a new render engine. The thing is that regardless of how it compares in relation to the other DCS maps, it's irrelevant; for a 2020 release, it looks old and cartoonish despite being so heavy and as other have pointed out, not very multiplayer or VR friendly, unless you have a 2080ti at your disposal of course. I don't.
  13. Talking about reflection and the F-16 there is a conceptual problem with reflections there. Since DCS doesn't support ray tracing, it's all baked somehow. It means that the reflection on the MFDs are not affected by any solid body in the cockpit. In VR, you can move around, as you would in real life trying to cover the sun from reflecting onto the MFDs, to no effect, so depending on your aspect against the light source, the reflections on the MFDs are unavoidable and very disturbing.
  14. No really. The computer knows everything, yes, but the entities in it can be configured to have its own senses and respond to them alone, nothing new here. The problem is DCS AI. It's way too simple and predictable. It needs more complexity. Let's take for example Assetto Corsa AI. Stefano literally taught his AI how to race a car like almost human. The AI in there follows the same rules of physics a any human player, no cheats, clairvoyant or artificial blindness and each AI on track is an individual entity. It took quite some time before it was perfected, but its achievable. x not always equals 1; it can have ramifications depending on the perception of the entity times a random variable.
  15. You reminded me of one thing I dislike about this map in that the buildings seem to render or disappear far too close. It makes for bombing a particular building very difficult when you can't see from far enough.
  16. AFAIK, you need a magnet.
  17. Nothing to brag about really. It's 7 months late.
  18. For DCS standards, it's beautiful if it was back in 2014. Compared to new technologies from competitors, for what it looks, it's very heavy on performance and looks very cartoonish for a 2020 simulator.
  19. I'm not sure if we're in the same page here. I'm not referring to actual real-time radar or electromagnetic scattering simulation here, using a 3d model or any "model" per se. On the other hand, in the second paragraph, you seem to be in the same line as me or Teo: This kind of data is usually placed in what's called a lut table. The data is precalculated, the same way as missiles CFD, then a 2D or even a 3D table is generated. In this table, you have for example, in one axis, the Db values, another axis, the frequency and lastly, in another axis the aspect angles. For the pitch, it could be simply an aproximation like a log multiplier or a simple custom multiplier curve to add precision. By itself this simple solution would already add another depth (frequency) to simplistic current radar model in place without compromising cpu capacity. In fact, even if out context, this is already possible. Ray tracing was already tested for a sonar model on a prototype submarine simulation. The sonar model was open source. The results were amazing in terms of accuracy, but they required a lot of computing power. Perhaps today with modern multicore CPUs, this could be doable. Regardless of that, it's OT here.
  20. Ok, I see I'm talking to someone who understands it. What imo is a doable solution and which I thought it was obviously understood by this image, is to perform a all-aspect modeling like the picture above, and use the data in a a lut table. Although that's just a very small piece of the puzzle that I would like to see in DCS. There needs to be more complexity in its radar modeling.
  21. DCS needs a proper radar simulation.
  22. Oh yeah, how could I forget the infamous of all: "3, Bingo Fuel." 1 min later "3, Ejecting!"
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