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NineLine

ED Team
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Everything posted by NineLine

  1. Sorry I am not seeing this on my end. Are you still experiencing this issue?
  2. Only seeing it on Caucasus?
  3. If you are still having this issue, please include a track. Thanks.
  4. We are looking at improving terrain object LODs with the TGP, I am hoping we will see some improvements soon. Thanks!
  5. Ok I was able to see this as well, will move it to the F-4 Subforum though as it is HB's model and might be something with that. Thanks!
  6. We haven't done anything to labels recently but really anything beyond 20nm would be hard to see, if at all. Just to make sure, are you using labels or spotting dots?
  7. Yeah most of the time you will end up right way up, we do not have complex physics for pilots or infantry so you will see weird things like this from time to time, but wont be a criticle fix right now.
  8. Sorry for the late reply on this, we already have something similar to this reported and being worked on internally, currently draw distance is based on the same as normal view which obviously with the zoom of the TGP makes it not so great, you will also see that vehicles draw distance is farther so a vehicle hidden behind a building will be shown when zoomed in if the building hasn't popped up yet. So we are working at making this better, but have to be careful with impacts on performance, etc. Thanks.
  9. This has been like this for a long time; zooming in on them makes it much worse. I will see if there are any plans to improve, or if it can be improved without crushing performance.
  10. Can you supply a track or the mission and I can take a look? Thanks!
  11. Hey guys, so this is what I found out, right now we are moving Voice Chat away from turn servers to a built-in solution, in current testing, it seems to have solved most of the connection issues people are seeing. If testing continues well, this will be available in the next update. Thanks!
  12. I have updated the report with the F-5E AI, I was able to reproduce, thanks!
  13. Hey guys, those of you that reported this, please check again in the latest version and see if you still see any issues. Thanks!
  14. Thanks, I have reproduced this and will report.
  15. Sorry guys, trains was something added by one of our devs long ago, more so for WWII, but they still need work in a few areas, I will make sure this is noted as well and when the dev can get back to it maybe it can be a priority, thanks! I moved it to the appropriate section now.
  16. Based on the information we have this is not correct (was available in later versions), but if you have some evidence to support this you may send it via DM. Thanks.
  17. Currenthill Assets Pack We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS.
  18. I believe the goals of the Supercarrier have something similar or like this, but requires a lot of love to the game's core to handle such a thing.
  19. We would like to extend our gratitude to all individuals who have dedicated their time to submit entries and provide feedback and concerns regarding custom livery painting for our customers. Consequently, we have decided to cancel this contest while we explore options to enhance our support for those who appreciate painting and sharing their livery creations. Regarding the current entries, while we will not be adding any to the game at this time, we would like to offer a small gift to you for your effort and hope that when this contest returns, you will consider resubmitting your work. We will contact you shortly. Thanks again for all the feedback we have received on this, and we look forward to improving this in the future. The ED Team
  20. All fair questions. Screenshots for now are fine for an entry, and later on if required we can work out where to send the files.
  21. The loadout of your helicopter was above and beyond what it could handle, this can be seen on the PERF page. If you think there is more to it, you will need to supply a track we can take a look at. Thanks. PS, yes I cleaned the thread. Let's all try and act a little more civil in the future.
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