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Everything posted by NineLine
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Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
They are still in the Store on the E-shop for all but Ru and Steam for all. -
Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
These products have been withdrawn from sale at the request of JSC Russian Helicopters, that is all we have to share for now, it only affects the Russian E-Shop for Mi and Ka helos. -
Nice work! Sorry I missed your previous questions, glad you got it sorted.
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AI scud launchers don't move after launching
NineLine replied to Tavilha's topic in Ground AI Bugs (Non-Combined Arms)
Ok, what I found out. The Scud Launcher will not move in 'RED' state, it must be green to move, setting it to green will command the unit to stow the launcher and prepare to move. What you can do is after your fire at point, add in a set state to 'GREEN' then it will perform a shoot and scoot... BUT Shoot and scoot is not ideal for a Scud launcher as it takes some time to get ready to move again. And if you have transports for it to rearm, it will prepare to move, and rearm, then scoot which will take a while. But it will work if you add in a change of state: -
AI scud launchers don't move after launching
NineLine replied to Tavilha's topic in Ground AI Bugs (Non-Combined Arms)
I will try myself, but if you have a track, please include it. Thanks! -
Please do not discuss the acquiring or exchanging of protected documents on these forums, thanks.
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There is no way to know right now, once the map is completely done it is something we can look at, but it's not planned right now, the focus remains on the planned areas.
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Tactical Turns - Flying with an AI Wingman.
NineLine replied to BIGNEWY's topic in General Tutorials
Sorry all there was some confusion on this one and its only available for the F/A-18C right now, coming soon for the F-16 and more after. Thanks! -
Reported, thanks!
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It is something we plan on doing at some point, plenty of reports on it internally, but it just hasn't happened yet. I will make sure it's noted that this is a very desired feature. Thanks!
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I just tried it, and I am seeing no issue, I will say when I had my old Thrustmaster throttle I had issues like this that I had to use curves to 'tame', but I am using WinWing and it moves as well as the TGP and both are very 'tame' I am sure I could make it even better with curves if I was inclined to but I see no need to right now. The reasons we give options for things like curves, etc is because different set ups can experience different things, and we cant offer a one size fits all solution on everything.
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Yup, and still on the 'want to do' list I think it's just waiting for some developer free time.
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Much of what you described seemed to be mission design, but its hard to say with little to no details, although I know this isn't a bug report thread. Also things in real life are not perfect, and things do not go as planned, most mission makers are making missions that result in furballs or closer action. You describing systems working and not working could have been triggers of some form or another, or any number of things. AI is always being improved but then it will always be AI at the end of the day, it will always do things unexpected or fly a maneuver better than a human, or worse. As we are always up against the performance barrier you need to have a little give and take. Same with most modern missiles, they are only as good as in the info we have, and many systems are light on available info, not to mention it is a game, so people quickly figure out how to game the game. There is a lot more to these things than an Airbus flying from point A to point B.
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[DCS 2.9.11.4686] F-5E Remaster Missing Weapons
NineLine replied to _BringTheReign_'s topic in Wish List
Not sure how that has any relation here, but we have plenty of documentation on the Spitfire. So please don't get silly with these comments. I have not heard anything about the M or L right now. -
Yeah its not clear, I think we can make a reasonable guess, but would be nice to see it detailed.
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Well, honestly it's just time that we need for a dev to get back to it. My only concern is the proper procedures for jettison, as there is no specific button or switch, but I have given them a couple of ideas that should work, but right now its just waiting on someone to be able to spend some time on it.
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Do you mean the screenshots above?
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Steam users can install the standalone and use the trials as well if they like. But at the end of the day trials are not to really learn a module. It's just a brief look to see if it's something you would like to buy and learn and enjoy.
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Mosquito's artificial horizon fails on shutdown
NineLine replied to ssn's topic in Bugs and Problems
Hi, thanks for the report, it is already reported that there are errors in the AH where there shouldn't be, it's not a Mossie issue but more of an issue in many modules. I will bump it internally but it is reported. thanks! -
We are getting close to releasing the next section, we will share it in the newsletter when it's released. Thanks.
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I don't know, but nowhere does it tell you to do that. And it seems you can do the same thing in the real thing and mess up the rockets as you are required to make sure its reset to 1.
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In the real manual: It suggests it needs to be reset at the end of the mission, and is called a counter in the manual. So it is not a selector at all and should not be used as such.
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Please read what I said though, I see no indication that you are supposed to pick anything but 1 on the rocket counter, they are set to come off in a specific order, there is no reason to change that, that I can see. As I said though, maybe you guys have another document stating that the pilot can pick and choose what rocket to shot and why?