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Everything posted by NineLine
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That's a silly statement, sorry. Especially with the ALE-50 already planned.
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Its our job, and we found enough info on the F-35, so that is why we are doing that opposed to a Gripen. Thanks.
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"Downgraded" Documentation Requirements for modules
NineLine replied to cailean_556's topic in Chit-Chat
We will discuss the variant closer to release and when we have a more solid feel. IIB was removed from the FAQ to allow some more leeway on that. We have researched for over 2 years on this, and continue to do so. We will update later. Thanks. -
You are assuming there is enough info on the Gripen, have you done research on either?
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No, that is not true. a Superhornet, these days, is very possible. Data on them is not an issue. Thanks.
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This is why you should stick to official announcements, you are taking a lot of liberty with unofficial commentary and emotional posts. Just wait till the dust settles and see where we are at. No one aircraft can only be done by a certain team.
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Sorry, you were told this is most likely on your end. Making more posts about it will not fix it. Thanks.
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Why the F-35A? The F-35 is rapidly becoming the backbone of tactical combat aviation of many countries. Its combination of low observability, sensor fusion, and advanced sensors has brought 5th generation combat aviation to today’s battlefield. We chose to simulate this aircraft based on its fame and the large number of both combat aviation enthusiasts and more casual virtual pilots that are eager to experience its capabilities on the modern, virtual battlefield that only DCS can offer. What version of the F-35? We will first release the F-35A. We may later also offer the F-35B Vertical Takeoff and Landing (VTOL) and F-35C aircraft carrier catapult versions, but this has yet to be determined. How will you simulate it given the lack of reference documents? Starting around 2010, hands-on F-35 demonstrations became commonplace at defense tradeshows. These featured detailed system demonstrations that covered a broad range of operations and capabilities that provided great insight into the operation of the aircraft across different mission types. Our goal is to create an F-35A simulation that combines this wealth of data with academic papers, public sub-systems data, and common Pilot Vehicle Interface (PVI) to fill in only a few areas lacking any information (like other existing DCS aircraft). Compared to other modern aircraft, we’ve discovered a great deal more information about its operation than most 4 and 4+ generation aircraft. Our F-35A will not be based on guesswork, watching air shows, Wikipedia or anything like that. Rather it is being designed in relation to credible data that we feel very confident will provide a good representation of what it is to operate this aircraft in the context of a study-level flight simulation game for the entertainment market. When will it be available? Development will start in earnest in 2025, with a release goal in 2026. This is subject to change. When we have a more specific date, we will update this FAQ. How much will it cost? The specific cost has yet to be determined for the F-35A, but it will be in-line with pricing of other full-fidelity, complex, modern aircraft in DCS. What weapons will be included?The complete weapons suite of a US F-35A in the 2015-time frame is planned. This includes the internal 25mm cannon, AIM-9X, AIM-120, GBU-31, GBU-32, and GBU-12. This list is subject to change during development. What countries will be included? The F-35A as operated by the US Air Force simulated but will have liveries for several countries including Australia, Norway, The Netherlands, Italy, Denmark, Belgium, Japan, South Korea, and Israel. More may be added later. How will you model its low observable characteristics? This will be based on open-source data and account for radar angle, range, and external stores, and open bays. How will you simulate the flight model given the lack of flight performance data? This would be derived from a combination of open-source performance charts, public F-35A pilot accounts of unique handling characteristics to test against, and Computational Fluid Dynamic (CFD) studies. Would this not unbalance DCS? Larger numbers of hostile aircraft can outweigh the F-35A's advantages in single-player missions (player versus environment). It will also lend itself well to cooperative multiplayer missions that are created to challenge F-35A pilots. Whilst in multiplayer player-versus-player, the F-35A will initially be the 800-pound gorilla in the room, its advantages can be offset with limited slots, creative mission building, and the later introduction of more comparable aircraft like the Eurofighter and others.
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Why the F-15C? The F-15C has been a pillar of United States, and other nations, air superiority for decades. While the F-15C has featured in Lock On and then the Flaming Cliffs series, it’s now time for a full-fidelity simulation of this legendary fighter. A full-fidelity F-15C will join the F-14, F-16C, and F/A-18C to round out US 4th generation fighters in DCS. It will also serve as a great counterpart to the upcoming MiG-29A. What version of the F-15C? As with the Flaming Cliffs version, it will be an F-15C Multi-Stage Improvement Program (MISP) II as operated by the US Air Force in the early 2000s. This will feature either the AN/APG-63(V)1 or AN/APG-70 radars (TBD which one), Programable Armaments Control System (PACS), the JTIDS datalink with Situational (SIT) Display, and Joint Helmet Mounted Cuing System (JHMCS) with AIM-9X. It will be powered by two F100-PW-220 engines. Will it just be an updated Flaming Cliffs F-15C? Not at all. The entire external model and cockpit will be rebuilt to meet 2025 graphical standards. The avionics, sensor, and weapon systems will be at the highest level of fidelity with a fully interactive cockpit. While the flight model will be based on the Flaming Cliffs version, it will be further improved. Please note the Flaming Cliffs version will remain unchanged. When will it be available? Development will start in earnest in 2025, with a release goal in 2026. This is subject to change. When we have a more specific date, we will update this FAQ. How much will it cost? The specific cost has yet to be determined for the F-15C, but it will be in line with the pricing of other full-fidelity, complex, modern aircraft in DCS. What weapons will be included? The complete weapons suite of a US F-15C in the mid-2000s time frame is planned. This includes the internal M61A2 20mm cannon, AIM-9L/M/P3/X, AIM-7F/M/MH, and AIM-120B/C. As this is based on the US F-15C, it solely carries air-to-air weapons. What countries will be included? There will be a single F-15C version as operated by the US Air Force, but it will have liveries for several countries' liveries including Japan, Israel, and Saudi Arabia.
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Dear all, Sven of Polychop has made a statement on this, which you have all seen and I will share once again. There is nothing to discuss here on this subject, it is internal and private. This is a support forum for our products and that is all that we need to discuss on this. If something new comes up and Sven thinks it's important for all of you to hear it, it will be announced on their Discord I am sure. But for now, let's please not turn this into something it is not, let's not play to the handful of people who are looking for DCS to fail, and let them sort all this out. All other discussions on this topic will be removed unless, as I said above there is something important to discuss. Thank you NineLine/Norm
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Please let's not discuss how others monitor or police their Discords or other such servers, please keep it focused on the topic.
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*sigh*
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The thread was cleaned, and I left today's comments about the RB DIscord comments. As always, you can find the old posts here:
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Well if I or BIGNEWY have misled anyone on our capabilities to maintain the RB products as is for the foreseeable future, I apologize, but I think we have been pretty clear, I hope. I can't really say, I only know that it takes a little more work on our end to keep compatibility with the core. Generally, if a module is not updated by a 3rd party for a new version, it will not work, or work properly. Hence why we maintained an older version for the ill-fated Hawk long ago, now the team has managed to work around that to keep things functioning.
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Me and BN have stated the same line, so it has to be one of us.
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I get it, doubt creeps in for all of us as this drags on. Its hard to stay positive.
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There should be no real way to break the module if we maintain core update compatibility. It's a lot of work, but we are committed to doing keep them working as is until this is solved. Its nothing new though.
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Yes, and that is all we have ever claimed, I am not sure what brought on this 'statement' but we have never said anything other than maintaining the current usability.
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Yeah, trains need mucho love.
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I believe this is reported already but will confirm. This thread also proved a fight can break out in any topic, bravo gents.
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Just about time to flush this thread to the archive again...
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What modules in Early Access have gone 5 years with no improvements?
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Hi Dmitri, I am sorry you do not like what it looks like in the real world for a US 2005 Legacy F/A-18C, of which we are trying to model. Arma is not a simulation as I understand it, and can play a little faster and looser with how they want it to look. If you have detailed real-world evidence that it should be different I would be happy to take a look, if this is just a preference thing I cannot do a lot for that. Thanks.
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It's not currently planned, but it doesn't mean it won't happen if there is enough demand, I will move this to wishlist for now, and note it with the team. Thanks!
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Static M92 sandbags break ground AI LOS (Trackfiles included)
NineLine replied to Tom P's topic in General Bugs
Reported, thanks!- 5 replies
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- ground unit
- m92 static
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