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Everything posted by NineLine
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Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
I don't think he was being mean, more jokingly suggesting people are braver online than in person. -
Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
I always hold out hope- 65 replies
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Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
Ok, that's enough now... now we are just getting carried away on the conspiracy train. We will share more info when we have it, but right now it's not a large impact on most. -
Current Asset Pack List (subject to change)
NineLine replied to NineLine's topic in DCS: WWII Assets Pack
I've asked about those aircraft, but I have no news to share at this moment. -
Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
We have not stopped working on anything, as I said, the only thing that has happened is that they are not currently available on the Ru version of the E-shop for purchase. Thanks. -
Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
We have given you all the info right now. It is only affecting the Russian E-shop, that is it, everything else is as it was. I don't think I ever said "trademark infringement". What we have stated is all we have to share. -
Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
They are still in the Store on the E-shop for all but Ru and Steam for all. -
Ka-50, Mi-8, Mi-24 removed from Russian ED store??
NineLine replied to flecktyphus's topic in DCS 2.9
These products have been withdrawn from sale at the request of JSC Russian Helicopters, that is all we have to share for now, it only affects the Russian E-Shop for Mi and Ka helos. -
Nice work! Sorry I missed your previous questions, glad you got it sorted.
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AI scud launchers don't move after launching
NineLine replied to Tavilha's topic in Ground AI Bugs (Non-Combined Arms)
Ok, what I found out. The Scud Launcher will not move in 'RED' state, it must be green to move, setting it to green will command the unit to stow the launcher and prepare to move. What you can do is after your fire at point, add in a set state to 'GREEN' then it will perform a shoot and scoot... BUT Shoot and scoot is not ideal for a Scud launcher as it takes some time to get ready to move again. And if you have transports for it to rearm, it will prepare to move, and rearm, then scoot which will take a while. But it will work if you add in a change of state: -
AI scud launchers don't move after launching
NineLine replied to Tavilha's topic in Ground AI Bugs (Non-Combined Arms)
I will try myself, but if you have a track, please include it. Thanks! -
Please do not discuss the acquiring or exchanging of protected documents on these forums, thanks.
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There is no way to know right now, once the map is completely done it is something we can look at, but it's not planned right now, the focus remains on the planned areas.
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Tactical Turns - Flying with an AI Wingman.
NineLine replied to BIGNEWY's topic in General Tutorials
Sorry all there was some confusion on this one and its only available for the F/A-18C right now, coming soon for the F-16 and more after. Thanks! -
Reported, thanks!
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It is something we plan on doing at some point, plenty of reports on it internally, but it just hasn't happened yet. I will make sure it's noted that this is a very desired feature. Thanks!
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I just tried it, and I am seeing no issue, I will say when I had my old Thrustmaster throttle I had issues like this that I had to use curves to 'tame', but I am using WinWing and it moves as well as the TGP and both are very 'tame' I am sure I could make it even better with curves if I was inclined to but I see no need to right now. The reasons we give options for things like curves, etc is because different set ups can experience different things, and we cant offer a one size fits all solution on everything.
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Yup, and still on the 'want to do' list I think it's just waiting for some developer free time.
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Much of what you described seemed to be mission design, but its hard to say with little to no details, although I know this isn't a bug report thread. Also things in real life are not perfect, and things do not go as planned, most mission makers are making missions that result in furballs or closer action. You describing systems working and not working could have been triggers of some form or another, or any number of things. AI is always being improved but then it will always be AI at the end of the day, it will always do things unexpected or fly a maneuver better than a human, or worse. As we are always up against the performance barrier you need to have a little give and take. Same with most modern missiles, they are only as good as in the info we have, and many systems are light on available info, not to mention it is a game, so people quickly figure out how to game the game. There is a lot more to these things than an Airbus flying from point A to point B.
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[DCS 2.9.11.4686] F-5E Remaster Missing Weapons
NineLine replied to _BringTheReign_'s topic in Wish List
Not sure how that has any relation here, but we have plenty of documentation on the Spitfire. So please don't get silly with these comments. I have not heard anything about the M or L right now. -
Yeah its not clear, I think we can make a reasonable guess, but would be nice to see it detailed.
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Well, honestly it's just time that we need for a dev to get back to it. My only concern is the proper procedures for jettison, as there is no specific button or switch, but I have given them a couple of ideas that should work, but right now its just waiting on someone to be able to spend some time on it.
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Do you mean the screenshots above?