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Everything posted by NineLine
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LANTIRN is not planned, the current pod we have is a hybrid between the LANTIRN and LIGHTNING, it will be replaced with the Sniper once it is complete and the manual will be updated.
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Can you supply a track, can you determine if the fuel load is the same as the video, etc for take off? I will note that what you suggest is very much below what is suggested in the manuals, I am not sure a civilian restored Mossie is the best reference.
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Ok, just refreshed myself on the discussion. The issue is that 450 would add enough weight to the aircraft to impact performance. 300 was the ideal loadout and this is why it was used. Because of how DCS displays ammo loads, most people would jump in, set it to 100% and then wonder why their aircraft flies like crap (damn this FM sucks). So we want to first change how ammo loads are displayed in the weapons load screens. That said not much has progressed on this right now, so 300, being the ideal loadout for now, is what we have.
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I haven't heard anything new on this; it's been a while, and I will try refreshing it internally. Thanks all.
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Dear all, thank you for your interest and your questions regarding DCS: MiG-29A Fulcrum. To address the most common questions and concerns, we have created this FAQ. We hope it will set expectations for this exciting module. What Variant is the DCS: MiG-29A Fulcrum? The 9.12A export version of the aircraft. It is primarily based on the MiG-29A flight manual that is available on Amazon.com. Why not a more advanced MiG-29 version like the 9.13, SMT, etc.? The MiG-29A is what we have an abundance of references materials on and SME feedback. Currently, the required public information for the more advanced MiG-29 versions is not available. You said you could not do Russian Aircraft, what changed? While Russian aircraft pose their own challenges due to availability of public information, the export version of the MiG-29A provides us the unique references to model this 4th generation Russian aircraft at a full-fidelity level. Is this just adding a clickable cockpit to the Flaming Cliffs MiG-29? While this will include a fully interactive cockpit, there is much more to this module. Including but not limited to a complete modelling of the systems, sensor, and weapons simulation, in-depth modelling of flight control systems, defensive systems, IFF, GCI datalink, radios, emergency systems, INS navigation system, DTC options, and much more to provide a full-fidelity simulation. The cockpit and external model are also new and based on scanning. New effects will also be included like new afterburner and over-wing/LEX vapor effects. See the feature list below. Will I get a discount for owning the FC MiG-29 or full FC package? No, this is a new module in all ways and is separate from the Flaming Cliffs version. Will the FM be improved from the Flaming Cliffs version? The FM on the FC: MiG-29 was already a PFM (Professional Flight Model) and we are very happy with it. What missiles will the DCS: MiG-29A be able to use? The current planned missiles are R-73, R-60, R-27R, R-27T, R-27ER, and R-27ET. How much is the DCS: MiG-29A? During Pre-purchase, you can save 30% on this module. Once it is released and in Early Access, there will be a 20% discount. Once the final version is released, it will be full-priced at $79.99 USD. When will the module be released? DCS: MiG-29A is planned for early access release in 2025. We will provide a more specific date once it is closer to early access complete and carefully tested. Will there be a pre-order on Steam? Steam requires a firm release date for a pre-purchase. Once we have this, we will contact Valve about a Steam pre-purchase option. What will we get with the DCS: MiG-29A? The following is the current feature list for this module. Early Access features Fully interactive and highly detailed cockpit based on 3D laser scanning and photogrammetry. Highly detailed and accurately reproduced external model. Highly detailed pilot model with HMS. In-depth modelling of aircraft systems and equipment. Navigation System modes: POINT-TO-POINT mode for flying along a given route and flying to a programmed point; RETURN mode for performing a return to one of the three programmed airfields; LANDING mode for landing at both programmed and non-programmed airfields; and TRAFFIC RE-ENTRY mode for performing a re-approach to a programmed airfield in case of go around. Detailed model of the Gyro Systems with Fast and Long Alignment modes and onboard navigation equipment. The ability to program three airfields, three RSBN radio navigation beacons, and three navigation points during the mission creation phase and while flying the mission. Realistic modelling of the SPO-15LM “Beryoza” radar warning receiver and flare dispenser system. Fire Control Radar (FCR) with search and tracking modes for air targets that include HEAD ON, PURSUIT, AUTOMAT, TWF and CLOSE COMBAT modes. Infrared Search and Track (IRST) and Laser Range Finder (LRF) with modes for air targets: INFRARED (IR), CLOSE COMBAT, HELMET, OPTICAL (OPT) and Boresight. LRF can be used to measure the target range with automatic IRST tracking. LRF can also be used to measure slant range for ground attacks. Ground attack modes that include Pre-Designate OPT for use with moving targets and in windy conditions; Non-Predesignate OPT for use with stationary targets and in calm conditions; and TOSS when bombing is conducted with a 110–130-degree pitch angle. To expand the combat capabilities for a covert attack on an aerial target and counter electronic countermeasures, the interaction of the FCR and IRSTS/LRF has been modelled. The Kinematic Range Determination Method (KRDM) has been modelled for FCR and IRSTS/LRF. In the absence of target range data, this method provides precise range measurement. Basic Identify Friend or Foe (IFF) modelling. Early Access Guide. Interactive Training missions. Full Russian cockpit and localization of avionics, cockpit and technical inscriptions in English. At Final Release: Ground Control Intercept (GCI) command system. Full IFF modelling. Full Flight Manual. Campaign by Eagle Dynamics. Increased number of missions and liveries. What is the difference between Basic and Full IFF modelling? Basic IFF simply distinguishes Friend or Foe based on coalition settings in the game. A more advanced IFF simulation will come later based on specific transponder codes, with more details to follow. What is the Ground Control Intercept (GCI) command system? This system aids in guiding the aircraft to targets via commands sent from Ground Control Intercept systems. As the system develops, we will have more information and detailed instructions on how to use it. Is ground support equipment like engine covers planned? Yes, we are already working on several pieces of MiG-29A support equipment like covers and ladders. Will we see any tutorial videos? Yes, Wags will do videos on all aspects of the DCS: MiG-29A as we get closer to release. You may ask questions you would like to see added to the MiG-29A and added to the FAQ here . We thank you for all the support you have shown us and the passion that drives you all to keep pushing us to do our best and release the very best products we can. The ED Team
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Yeah I am not really seeing it either, BUT that doesn't mean its not happening, so if someone can reproduce, please post a track, and I will see if I can see it on my system. But as always make sure everything is up to date, clean out shaders, etc.
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Can someone supply me with a short basic track where this happens? I am not seeing a switch at any specific altitude, but of course shadows are very impactful. So I am not sure I am viewing as I should. Thanks!
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I wish I was ever this cute
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Thanks all, will investigate this 900ish AGL performance hit.
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Thank you, normally we do not spend a lot of time monitoring 3rd Party projects as they need to be maintained by them, but obviously this has been a weird situation all around, so I will hunt it down and see if its something we need to address or the SA Map team.
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If you DM me the support ticket number and any reports posted about it on this forum, I can try to investigate.
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If you are seeing it a lot, it should be something easy to reproduce in single player. The reason I ask for a track as I am not seeing it reported by our Team, Testers or QA. I am not sure that would help the flow of combat very well. And we know that real-world mistakes do happen.
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If you are upgrading from the older version, it is also not 59.99. 59.99 full price. 14.99 is the upgrade price for what BN posted above.
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Without a track, you really could not say it was a poor decision or not. If you are seeing issues where it is really bad and do not think it's right or needs tuning, we would require a track to see this.
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The Quick Action Generator (QAG) is now available in version 2.9.16.10523, read the changelog here. The Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. When you click on 'Quick Action Generator' in the main menu, you will be taken to the QAG GUI as seen below: 1. Scenario - Here you will select when, what and where your mission will be. ERA - You can choose from All, WWII, Korean War, Cold War and Modern. This will limit the aircraft and targets you can choose based on the actual service date of each unit. Country - Country for your aircraft Mission Type - You can pick from numerous mission types based on the ERA you have chosen, from Dogfight to Anti-shipping - Requires Regenerate Map - Pick from any Terrain you own and have installed - Requires Regenerate Season - Pick 1 of the 4 seasons Weather - Choose the weather you want Start Time - Choose a random start time or pick what time of day you want to fly 2. Player - Set up your aircraft Aircraft - Pick from any combat aircraft you own and have installed - Requires Regenerate Distance to Target (units of measurement are based on what you have selected in Options/Gameplay) Heading to Target Altitude (units of measurement are based on what you have selected in Options/Gameplay) Speed (units of measurement are based on what you have selected in Options/Gameplay) Wingman AI Skill Level - Pick the level of your AI wingman Edit - Here you can edit your flight, or add other friendly groups On Allied Groups, you can edit your Flight further Wingmen - Pick the number of wingmen in your flight (currently 1 = 0 wingmen and 4 = 3 Wingmen) Formation Start From - Here you can pick a starting location, the options can change based on mission type and aircraft Loadout - here you can pick a different loadout, change fuel load, gun ammo and livery Add - You can also add more groups here as well 3. Targets - Adjust and add targets and enemy units here; this will change based on your selected Mission Type 5. Airplane Icon - This aircraft icon is the location of your flight; you can drag it around manually if you want to fine-tune the location (player heading and distance to target will automatically update) 6. Target Icon - This icon is the location of your target, as with your flight, you can move it manually if you desire (player heading and distance to target will automatically update) 4. Save and Fly - This button will either say Save and Fly or Regenerate Save and Fly - this will launch the mission with your chosen options Regenerate - if you change the map, mission or other options that require the mission to be regenerated, you will need to click this first to see your changes End - Exits the IAG Save your Mission Once you click save and fly, it will act just like any other mission you might use. If you enjoy the mission, you can even save it, simple end the mission and on the briefing screen you can click on 'Save Mission', then click on My Missions and save it with whatever name you like. Co-op Mission Currently, the QAG doesn't support more than one player aircraft, but if you create a mission in the QAG you might want to fly with your friend(s), making sure you add an AI Wingman or a Second AI Flight (2 means Player and 1 Wingman) Press Save and Fly, then once the mission launches, exit, and in the briefing screen save the mission to My Missions. Next open the Mission Editor, and open your newly created mission. Once open, find your AI wingman and change from whatever Skill it is to 'Client', then save the mission either as a new name or overwrite the current. And you are done, you now have a co-op mission that you can host and fly with a friend.
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Hey petslid, from the team: As described in the DCS AH-64D manual, if any enemy or unknown targets are detected, George will filter any friendly or neutral contacts from the Target List by default. However, if no enemy or unknown targets are detected, George will display friendly and neutral targets to ensure the player understands that there are only friendlies in that area, which helps avoid fratricide (friendly fire). However, although it is rare, it is possible for George to misidentify a friendly as enemy or an enemy as a friendly, just like a real life crewmember. Therefore, the player retains the ability to override George's coalition identification and he can be directed to engage an enemy that he thinks may be friendly. However, this requires the player (as the pilot-in-command of the helicopter), to maintain situational awareness of the battlefield as the final confirmation of target ID. In addition, if George is ordered to track a target and has been directed to action a weapon, the implied task is that George should engage the target with that weapon. As the pilot-in-command and final authority onboard the aircraft for releasing weapons, selecting a friendly unit for George to track, directing him to action a weapon, and giving him a Weapons Free rules-of-engagement, you are essentially instructing him to engage that target because you believe it is hostile.
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Yeah I was able to reproduce, not sure why its not working on Syria, but I will have the team look into it, thanks!
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Thanks for all the feedback, I will take a look at it all.
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I find the training missions for the F/A-18C to be very poor
NineLine replied to Sunbather's topic in Missions and Campaigns
We will do a review and see if and where they could be better, thanks for the feedback! -
Nope not bald, but I have a lot of headaches
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If only it were just 13 pages....
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Auto fog does work, it is still somewhat WIP, if there is a specific look you are looking for, use manual and you can set the animation for fog yourself.