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upyr1

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Everything posted by upyr1

  1. It would be easier, first there is the issue of classified vs open source documents. There are clearly some open source documents for the F-15E otherwise we wouldn't be getting it however there are not enough for the Su-27 Flanker. Something the same age as the F-4E is way less likly to have something classified about it, this is the reason that we have a FF MiG-21 Bis but we might never get a FF Flanker or Fulcrum unless something dramatically changes. Then on the flipside if something is too old their might be a chance that the necessary documents weren't saved which people feard would be the case with the Thud, that might be wrong and I hope it is.
  2. If this is how to get a realitic universal seeker then, I'd expect heatblur to do just that. Though I would love to have mutiple seekers, so we can get the frustraing early days of SEAD. I think this would be a good wishlist item
  3. I know how things work now, but I'm not thinking about a simple campaign but a flight school module with an AI instructor
  4. I'd rather hae ED put the red assets in the current WWII asset pack
  5. Historically, while there were some all-female regiments like the Night Witches it was not unheard of for women to be flying in the same regiment with male pilots. Anyway as I keep stating we have the I-16 and the MiG-15 and a lot of blank spaces in between. I would love to have a Stalingrad or a Kursk map and some assets that would work well with both the I-16 and Mig-15
  6. If I were programming the flight school module, there would be difficulty levels and the missions would be AI-generated and the only thing that would cause you to fail a mission would be if you crash.
  7. This is why I think the AI instructor would be a good idea. If possible it would be nice to have an AI instructor grade you instead of just flunk you.
  8. knowing the learning curve of DCS, the AI flight school might be nice to have as part of DCS core. The real issue though, is how hard would it be to adjust it for a combat sim? For example last night I was playing a 1 v1 guns only mission in the F-15C how far off would AI be from analyzing it and stating where I made a mistake? If it can't be part of DCS core, then I would love to have an add on module that can be used with any of the existing modules. As I said earlier the real question though is dealing with the combat aspect. If we could have a virtual weapons instructor that would be awesome
  9. I'd love to see this added to the super carrier first, it would be nice to look out the cockpit and check your status
  10. This has been on my list a long time.
  11. If AI is good enough to act as a trainer, then that would be a good idea for all the trainers we have. I'm not sure if I want the T-38 mainly due to the lack of combat options. I'd rather have the F-5F or an F-5A but if we could get a multipack with the whole family then yes the T-38 should be there.
  12. a couple more films
  13. This idea would only work for AC that are available as mods, becuse no matter what CPU is running the AI, it can only use an available flight model. So you will need to improve the AI flight model. I'm not flat out shooting down the idea, I'm just saying you need better flight models. Once those are in place I think this could be a good idea. It all comes down to whether or not the neural network does a good job of imitating a human pilot. I think this could be a good way to test future AI models
  14. upyr1

    IADS

    At one point there was talk about an IADS module, which not only would include better AI for the SAMs but also massive improvements to EW. I don't know what happened to it, but ED needs to revamp things. Some other changes I'd like to see. Rename AWACs to EW- and add ground control model the use of datanlinks so systems with datalinks might keep their radars off Jammers and better EW
  15. More WWII redfor would be awesome. We have the I-16 and MiG-15 and a lot of missing assets in between
  16. I'd love to see overhauls on the spawn points, the second photo which looks like an ODS Alpha-strike is how I want my deck to look when I have a large mission
  17. I would check on the mirage f1 thread to see if they are planned
  18. There is no argument that DCS needs a lot of work on the ground and naval environments, however, such improvements need to be done as part of developing these modules.
  19. In the past I have asked ED to change the historic mode from a binary option to a multipronged option. The options would become off medium- which to the best to remove weapons and avionics that aren't available for a given period but allow us to use a module as long as the base type existed strict- this would be what we have now I think this would fit into that request
  20. I've said the same thing in the past. I have said ED needs to think in terms of a module ecosystem. Which would consist of the following items at least two opposing modules (competing predators) AI assets (prey) A map (habitat) The most complete ecosystem so far is are the Nomandy/Channel maps
  21. That is what happens when the words asset pack appears in a thread. The key is to simply ask for the assets and then let ED figure out how to do it. As I stated earlier some of the requests notibally the infantry needs to be done anyhow and since most of the maps leave one with the impression the DCS is the desert combat simulator
  22. Yes this would make ready 5s easier to set up
  23. got a link for the train mod
  24. This is necessary for any Redfor infantry.
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