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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. As I said, I will have to change everything for the taxi directors. Luckily the whole supercarrier taxi logic seems to work so much better with them, so hopefully this and similar problems will be gone once and for all.
  2. Yes, the campaign will be set in Marianas (I have enough of Caucasus) - and it will be probably a hybrid between Iron Flag and stock M-2000C campaign. Iron-flag style one may come later but as a DLC, it is so much work I just can't commit to for a free one (but it will still be fun and informative, I promise!)
  3. Haha this mission is free. I am currently bogged down under lots of updates and stuff I have to do, but would love to revisit MP side of things soon.
  4. I'll get to this mission soon, working on general overhaul of the campaign and see if I can reproduce - so far when I flew it few days ago it all worked as advertised for me... both the helos and the snipers. Will keep you posted.
  5. Hey, I am doing an update of the whole campaign and changed a few things in this mission - but in all my trials everything worked as intended in the part you describe (flew it three times). Now some people have this bug, while others don't, I was never able to reproduce it nor was any of my testers. Blade will fly 40NM out and all the calls are made on Strike freq (channel 3 - that is what's in the kneeboard in the mission). Anyway, hope it will work OK after the overhaul, adding a lot of cool features (some of them listed in the video below). Cheers!
  6. Hey guys, I am now going through whole campaign and updating lots of things (there will be much more immersion in Raven One, check the video below). Also fixing all the bugs I can find. M11 is the one that needs most work on and I'll make sure by the time the updated campaign is out it works like a charm (aiming at October patch but can't promise that, depending how difficult things will prove to be fixed).
  7. This is now internally fixed.
  8. Yeah, there is no option to add Exxon as it is a custom name used in a novel - so for radio comms you have to use Texaco or Arco. Can't change it unfortunately, but glad you like the campaign!
  9. Hey. Is it in A-10C II or A-10C version? I am pretty sure I fixed it for A-10C II and I will soon stop supporting the A-10C as almost nobody uses it and the differences between two versions are getting so big it is not sustainable to support both (though I still will fix this issue of course).
  10. Thanks for reporting, will check. There is a DCS bug that makes the AI repeat the same message over and over again... but this should be an easy fix. @CH4Pz is it in A-10C or A-10C II version? If the latter, I am pretty sure I fixed it. If it is former, I am moving away from supporting the A-10C version of the campaign as almost nobody uses it and the two versions are getting more and more different...
  11. Hey! Possibly, but since there is more and more differences between the two versions, I am not really supporting the A-10C version anymore, as huge majority of players use the A-10C II now. I might look into it when I have some time, but currently I need to review all my super carrier campaigns because of new taxi directors being added and forcing me to update all the missions in a short time... apologies for that.
  12. It was more difficult than just swapping the planes, but I think it should work as you describe it - although not 100% sure if everything would work correctly as each campaign maker uses different ways to create their missions. For instance, if you had any cockpit arguments detected that would not work, as some are different for both aircraft.
  13. You can't really use FM for anything else than two digit frequencies (so 30.0 etc). Anything higher than that will require AM modulation AFAIK.
  14. Hey. Yes, this is a know bug that I cannot fix, just the way AI works at Nellis. AFAIK it doesn't happen in any other mission, so don't worry and move on.
  15. Glad you solved it. Didn't know they added chocks to A-10C. I'd say pilot body for VR would be more important
  16. We're reported it long time ago and it is completely out of our hands, one of those DCS issues that happen especially often in Nellis...
  17. We're thinking about adding an extra mission that would cover the new radio, no deadlines to share for now though.
  18. The funny thing is: I played this mission twice recently and it all worked fine on my end. Still, I'll try to make it work when I update a whole campaign for taxi directors etc.
  19. This is a funny one I saw reported but cannot reproduce. Still, the whole taxi logic will soon change and I'll have to run through all the campaign and update it so I am sure this problem will be solved. BTW, didn't know there now are such nice holes on the deck afterxplosions!
  20. Hey, thanks a lot. The AI AAR is wonky and every few updates some bugs with it return that are later repaired.. unfortunately I have no control over the AI and how it behaves. I will have a look at the tanker part on RTB and see if I can do something about it. Funny thing is I just read two or three reviews of this mission (quite recent) where everything work as intended - tanking and "incident" when returning to mother - but I learned long time ago there are bugs that appear for some people and will not for others (I know 3rd party mods do have impact on campaigns as others programs like Voice Attack etc.) In any case - I will be going through the whole campaign and updating it for taxi directors (and adding some other goodies, check the video below for the details) so I'll make sure to make things as playable as possible.
  21. Sorry, didn't have time to get to it yet, but will soon - will need to go through the whole campaign and update it for taxi directors, and will polish a lot of things along the way (currently doing it with the Raven One). Some extra features I am planning to add explained here: https://youtu.be/I3Xyq8TME9Q?si=xfIOzcEdu4z5e3XJ
  22. Thanks. I'll have a proper look at this mission when I start overhauling whole campaign for taxi directors and adding some cool extra features (check video below). I did try it twice and it worked OK for me and VAICOM is known to (for some unknown reason) mess the DLC campaigns and create bugs with AI behaviour others cannot recreate. Still, I'll try to get to bottom of this, but most likely not before full campaign redo which I hope to have finished by November. The BRC will be something that is dynamically changing during the recovery. I will have a look at it but I might not be able to fix it (I had to use several tricks to make this mission interesting that limit my options). In any case that is not a huge thing. The Texaco and Cajun turning.. yeah, that's the AI being AI. Not much I can do about it.
  23. Yep, those things happen. Having said that, I will be checking whole campaign soon to prepare it for Taxi Directors and also add some other goodies, as described here: Raven One should be ready for October and hopefully RO:DF for November.
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