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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Hey @ouseler - there seems to be a lot of weird things happening with the carrier.. and which affect Dominant Fury. I'll be runnign a major overhaul of the whole campaign with some new features and bug fixing as I did for the original Raven One, but it will take some time - most likely I won't be able to update all the missions for December patch (having an eye laser surgery which will take me out of action for a few days). I'd recommend to wait until the overhaul is complete and then return to the campaign to save yourself some frustration - it is difficult to keep up with some changes being recently introduced to DCS that affects the campaigns - even if ultimately these are good changes. I'll address this and other issues in the overhaul .
  2. Yes, I can confirm - we just tested it with somebody who had this problem but ran the game in MT. In ST the bug disappeared.
  3. I think so. It is a very simple thing. I'll try to submit it again but then you'd have to wait for next OB patch. Just open ME and delete the AWACS
  4. I haven't submitted anything recently, so it didn't come from me.
  5. Hi, I am unable to replicate this bug, even though I have seen it reported several times. For me it always works, as it does for 3 of my beta testers that checked the mission. It may be linked with the DCS bug about the stop flag not working for some people (I know @Reflected was able to reproduce it) and it has been reported to ED, but the fix is out of our hands; trigger-wise everything is as it should in the mission and, as I say, for me it works every time... One other thing that helped some people - to uninstall any unofficial 3rd party mods and run a full repair and then try again.
  6. Hey! I've heavily modified this mission and it is now fixed, should be out together with the whole Raven One overhaul in November patch.
  7. Hm.. maybe try to watch one of the old videos to check if you didn't miss anything (like this one): I'll try to have a look if one of the triggers is not faulty. Thanks for the report!
  8. Hey. The radio silence may be because of the new radio system introduced recently by ED. Looks like all my campaigns will need to be adjusted, which will take some time. We're currently working on Iron Flag to have it ready for the November patch. As for taxi and AI - this is something I have very little control over and it seems that Nellis is much more buggy than any other map...
  9. OK thanks. This is a super complex mission and if one element stops working then other things may fall apart... I'll have it properly fixed as part of campaign overhaul. Still, I'd strongly recommend to switch to OB, because campaigns on stable versions are fixed every 6 months and no wonder they don't work as intended
  10. OK, I'll try to re-work the triggers and the logic when I update the campaign. I need to finish the Raven One first and there is no need for me to try to fix single issues when I'll have to revisit whole campaign with major overhaul in the coming weeks... so I beg you guys for a bit of patience, once I am finished you will get a much more enjoyable experience, promise
  11. Will be fixed with the campaign overhaul, hopefully for December patch!
  12. Thanks! Well, apart from M01 I have no control over the AI landing and the carrier pattern so those things are completely out of my hands... but I am really glad you enjoyed it!
  13. The RTB is linked to time on station so if you take too long to find targets this may happen. Still, I am about to start the overhaul of whole RO:DF in preparation for taxi directors so I'll make sure this mission works as intended.
  14. Yeah, but there can be ways for me to fix it too. In any case I will soon be updating whole campaign (making it ready for taxi directors) so will try to address this issue as well. Many thanks for the report @dggoofy
  15. I'll make sure to update the coordinates when doing the RO-DF overhaul. Thanks guys!
  16. Glad to hear that. I am almost done with the update for the Raven One and I'll get on RO:DF next, fixing bugs and updating stuff - will have it done hopefully for December update.
  17. Hey! I know there are issues with M11 and thanks for this detailed description. I am now working on major overhaul of the campaign (today on M10) and I intend to spend as much time as it takes to make M11 work as well as possible. Now, first JSOW is intended to miss but yeah, the wingman is absolutely necessary for this mission - I’ll fix his behaviour. You can expect a fully refurbished campaign during November update. I’ve already stumbled upon problems with AI flights that took hours to fix somehow (sometimes deleting the old flight and creating a new one from scratch). Thanks!
  18. So I thought I'd start making regular updates on what is coming, starting from October.. you'll see the most recent one in the initial post.
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  19. Hey guys, update - seems for some reason the unit that was transmitting the messages got its frequency completely reset to something else. I've fixed this, also updated the logic of how Chevy 4 and 5 get on station. Hope this works better now!
  20. Hm.. possibly Smoke is going stupid if he takes off long before you do? I think I've updated it for the campaign overhaul - but glad it worked & sorry you had to spend so much time on this!
  21. Hey @DaveDewhurst. I've updated this mission and flew it probably a 5 times recently and each time it worked well for me. In any case, perhaps the upcoming OB patch may fix things with the AI behaviour. I'll also have a fully updated Raven One (with lots of bug fixes and goodies added) ready for November patch (unfortunately I wasn't able to get all the missions updated in time for October, I spent hours on two of the missions trying to make the AI do what they were supposed to). In any case, this is a mission where some people have problems, but for the majority (including myself) it works as intended - so it is difficult to troubleshoot it. I will check the track file. BTW, are you using any unofficial 3rd party aircraft mods, Voice Attack etc? These are known to break the AI behaviour in DLC campaigns. Also have a look at this thread, same mission, different problems magically disappearing at some point... gotta love the AI
  22. Hey! Thanks. Not really, this is the wonky DCS AI at its best. I've seen the helos do a lot of weird things in this mission, but also saw them performing perfectly well.. I did all I could to tweak / deconflict them, but some things I just can't control...
  23. @CH4Pz this is now fixed. Thanks
  24. @Emuyen replicated and fixed. Thanks!
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