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Everything posted by II.JG1_Vonrd
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investigating Mosquito start in hangar
II.JG1_Vonrd replied to feuervogel's topic in Bugs and Problems
Noticed same on Grim Reapers server. -
investigating Prop pitch too coarse
II.JG1_Vonrd replied to II.JG1_Vonrd's topic in Bugs and Problems
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When mapping the prop pitch to a button, one press varies the RPM by about 300 RPM. If mapped to an axis much finer control is available but I don't want to sacrifice an axis control to this function.
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This is my main gripe on Virpil. The use of encoders in lieu of potentiometers is a mistake in my opinion. I had no issues mapping the scroll wheels in my old Saitek X55 in DCS as well as IL2. I've been tearing my hair out trying to get the encoders to work properly and have searched all over the web. There are numerous suggestions... using the Virpil software to make virtual axis (doesn't seem to work for me), inputting delays (makes it sluggish or too fast and jerky), use Joystick Gremlin to ditto (I haven't figured it out yet but I really don't want to use more 3rd party software). If anyone can post something that works (and a Luddite like myself can understand), I would be most grateful.
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I'm in the same boat as Fakum in trying to use the rotary encoders. I want them to act as the potentiometer rotaries in my old Saitek X55. I really wish that they would ditch the encoders for high end potentiometers. I have tried contacting Doabarrel at Virpil and this is his response: so we've checked how to use rotary dial in IL2. You can use as buttons with max encoder delay time. Also you can set up virtual axis, use Joy Gremlin also. So there is nothing new that I can advice sorry. The max encoder delay results in very jerky action and is not viable (unless I'm doing something wrong). It seems that the only remaining option is to make it a virtual axis and use Joystick Gremlin. I have gone through numerous tries but there are so many separate threads / instructions and many are for the old Virpai software . Can someone provide a one shot instruction on how to make the rotary encoders work the same as potentiometers for "Dummies"?
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Moves Saved Games Folder to Root of New Drive - Now Not Showing
II.JG1_Vonrd replied to Heroman30's topic in General Bugs
This should be stickied! -
Steadying Camera with TrackIR
II.JG1_Vonrd replied to redboot's topic in PC Hardware and Related Software
Great minds tend to think alike? -
Steadying Camera with TrackIR
II.JG1_Vonrd replied to redboot's topic in PC Hardware and Related Software
I use a VoiceAttack command... "Freeze" bound to the default F9 to switch it on and off. -
Interesting... Thanks!
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missing info Body outside front cockpit
II.JG1_Vonrd replied to II.JG1_Vonrd's topic in Bugs and Problems
Fixed (I think). Here is a track file. I was able to adjust the front cockpit body position using Rctrl/Rshft/numpad controls. Saving with Ralt/Num0 has so far kept the position. I hope that this will help if anyone else has this issue. Mi-24 Front Cockpit Fixed.trk -
This just started happening today. When moving from back cockpit (where position is fine) to front cockpit, I spawn outside on the RH side looking in towards the left. I can move with Rctrl+Enter+ Numpad numbers but can't get to correct position (Much too far forward) and the new setting won't save. It reverts to this every time. Where are the body coordinates located in file? Do I need to edit the .lua?
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How do you request control? And, how to unpark the cyclic? As with most modules there are so many strangely named controls that I'm not sure what they are specifically called in the controls menu.
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That's affirmative... it's checked. I've tried it in hover as well as normal fwd flight... about 150 kph and constant altitude. As soon as I'm in the fwd cockpit it dives and rolls into the ground. Does Autopilot Hover or Route need to be engaged? If so, for route, that makes it useless for attack unless you have pre planned waypoints... and who has that in the shitstorm? I'm sure that there is something that I'm missing or there is an actual bug.
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In Wags' video on the Schturms he switches into the front cockpit to work the missiles using Petrovitch to fly. When I attempt it the heli goes out of control and crashes. What am I doing wrong? I have Petrovitch activated before I switch positions.
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Thank you so much! Now things begin to make some sort of sense. I give you an "A" for technical writing while the writers of the manual remain at "D+"...
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Yes, I know but I would prefer to use hat switch. I guess that there's no way to adjust speed of cursor in this mode. Is there a way to edit in lua? Where would this control be packaged in lua?
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Apologies for the following but I'm getting frustrated and need to vent: This is regarding the Mirage 200 but it relates to pretty much all of the DCS modules. Can someone tell me what HOTAS control bindings I need and what it is that they actually do? Yes, I've read Chuck's and the official manual and looked at lots of tubes but I'm still confused. For example, Regarding the Magic there are these in the controls menu: CNM Magic (I have this bound but I don't know what it actually does. It seems to have no effect in game). MAG PREP: MAGIC II Standby Toggle. (WTF is it?) MAG SELECT, else PCA Select (is there any use for this? What does it do?) Magic Slave/AG Designate/INS Position Update (I read somewhere that this is needed in order for the missle to fire and I have bound it... but it eludes me as to whether it works... I usually get one Magic off but after that... nothing). NAV Update/MAGIC unlock Oookaay... again, WTF is this? These are just a few examples. Another thing that's driving me bats**t crazy is that the text when you hover the mouse over a switch / control in the cockpit doesn't relate to the wording in the controls menu (and this is common throughout all of the DCS modules). Why not have them the same so that we can see what we are binding and maybe be able to relate to the tutorials as to what we need to bind. The tutorials often explain which switch to activate with the "box" over the switch but since as noted above, the wording doesn't match and who knows what it actually is in the menu. Guys, it doesn't need to be this dense in setting up our controls. The DCS modules are wonderfully detailed and challenging enough. Don't make it so damn convoluted and confusing just to get our controls set up. At least post an explanation of what the different controls do in the settings menu with perhaps a footnote to the relevant page in the official manual... and even then there are items in the menu that I can find no reference to in the manuals. There's just gotta be a better way. With the FTP going on now, what happens when a fresh Noob get's one of the modules and tries to set up controls... they go back to War Thunder or whatever.
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Is there any way to tone down the speed of the TDC caret when using a hat switch? It's too fast and coarse to get it right over the target.
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Can You Fly Formation Aerobatics Without Multiplayer?
II.JG1_Vonrd replied to CommandT's topic in DCS Core Wish List
Bumping this year old+ thread. Has there been any bites from the Devs? Anyone got a workaround to smoothen the AI entry into maneuvers? -
2.7.0.4625 Open Beta crash at second mission load
II.JG1_Vonrd replied to XPACT's topic in Game Crash
So far fixed for me also, 2nd mission and esc. About 10 mission cycles. Thank you! -
Rgr... will do!
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Now I'm getting this crash occasionally as well as the 2nd mission crash. I'll just keep sending the logs in through the crash tool. (They must be inundated with crash files by now... should I hold off?).
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Thanks for the replies Flappie! I changed KNEEBOARD to KNEEBOARD_Backup but it then just brought up only the kneeboard border. Changed it back to KNEEBOARD and it still shows all of the extra files. There are numerous lua files in KNEEBOARD as well as device and indicator. Do I need to edit one (or more) of them and, if so, how?