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Ramsay

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Everything posted by Ramsay

  1. The Bullseye is bugged on the Sinai map.
  2. Note that AFAIK the Huey's rocking motion in DCS is unrealistic, although the RL Huey doesn't have a SAS, it's main rotor has a mechanical stabiliser bar that performs a similar function.
  3. That is because the Airport Info gives the approx. location of RWY 25's threshold, NOT the location of the runway centre / symbol You don't, MGRS is Easting followed by Northing - the OP's Easting is approx 1.3 km "off" because they measured the co-ordinates of the runway centre/Airport symbol, NOT RWY 25's threshold. • Runway Centre / Airport Symbol is at the edge of grid square KM 91 72 • RWY 25's threshold is in grid square KM 93 72
  4. Not AFAIK, at 3% or less the in game throttle(s) will be at idle. The engines do not shut off because the throttle(s) are at "idle", they shutoff when the "finger lift" button(s) are depressed (held down) and the in game throttle(s) move to the "stop" position. It's sounds like you've already triggered/depressed the finger lift buttons before you've reached the "idle" 3%, so on reaching "idle" - the throttle then moves directly to the "stop" position. This is my Winwing setup And a video from Casmo of how it works in game @2:58 https://youtu.be/OOHb-uXLwUk?si=szdD8XrLdb1Ey0PP&t=178
  5. AFAIK • The Operation envelope (excluding laser) = 40,000 ft, 650 knots / 1.2 IMN ("Be Afraid of the Dark" suggests that, in practice, this figure was optimistic) AFAIK • The Structural envelope (none operational OFF) = can be as high as 700 knots / 1.8 IMN @ 48,000 ft or 1.0 IMN @ 70,000 ft ... IRL there are also flight limitations such as +550 knots / +1.6 IMN = half stick rolls, to consider.
  6. ETE to reach a waypoint has been incorrect since January as Ground speed is wrong (by a factor of x2). You most certainly can't do that as desired heading/ground track is often incorrect on the NS430 (actual results depend on which map is being flown) and OBS cross track deviation doesn't work - so OBS can't be used to fly a sudo VOR radial, holding pattern, runway approach, etc. The NS430 looks "pretty" and can improve SA but that's about it, ATM (due to it's current state) I can't even recommend it's purchase in a sale. https://forum.dcs.world/topic/316306-incorrect-ground-speed-being-shown-by-ns430/?do=findComment&comment=5240566
  7. Razbam's F-15E has been built using as much documentation as is publicly available and tuned using SME's (pilots and maintainers) who have flown/worked with the real. Most of what you ask for IS available on the internet, however, you won't get links here as forum rule 1.16 prevents the sharing of such However, the F-15E's AoA limits are discussed in detail in a 2011 Accident Report (where a load imbalance caused the mishap aircraft to spin out of control and crew eject) which I'll quote This Spin Stability AoA/load imbalance table was generated using a F-15E Simulator at Lakenheath when investigating the root cause of the accident. Original Sources https://aviation-safety.net/wikibase/121265 https://www.airandspaceforces.com/PDF/AircraftAccidentReports/Documents/2011/032111_F-15E_Libya.pdf
  8. Those look like temporal artefacts from using FSR and/or TAA? AFAIK most players using flat screens have been ok but the artefacts are much more noticeable in VR. Unfortunately FSR and DLSS aren't magic, so do have disadvantages. As this is WIP perhaps it'll improve in the future. Hopefully someone with a similar setup to yourself can chime in with some setting tweaks.
  9. Please share a screen shot of your DCS graphics settings. The most common culprit for poor shadows in 2.9 is using SSS with DLSS. This video may help but exactly which setting work best does involve a lot of personal preference. https://www.youtube.com/watch?v=DZy_as19Dgo&t=8s
  10. IIRC there used to be DCS limitation that required MP slots to choose between solo play (where the player can switch between seats in multiplayer) or 2 player multicrew (where the player is limited to one seat (the pilot ?) and a second player can join using the instructor's position in the lobby). An example of an aircraft with this limitation is Heatblur's F-14 were solo players cannot switch to the RIO seat in multiplayer. Only recently have modules appeared where that limitation has been relaxed i.e. Huey, Apache, F-15E, etc. however even there - when using multicrew, the first position filled should (must?) be the pilot's. In the example you give - your student should spawn into MB-339 as a pilot first, after which you should be able to join them from the lobby as an "instructor". As you have found, you cannot hot swap seats between pilot and instructor in multiplayer (the solo option in the ME removes the instructor from the lobby and the 3D model but you still cannot switch to the rear seat).
  11. AFAIK (haven't tested it with another player) the MB-339A/PAN has the same multicrew options as the MB-339A. The default key binds to switch between front and rear seats in SP are "1" and "2". "J" is the default key used to request "control" in multi-crew (untested). Tested in SP using DCS Open Beta Multi-thread 2.9.0.47168
  12. That's the DCS Stable version and TF hasn't reached that yet. If you want to try the latest version 1, Open steam and navigate to DCS in your library. 2. Right click DCS and pick Properties. 3. Click the betas tab and from the drop down select "openbeta - Public beta versions"
  13. I think this is something new/WIP with the F-16C and in game VOIP changes (ATC transmissions, etc. now have radio crackle/static in the F-16C). It took me a couple of attempts to rebind my throttle buttons to • Transmit Switch - UHF (call radio menu) - ("RAlt+#" UK Keyboard) • Transmit Switch - VHF (call radio menu) - ("RCtrl+#" UK Keyboard) I also went into the Options>Audio>Voice Chat Radio Options and viewed the F-16C settings, I'm not sure if it changed anything i.e. wrote a config file, as I didn't change the defaults. Note: When using the HOTAS transmit buttons the Radio/ATC menu won't appear until the radio is powered i.e. Battery Switch is on. If you want to call ATC prior to startup, you'll want to tune UHF panel as the UFC/DED doesn't function until the engine is running. Tested using DCS Open Beta Multi-thread 2.9.0.47168
  14. The default SAS mode works to maintain the Gazelle's (trimmed) attitude using inputs from the gyro. AFAIK the altitude and speed SAS sub modes (that use the pitch channel to maintain the selected parameter) are WIP and their use is not recommended at this time. This is an example of a "similar" SAS/Autopilot fitted to civilian AS332L Super Puma
  15. While the DCS NS430's operation/3D model is based off that of a Garmin GNS 430, do not expect the NS430 to be a realistic simulation of the "real" unit or to be able to use Garmin's operating instructions. This Grim Reapers video helps set expectations for it's use in DCS and explains how to enter User Waypoints, naming limitations, etc. @20:25 Note: the NS430 has a number of reported single player and multiplayer bugs that are awaiting attention from ED.
  16. AFAIK the Mirage 2000C is mostly complete i.e. by most reasonable "standards" it is finished with the exception of the training missions, etc. that need to be updated. That said IIRC there are some things the devs would like to add/improve such as the hyd system for better damage/system failure modelling, more accurate wind milling for engine restarts/flame out landings, better cluster weapon modelling/effects (Belouga), etc. - these are less "missing features" and more the devs own wish list items that shouldn't be held against them as they work to resolve bugs and features on the F-15E and AV-8B. Currently the devs are working on improving Mirage to Mirage IFF modelling which was never part of the original DCS roadmap Obliviously all this is WIP and subject to change. ???
  17. ALV/CSV autopilot modes are WIP, the dev's do not recommend their use at this time.
  18. Primary (max 8 ) allows messages and reports to be sent through the TSD i.e. present position, threats, points, etc. Team (max 16) allows messages and reports to be sent through the COM Page i.e. threat list, waypoint list, etc. Wags data link video @3:12 Using the COM page to send/receive mission data @4:29
  19. The F-16C Air to Air radar is detecting and locking up ground targets i.e. Aim-120 vs SA-2, etc. Obvious WIP open beta bugs that need squashing.
  20. I'm still testing - with fuel so tight, I'm thinking 1. Initial response *might* be with 2x IRMAV's and no TPOD, etc. for max fuel (IIRC ~33%) @ 20,500 lb VTO To take out the tank/bridge using the DMT/IRMAV and 1x Shilka 2. Then rearm with 1x APKS pods, 4x AIM-9M and the TPOD (or perhaps 1x APKS pod and the Canon, etc.) To take out the other Shilka and deal with other threats as needed/tasked. Yeah, I think it was about 1000lb ingress + 1000lb egress = ~1000lb on station plus a little reserve. The "fun" part is trying to find solutions that work.
  21. You can try with this edited mission that IIRC gives more time between enemy waves but it's still pretty difficult as we're limited to 20,500 lbs VTO's and have about 1,000 lbs less fuel than in 2018. APKWS is available at the FARP which might help. AV8B Fire Brigade - River Defense, 20231015.miz
  22. You'll want to VTOL with about 20,700lb, so a couple of IR Mavericks, 2x Sidearms or AIM-9's and ~40% fuel. Another option is to VTOL to the grass strip next to pads and STOL with a slightly heavier loadout - not sure how well it works with the newer performance changes though. Yes, short relays from the FARP. The mission can be quite "fun" but frustrate as it immediately ends if Redfor cross the river - so I edited my version to continue after the loss condition (enabling more practice/fun and a chance to see the full out come). I haven't played the mission since the Harrier was updated - so things the hot spot detector and APKWS might work well ? This 2018 video is old and so has Mav and TPOD on LH and RH MFD's, etc. (features since fixed to be more realistic) but might help plan.
  23. Which version of DCS are you using - I've no issue running the Steam DCS World Open Beta ? Tested using DCS Open Beta Multi-thread 2.8.8.43704
  24. I disagree. I believe @Maverick24 screenshot shows he is using the default "Magnetic" NS430 setting and wonders why entering the runway's F10 magnetic heading into the OBS doesn't work as expected. Glad we both agree the NS430 is bugged on the Caucasus map if switched to use "True".
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