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Ramsay

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Everything posted by Ramsay

  1. Here is a quick demo of importing ATHS F10 Map Markers after cold starting the Harrier in the current 2.9.7.59263 version of DCS. IIRC there may be a bug when working with DCS's built in JTAC i.e. when Mirroring the 9-line script as a AV-8B ATHS CAS Message, but I haven't tested/confirmed the report.
  2. @Vakarian @YoYo MT means the range finder is getting an ambiguous range i.e. due to multiple reflections, etc. It is the same as the "BACK SCATTER" warning in the AH-64D.
  3. Yes, there is a check box for "External Hardpoints" on the OH-58D's Mission Editor Loadout tab - if left unchecked, the weapon pylons are removed.
  4. By Pluto. I'm only flying the Kiowa more or less once a week (so it's not surprising I'm "out of practice") - perhaps I'll let "George" fly the initial inbound leg and set the MMS to point track the Chinook before switching back to the right seat myself. @BoFrost @Mistermann In the Multiplayer Advanced Settings there are settings that will start the mission at load time (i.e. before the client/player loads in) or start the mission paused. It is this setting that allows the Kiowa to spawn before/with the static Blackhawk/service vehicle. I had "Resume with clients" checked and this was the cause, switching to "Resume on load" allowed the slot 1 Kiowa to spawn in the correct place and as in your video.
  5. If you select slot 2 and then reslot to slot 1, you'll start in the correct aircraft/position and the Chinnock will take off, etc. when instructed. That worked for me though I wasn't able to keep up with the Chinnock and thus the mission was aborted early into it's flight. Still found it a cool mission but obviously formation night flying, etc. is something I need to practice.
  6. I see the same. Just a quick test using the SP (Run as multiplayer) option. I also tested from the Multiplayer menu which was the same. I haven't examined the mission file in detail or tried to fly the mission yet. Tested using DCS 2.9.7.59263.
  7. Bug has been reproduced and was already reported.
  8. That sounds unlikely, like the Kiowa, the 407 has a best Auto descent rate at 55 KIAS and best Auto Glide (distance) at 80 KIAS. Kiowa Autorotation Bell 407 Autorotation AFAIK the RL Kiowa landing technique is to land with a little bit of forward momentum/speed. DCS Autorotation Tutorial by Harpoon. AFAIK Polychop hope to refine rotor behaviour a bit further in subsequent patches.
  9. Great to have something like this for the Kiowa so early at release. One thing I haven't seen mentioned is that Mission 1 's Waypoint 1 (American University Soccer Field) is at 2000m (6000ft) rather than at ground level. It's not a biggie and I only noticed as I used pre-point to slave the MMS to WP1 (the field) and it ended up looking at the sky. Not a total loss as - I did learn how to edit WP altitudes in the Kiowa but I doubt using the default DCS altitude was a deliberate design decision.
  10. Using the Mission Editor and how to name target points, etc. is documented in the DCS Kiowa Manual, Section 24 (page 235) i.e. the SA-8 target point should be labelled "1T|1|SA8" to appear in the Kiowa's target list. Mission Editor Kiowa Target List HSI+ / RMS Slew to 1T (seems like slew wouldn't accept double digits i.e. 99T) Mission Editor Target Point 1 and 2 names like "Route: Ardvark" and "Route: Possum" aren't parsed as target points but do appear in the waypoint list and on the HSI as "ROUTE:" The DCS Kiowa includes an example ME mission file "DCS World\Mods\aircraft\OH-58D\Doc\kw_demo_mission.miz" to demo waypoint, control point, target point and drawing tool DCS naming schemes - note that, like RMS slewing to 99T, there may be features that still don't work as the dev's intended/documented. Tested in single player using DCS 2.9.6.58056
  11. Not specifically at Kandahar. Have you accounted for DCS's 3 wind "layers" that start at 0 ft MSL and auto fill an increased wind speed for 1600 ft MSL ? A-10C measured wind speed and direction from the above example When making missions for the Kiowa, I found I was getting higher than expected (2 knot) crosswinds due to Afghanistan's higher (~3,000ft) airfield elevations and needed to adjust the wind values I'd grown accustom to using for the Caucasus, etc. Perhaps that is what you are seeing or a significant contributing factor ? Here is a link to the DCS Wind Speed/Direction spreadsheet I used.
  12. I did not find an issue when testing in Single Player - perhaps you've used support vehicles from the "static" tab instead of from the "ground units" tab ? Attached is a simple FARP example with a cold start Kiowa that requires rearming/refuelling before take off. Tested using DCS 2.9.6.58056 OH-58D Road FARP test.miz
  13. My "impression" is that when the DCS Gazelle's AP is out of parameters, it correctly disconnects but likely shouldn't re-engage (when back within parameters) without positive input from the pilot (perhaps depression of the cyclic AP button?) - however I haven't checked what the French SA-342 Manual says on the behaviour of the real as the DCS AP is known to be WIP.
  14. You shouldn't engage auto hover until you are in a stable/trimmed hover and in parameters. Check out this tutorial video to see if there's anything you've missed
  15. This thread gives a BLUFOR FARP example and links to the relevant DCS Manual/pages and/or Hoggit World list of FARP vehicles.
  16. Same, I paid £57.30 and it's now listed at £43.37. I've asked for a refund through Steam as, although £13.93 isn't a lot, it seems a waste to over pay for something that seems very much "Early Access" and incomplete. Once/if Steam process my refund - I'll purchase at the now correct lower price.
  17. "Saved Games/DCS/Liveries/OH58D/[Livery Folder]" https://www.digitalcombatsimulator.com/en/files/3339127/
  18. No ($48.99), however the Early Access price ($55.99) usually is - sometimes for a short period/during sales and sometimes for the life of a module until ED decide the module is out of early access (this doesn't always align with ED's own store and perhaps is done to offset Steam's cut of the sale price?).
  19. No idea, it's working for a simple "hot start" single player mission I created using the Mission Editor and a regular DCS route with waypoints. I haven't tested from a cold start or started without a pre-configured DCS route, perhaps describe or share a track of how you are creating/flying your Kiowa route/waypoints ?
  20. 100 rounds of .50 weighs approx. 30lbs, so carrying 200 rounds, saves approx. 90lbs and adds an additional 18 minutes of "time on station" when replaced with fuel (@300lb/hr). And yeah, it's not what I was expecting - but it is what it is. Detail
  21. Note the Huey's mechanical Stabilizer Bar damps out oscillations with periods greater than 5 seconds and AFAIK in real life is more stable than in DCS i.e. the real Huey has active (mechanical) stabilization.
  22. The Kiowa Warrior never carried the MPP version, so KW APKWS loadouts are limited to the M151 HE warhead.
  23. It has promise but hasn't been updated since release, only recommended if planning to make immediate use of it i.e. for a particular F-4E mission or if you have friends to fly with. Otherwise I'd stick with Syria. I've already uninstalled Sinai to make room for ED's up coming Afghanistan map.
  24. No. The Kiowa Warrior will also be sold on Steam. AFAIK the confusion/mis-information has come about because Polychop were asked on their Q&A if they would have their own "store/web page" in the same way as Heatblur and their answer of - "No, only via the ED Store" has been taken too literally/out of context.
  25. As said, any Airports or navigation beacons are read from the map files, so you can create regular flight plans or fly "direct" to a airbase, etc. Here's an example of what you'd see on the NS430 for Syria (note how the airfields and beacons are displayed but the coast line is missing). However, SIDS and STARS require additional data to be added to the NS430's database i.e. RNAV waypoints and fixes and the procedure(s) to fly them.
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