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wormeaten

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Everything posted by wormeaten

  1. Even War Thunder don't have labels in FRB. We are talking about VR as ultimate immersion. Where is immersion with labels?
  2. Yes true but DX12 is more oriented in better hardware utilization than DX11vs9. In essence DCS is based on old LockOn engine polished and slightly optimized to DX9 and now DX11. How long we got multicore CPU and SLI/CF tehnology for GPU and even today there is no much game which is fully have benefits from it. DX12 is game changer here it will give opportunity to do that by its self. So it will benefit for ED/DCS in that case. They will finaly be able to do somethings much more easier than it was with DX9 to DX11. And in last 6 years ED was more working on DCS World in general then on switching to DX11 what was actually secondary objective. Now when DCS World is established as it was with cooperating studios who works on modules most ED attention will be focused on game engine it self. They build dissent amount of modules but future of DCS is to get new players to it not creating new modules for players which already got most of it. This could be only achieved with increasing players base in general and for that you need increase technical level of game it self otherwise you will soon be out of market. ED is small studio comparing it with rest of the gaming studios in general and they don't have that much financial resources as major players to invest few hundred thousand dollars in new engine so only way is to adopt new possibilities from DX12 to significantly revive old engine and keep pace in gaming industries. Right now ED have sort of monopoly in serious modern air simulations but already there is crew of people who working on new simulation based on Outerra engine. If ED will not be ready for such competition could be Game Over in DCS. That is why I believe ED will switch on DX12 in next two years. There is too much on stake not to do that.
  3. It is more software issue than hardware. There is already DX12 which offer some technical advanced options like GPU per eye in VR so SLI/CF will kick ass in DX12 so 2x R9 390 will do better VR performances than new single GTX 1080. I believe ED will switch to DX12 in next two years (similar like DX9 to DX11) anyway. Also there is some other technologies on development right now like that less rendering on peripheral and eye tracking which will made possible to high rendering only on focus point even if change view only by your eye move not only with your head moving like it is right now. 4K screen are already here and in year or two will be more standard on mobile phones what will make it more affordable for VR use as well. Even if you run 1080p resolution on 4K screen because of more than 800PPI picture details and sharpens will be better than it is now and SDE will be reduced on pure hardware advantages not with films which will blur picture to blur SDE grills (CV1 have 456PPI, Star VR have around 530PPI already and 2560x1440 resolution per eye). All this new stuff will make near future of VR much more promising than it is look right now. Even with already existing hardware and in that two years we could expect some GTX 1180 and R9 590 with new GPU technology. Imagine full limitless immersion with 4K per eye. Mind blowing and it is just around the corner. Only question is how much are game developers ready for it?
  4. Try to describe to us ordinary mortals who still can just dream about VR. I have some questions about especially to someone who was flaying triple screen too. I'm guessing this is because of 3D not just because better screen. Triple screen is completely different approach to ingame immersion. Triple screen benefit from high angle FOV, sharp and crisp picture where you can easy spot enemies or read instruments but not that immersive like VR because you are still in your room completely aware you are looking in to a VR world true "windows" no matter how big they are. VR in other hands plays on 3D, immersion what affects on picture quality and low FOV tunnel vision but that immersion is still better no matter if its look like when you watch true scuba diving mask. Part of this blurriness guilt is going to screen door effect because it is not fixed true screen with significant increasing PPI walue but true some filters as well which make picture little blurrier but virtually eliminates screen door grills. Todays best 4K screens have around 800PPI and we will need around 1600PPI to eliminate it with better hardware match monitors with 1080p. Tell me m8, you experience it both so how you will evaluate this facts and differences between this two concept strictly true DCS World not true other games or VR demos which are not representing out true need in DCS? Thanks m8.
  5. Like SkateZilla said it is more Nvidia trying to close gap to stay in the game with DX12 technology which is based on AMD technology BTW. AMD is already there. Problem is games which is not optimized for DX12 to use such technology. DCS on DX12, not in next 2 years.
  6. I don't know what to say. From experiance with X52 there is no significant diferenc except in price. I'm afraid same will be with X55 and X56. X52 is still best buy option from Saitek. I'm not sure but didn't find nothing to confirm that major issue with x56 will be adjustable joystick size like in x52. At least I got that feeling watching pictures of x56. I'm I right?
  7. Agree but pricing will be questionable. With MFG Crosswind they can't beet performance per $.
  8. Exactly but point here is on word "simulate". Devs here have to make compromise between hardware/software limitation and realistic features. Sometimes not realistic features help to create more realism in general. For example in this case if we keep realistic size proportions with distance we will not be able to spot the target in distance when in real life you will spot it in same distance without any problems. So with leave it little bigger or increase color level to not be melt with background will compensate that graphic/real vision difference and make it more realistic with less realistic details.
  9. I have to say this is not true. My friend working for developer company and they working on some Payday 2 DLC. They got for Christmas one for one month to testing it. So point is you are dealing complete false informations about StarVR developing. It is there, working properly and it is awesome, complete gamechanger with its 210 FOV. No tunnel vision you are really there. If you can immerse with Rift/Vive 100 FOV you can imagine how this will be with 210 FOV. About hardware. it is working with Payday2 and Walking Death but question is how will be working with DCS? But his is more question for ED than for VR devs which ever it is. There is some new technologies which will significantly improve VR performances like that retna folowing and focus rendering only on part of the picture where you are watching. Or that announced SLI/CF tehnologies where will single card rendering per exe. Or DX12 who will finaly using Multiple GPU on proper way. On ED is how they will implement new technologies and are they capable to do that at all. Don't forget they need 3 years to implement DX11 and it is already outdated. We just need proper SLI/CF implementation in DCS and dual 970 or r9 380x will eat GTX 980ti for breakfast with performances for less money.
  10. Yes you right if you watch it that way. This could be better solution because direct HDMI connection and possibility to overclock lcd on 75Mhz same way as ORCV1. That is the possible benefit and advantage over smartphone. I'm guessing this should be working straight away same way as simmilar kit was for DK1 with upgrade to 1080p screen. It's more question than statement as one of the possibility for DK2 owners because you cant sell it for some dissent price to add rest for CV1.
  11. You get it wrong. I said before for those who already own DK2 this is alternative to think about. 270 is still less than 600. With this kit you can even make your own DIY VR because you just need some cheaper GearVR replica for 20$ and headtracking solution. Even with this solution you can reach total 350$. You are right only if you want to buy DK2 and upgrade kit in that case it is pointless to bother with something what will cost you as CV.
  12. http://www.aliexpress.com/item/HDMI-display-wqhd-6-inch-1440p-2560x1440-mipi-lcd-with-hdmi-to-mipi-driver-board-for/32601103052.html?spm=2114.01010208.3.2.it4wLj&ws_ab_test=searchweb201556_9,searchweb201602_3_10017_10036_10005_10035_10006_10034_10021_507_10022_10020_10018_10019,searchweb201603_9&btsid=b1c81636-ec92-44b8-aad6-a3ac63b77de4
  13. I don't know what is the point of buying CV1 if you got DK2? The increase of performanse is not that big at all. Basically you go from 400PPI to 460PPI screen solution for 600$, in EU for 750€. Upgrade kit with new screen 2560x1440 530PPI cost 250$ and ofer much more gain 1280x1440 resolution per eye. I think this could be better option for DK2 owners than buying new CV1.
  14. Did anyone with DK2 try this upgrade kit? http://www.aliexpress.com/item/HDMI-display-wqhd-6-inch-1440p-2560x1440-mipi-lcd-with-hdmi-to-mipi-driver-board-for/32601103052.html?spm=2114.01020208.3.2.q3CoCB&ws_ab_test=searchweb201556_9,searchweb201602_3_10036_10035_10034_507_10020_10001_10002_10017_10010_10005_10011_10006_10003_10021_10004_10022_10009_10008_10018_10019,searchweb201603_7&btsid=4c21028d-361a-48a3-b786-2684b18cb00b This should give you near CV1 performance. Increase resolution from 1920x1080 to 2560x1440 and reducing screendoor effect from 386PPI to around 540PPI. This will give you 1280x1440 per eye and CV1 is 2160x1200 or 1080x1200 per eye and not sure about PPI because never found this important data.
  15. You miss the point. Headtracking we have one way or another so this is not an issue. Monitor and VR goes in different directions and it is completely opposite. Fact is Monitor have better crisp and sharp picture no problems with spoting enemy and reading instruments but is not that immersive as VR and no 3D. VR have better immersion and 3D but sacrificing sharpens and crispness of the picture whot make spotting target and reading instruments much harder. I ask that question because didn't read anything about using VR on MP PvP server. Is the VR good enough for serious sims like DCS or just on more forgiving games like Elite Dangerous and War Thunder? I'm not interested in single player or playing always against AI.
  16. Yea great video which bring a point I always trying to ask about PvP MP experience with Rift. Is the Rift advantage or disadvantage over the players who playing on Monitor? There is lots of DCS players having and use Rift but no such videos at all. Elite Dangerous is not that much demanding as DCS in cockpit details or realism so couldn't be compared with DCS..
  17. I'm very interested in VR and what to buy. Don't favoring Rift or Vive. Right now my favorit is StarVR because of 210° FOV but this increasing hardware requirement. Really don't see any Vive advantage over Rift right now if we evaluating real practical use in games I will play. Here we are talking about VR and DCS so don't see the point when someone mantion 50 VR titles which are actually all the same only scenes are diferent and don't have some constant value like mostly simulation games have. So most of the real value games to use VR are DCS, War Thunder, all Driving simulations and all this games have in common they are siting games and have its own need for gaming controller (HOTAS or wheel). Practically no need for Vive or Rift controller at all. Here Vive loosing all advantage over the Rift actually because Rift is more affordable because Rift selling they controller separately what making it more affordable and for that difference in price we will soon have some VR gloves on market which will be ultimate experience for us in DCS and have real interaction with cockpit. [ame]https://www.youtube.com/watch?v=MxKK1h-YobE[/ame]
  18. What is advantage to purchase this campaign over the default ED training missions? Why should I buy this campaign? This is not trolling question but there is no such information to convincing me to buy it. Maybe is worth it to by but I don't know that yet.
  19. I'm happy for all of you DK1 owners. Have to admit this is great move from Oculus deserved all respect for it. Enjoy guys. :pilotfly:
  20. This will be good only for RoF.
  21. Point is to be able comparing screen size with human size so you could get realistic sense of 34" UW monitor size comparing it with some real world object, in this case it was human body. For your information in this video resolution is 3440 x 1440 and it is run by R9-380 graphic card. That means if you are Nvidia lover GTX 970 (GTX 680 TI, GTX 780) will be good for this resolution. No need for Pascal.
  22. VR and Monitors can't be compared, period. This topic is for monitor sizes not VR. Point is some people don't like VR because they more value crispiness, clarity and sharpens of picture than immersion and 3D which is only advantage for VR. One more disadvantage and in my opinion biggest one for competitive PvP flying in DCS is you can't spot air or ground targets that easy like on monitor so pilots who using monitor have huge advantage over VR pilots in direct conflict, not to mention reading instruments etc. Most VR pilots have to turn on unrealistic markers for objects and in that moment killing all realism and immersion advantage. If you connect to DCS server which have it turned off, and this is huge majority of the servers, you are just clay pigeon. VR is still not proven in practice and real usage. Some 3D demos are made to point out all advantages and hide disadvantages so even DCS could not to be evaluated true performance in such demos. Comparative you made is just disinformation like I will compare VR vs monitor using work in Photoshop. If you are comparing VR and Monitor than do all aspects because any partial evaluation like you did will just give wrong impression and could mislead someone who are planing some not small investment. I'm not favoring anything, VR or Monitors all have its own pro's and con's and on those who want to chose it is on them to decide based on their personal preferences and needs.
  23. Here is great example how actually 34" 21/9 screen is and how immersive too. This is actually first video I see where you can get realistic picture about it. [ame] [/ame] You need to have in mind that some part of the monitor is out of the picture because this video is 16/9.
  24. Resolution doesn't have nothing with it. Major issue for screendoor effect is PPI. For example DK2 have 1080p resolution and screen have around 400PPI. If you run on GearVR with Samsung S6 which have screen who support 2560x1440 resolution (it is 1280x1440 per eye) and 530PPI and you run DCS on 1080p same resolution as DK2 max it is look much more better right because that difference in PPI. Other issue which effecting on sharpness and details is 3D which made picture more blured. Instruments reading is not that much issue. Even on good monitors when you are in game fer from instruments you are not able to read it and you have to zoom in. But when you learn positions of gauges you know what speed or altitude is even without clear reading of numbers. For me major backdraw is how good you will be able to spot the enemy on ground or in the air in the end. Everything what will give you disadvantage in PvP combat against those who flying on his good old trusty monitor will eventually force you to abandon your VR whot will be nothing else than another highly expensive worthless toy. I'm interested in practical use of VR not occasional usage for showing up. So triple monitor set up is still respectable opponent.
  25. Check the other supliers from EU. Point is when you order something from other EU country there is no additional cost. If you order it from US than on original price add delivery + 5% custom and than on all of it add ATV. There will be soon good DIY alternative based on 6" 2560x1440 530ppi based screens with MIPI board. Cost of such screen and board right now is around 250$ so some DIY proyect should cost not much than 350$ all. If I have to pay around 1000€ for VR than I will wait for Star VR to be released. StarVR do not have tunnelvision whit his 210° FOV comparing with 110° Oculus/Vive.
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