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AndyJWest

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Everything posted by AndyJWest

  1. You may have missed the prime characteristic of a HUD - it's 'focussed at infinity' aspect. Which needs fancy optics to achieve, and won't work satisfactorily if emulated with just a reflection of an ordinary display on a glass panel.
  2. Ah, a fine aviation tradition. Lois Bleriot, of Channel Crossing fame. Hard to beat: Sadly this proposal seems to discriminate against female sim-pilots. Accordingly, I suggest we run a parallel competition for the best-dressed aviatrix. They might like to draw inspiration from Harriet Quimby's magnificent purple flight-suit-hoody and lace-up boots combination: For those who don't know her, Quimby was a noted aviation pioneer, and the first woman to cross the English Channel, three years after Bleriot. She met an early demise a couple of months later, as a result of seat belts in aircraft not being invented yet...
  3. Not a vertical climb.
  4. They fill them with helium to improve accessibility during maintenance. The tailhook is being used as a mooring line.
  5. Whether something is 'free to play' or not has no direct relevance under copyright law. The reason that creators of free mods don't get sued for copyright breaches and related intellectual property concerns more often is because it isn't generally worth the expense of doing so. If ED were to incorporate such material into their product, they'd be making themselves legally liable for any infringements. I won't go into details here, since it concerns another sim, but there have been circumstances in the past where just using the name of an aircraft and/or manufacturer without permission has resulted in a developer having to cancel product development.
  6. Yup, I had the same thing happen in multiplayer yesterday. A/G on left MFD, castle left long caused an immediate crash.
  7. 'Cost free'? ROFL. In your dreams: (1) Licensing from the relevant manufacturers. (2) Adding it all to the relevant packages. (3) Testing. (4) Fixing all the interoperability bugs. (5) Maintenance: fixing all the new bugs that appear whenever anything changes. Bugs in what may well be poorly-documented software. That's assuming you can get the permission of the mod creators required, and after you've paid a copyright lawyer to check over everything to ensure you don't get sued to oblivion...
  8. You need the latest beta., like it says...
  9. Has anyone found a solution for this? I'm seriously struggling with AAR in the F-15E, as the F/A light in particular is practically invisible.
  10. Variety is the spice of life. And adds a bit of spice to flying death-dealing kaboom machines too...
  11. Are you setting takeoff trim after rearming?
  12. NATOPS = 'Naval Air Training and Operating Procedures Standardization'. Don't think the US Navy ever operated F-15s.
  13. F-15 intentional tailslide. Doesn't go quite as planned. Not that planning makes a lot of difference when you do this. Given that (upright) intentional spins are prohibited in the F-15E, along with AoA over 30 units, and negative g for more than 10s, I'd be surprised if intentional tailslides were permitted other than for test flights. As speed drops to zero, so does control effectiveness in a non-vectored-thrust jet (aerobatic prop aircraft may have very limited control, due to propwash). If you've got pure vertical ascent, there is nothing to determine which way the aircraft will flip around. If you're lucky you'll just flip vertically downwards, oscillate a bit, and then recover. If not, you might spin, upright or inverted, or get into some sort of sustained deep stall. Regardless of what happens though, at the top you've put the aircraft into a situation that it isn't expected to operate in, with regard to both AoA and g, soon followed by rapid changes in pitch and quite possibly yaw, and engine cutouts would seem a distinct possibility.
  14. Try lowering your helmet visor (LShift+N by default). This cuts out a lot of the glare from the map, and makes reading the HUD easier too.
  15. When you say 'get to the top', are you holding it 90 degrees up until the airspeed drops to next to nothing? Do that, and its going to be anyone's guess what happens, given that g can go pretty much to zero, and AoA to anything at all? Neither is conducive to keeping an engine running while gravity takes over and gives the aerodynamics something to work with...
  16. The manual for the real F-15E says 10s limit for negative g, and transient zero-g only.
  17. If it does what it says it does, the number of CPU cores you have will influence the optimum setting. More cores, more threads...
  18. See the manual, p. 167: "the SIT page is not available at the Early Access Stage"
  19. The parachutes do the same thing if you are lower and slower. As in, a quick panic roll upright after flying inverted at 590 KIAS at 1000 ft and having your engines cut out. Don't ask me how I know...
  20. Congrats, rem27. And a happy non-birthday to the rest of us.
  21. That's Israel rather than Egypt, but your point stands. Rapid growth makes for lots of duplication, and given the climate and the need to keep costs down closely-packed flat roofed concrete boxes are the rule.
  22. Rather too close to the end of the runway, I think: Wikipedia has a photo of the approach from 2012, with no trees visible. https://en.wikipedia.org/wiki/File:Sde_Dov_Airport_and_Reading_Power_Station.JPG null
  23. I think you just need to set the date to Halloween, in the mission editor. EDIT: I've just found an old mission that I think used to work like that. It doesn't anymore, so maybe they've disabled it.
  24. At least it's counting down two errors at a time...
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