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David OC

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Everything posted by David OC

  1. Yep, Quick look at the manual and it does use 4/5 https://www.gigabyte.com/Motherboard/GA-Z97X-Gaming-7-rev-10#support-manual This older board only has 1 x M.2 PCIe connector and disables 4/5 http://www.lycom.com.tw/DT-120.htm As bit has said, you cannot get around or bypass the bandwidth using an adapter, something has to give.;) .
  2. Wags also has the world volume way down so you can hear him and those clicks. IRL you would not here those clicks once the engines are spooled up and your helmet is on.
  3. This is a very old thread Brzi You can turn on the user save snap views under the miscellaneous section. Then pause Trackir and recenter view. Move the view and the zoom level to what you want then Press Hold RALT and hit --> Num0. This is the new default recenter and zoom.
  4. Those other games can be tested with apps like msi afterburner to see if there is a bottleneck which you might have depending on the game optimization CPU/GPU bound? DCS and VR in general are more GPU bound and 2 x rendering screens. I setup to try and hold 45 in decent size missions. DCS is one of the toughest of VR apps you can run. Some like to run MSAA 2x with a PD of 1.2 etc. MSAA really has a fps hit, hence the 1.2 PD. I hit the VR pre set, then all textures to high, view to high, tress to 70% for less popping and PD at 1.5 with no MSAA. What settings are you trying to run with your 1080ti to hold 45 fps? How large are the mission your trying to play? There are limits, not tried any real large missions myself for a while, so not sure how they run now.
  5. "three 27 4k monitors" Are you running a NASA PC and GPU's or what? Seriously tho, what graphic options are you running and what FPS can you sustain in a decent size mission? Like the F/A-18 missions, if you have the F/A-18 that is. Love my VR, but I still go from VR back to my 144Hz 1ms 1440P to enjoy the detailed eye candy and for learning aircraft.
  6. :thumbup: Nice DCS F-16 teaser...:)
  7. ED would like that too. Just a lot more work still to do on this new engine going forward. Vulkan api etc which is and will be need to expand DCS for dynamic campaigns etc.
  8. I'll just add, To get this level we have in DCS, takes a good close nit team of coders/engineers, like I said in my last post. Many talk about how sometimes ED spreads its development effort thin and are not focused. They have rebuild the whole sim engine... Looks pretty good too.;) I believe it's more about keeping the same coders/engineers/Graphic guy's and girls working on the same project and let them just be... It's generally not good or faster to add more to the mix, when the team would be deep deep into code. Then just to stop all of a sudden and teach another two coders where there at and the bugs they are facing? That would take many man hours just to get them up to speed to help. Same with the hornet, it's the same engineers that are just moving along to different parts, same coders/engineers that are deeply familiar with the hornet. I'm also guessing that's how all the other DCS modules where done, only this time we are along for the ride as it updates. What exactly is this (instead of focused development and rare exception) coming from, if you don't mind me asking. Like I said before, ED is not some aaa major publisher. It's a good close team of coders/engineers that are passionate about flight simulation. If you did read the link I posted then you should realize why ED and the team are around today. Even today there is nothing on the consumer flight sim market that comes even close to the depth of modeling (Systems and Flight Model) of the DCS A-10C (2011) Edit: I'll just add this here too:)
  9. That's was always the plan I believe for the F-16. Using the new base technology that's been and still being created for the F/A-18.
  10. We also don't know if this map was part of a commercial contract. It's a great real word training ground.
  11. Works for me Bazmack? Be good if you list your controls you have, I stated out just with the t16000m joystick with no throttle. I used the hat for the view and then used modifiers to also use the hat for many other things. In the A-10C it did 3 things. Joystick hat = control view (Normal with no modifier) Hold Right shift + move Joystick hat = Sensor Control switch up, down, left, right? Hold Right Control + move Joystick hat = TDC, up, down, left, right? I think would have that as the arrow keys on the keyboard. If you do have a throttle? Assign one of the buttons to the F/A-18 profile as a modifier key. Use that + Joystick hat for Sensor Control or trimming etc etc. One of the first things I bought was Trackir for that very reason. Just a few ideas to get you started.:)
  12. How many people turned 18 just today in the world? How many older or younger want to get into flight simulation and get to fly the F-14, Harrier etc into battle in VR? That's also going to get better for an even better experience...... (Still cRazy cool now) ED knows where they are going and have a finger on the pulse, you listed the big picture yourself. It all just takes lots of work to do it right the first time. If you just spam it together like some other older sims, we all know how long it takes to go back and redo it. Vulkan api (Much need for the things listed below and for things like the ground radar possibly) Dedicated Server (Multiplayer) This here is a good example of what can be built now (Their own DDCS engine), with a dedicated server.....? The icing on the cake for the maps and new maps is of course a dynamic campaign engine. DCS is a big sandbox were anything will be possible (Our consumer side and the commercial side) From dynamic campaigns to uniquely crafted experiences made by mission builders on many different maps. The big one is that their still here and have a great team that has stuck together and keep pushing forward in this niche. Here is a good old forum post by EvilBivol-1 (TFC Associate) The Parable of Jane's A-10 and Flight Sim Development Here's just one of the posts. I do refer to the late 90s at the "golden era," in the sense that flight simmers had a variety of quality products to choose from and the titles were continually getting better and better. We sort of peaked around 1998-1999 with Falcon, the Jane's titles, Flanker (for some of us, anyway). But that was about as far as flight sims could go in terms of development cost before they stopped making money for the people making them. Lock-On was one last attempt (credit to Ubisoft, by the way), but even though it did well in the market, it was apparently not well enough to justify further investment. To a large degree, yes, they do it for the love of their craft. In a private exchange with one of the programmers at ED, he told me that most of the staff at ED are artists by nature. Not in the literal sense of creating artwork for the sim, but in the sense that they have an emotional stake in the work. The TFC/ED partnership has been ongoing since 1995. I doubt this would be possible without a fundamental mutual bond. Loving your craft doesn't keep the company afloat though, so obviously ED/TFC are running a business where the first and foremost priority is the financial well being of the company. To this end, they've adopted a strategy to co-develop two simulation branches - military and entertainment. We often tend to think that the military contracts are now the "bread and butter" for ED, but this is not necessarily the case. It's more subtle than that. The idea is basically to utilize military contracts as a source of funding to develop technologies, which can then be "recycled" in the entertainment sector. Similarly, some technologies developed for DCS, for example AI entities and routines or world maps, can be "recycled" in a military contract. Two birds with one stone - as much as possible anyway. Here's how Wags described it in the interview to Rock, Paper, Shotgun!:
  13. I'm guessing your doing it right by holding her nose high at 20 aoa when landing aerobraking aircraft, then slowly letting the nose drop down. If your having problems once the front wheel comes down, you can "hold down" L ALT + Q to disengage the nose wheel steering. I have this key bound to one of my HOTAS buttons, I also have the extra high degree steering bound to for those tight places.
  14. It's good to list your system and sim settings WelshZeCorgi. At the moment I'm forcing my system to 60 fps to make Trackir smoother in sim by adding the (autoexec.cfg) text file. options.graphics.maxfps = 60 <----- Change this to suit. Put file in ----> C:\Users\(YOURUSERNAME)\Saved Games\DCS (beta etc)\Config This also allows me to adjust my system to "try and hold that" if it can..... Depending on your system and game options set? You can change this using notepad (Open With) to lock at 50 fps etc. I test it on fairly large battles, such as the F/A-18 missions where there is lots going on. You can just create this file yourself and name it (autoexec.cfg) or download this one below. autoexec.cfg
  15. Once you are using the TGP and TMS up long to set the spi. You can then move the spi around with the TGP. You can see this also in the HUD, you can see the release cue line adjusting around when moving the TGP to the new position. Try it, you should see it moving around in the HUD if your doing it correctly.
  16. At 16,000 feet / 5000 meters.....Only with the A-10C with GPU's, JDAM's and targeting pod etc.:D 100 meters is good from that height, she's old school. You basically need to get up real close and drop on their head. What year is the Campaign set in..? AAA would be OK, MANPADs for this type of jet is a bit much to deal with. First flight 1947, not many MANPADs around back then.
  17. David OC

    learing curve

    Active pause (LShift + LWin + Pause) :D
  18. You can watch your track or save the track after you finish and quit a mission. Then re-watch it by clicking on the replay in the DCS menu, then select the one you saved to watch. It's temperamental, especially if you launch from the carrier and after some updates.... Use the Print screen button to take screenshots, you can find them saved here. C:\Users\(YOUR PC USER NAME)\Saved Games\DCS beta or stable etc\ Screenshots
  19. I'm hoping ED will be able to offload much more once the graphics engine is separated from the simulation engine. This perhaps will allow ED much more head room for things like ground radar F/A-18 and F-16 and allow for a LARGE dynamic campaign running in the background and very LARGE multiplayer missions with hundreds of AI and players. What would DCS and servers need for that..... For now and perhaps the next few years my 4 core 7700K will be fine. Once ED has full Vulkan support and LARGE dynamic campaigns, maybe not. Have to wait and see. .
  20. Not sure about just restarting? This Guy here has listed all the steps to do auto start + auto mission load and how to restart the server every how much time. Not sure if that helps.
  21. She looks much better with shadows, I have it set to med/max and on default, as seen here in my . Perhaps come back a little so you can have a bit more eye candy on. My monitor is a few years old also, good balance at 1440p between eye-candy and FPS.
  22. Your running a 1080ti with a 1080p monitor. I cannot run MSAA 2 full and hold 60 fps with max graphics options. I can run MSAA 1.5 with my 1440P monitor and play the F/A-18 campaign at 60 fps.
  23. I might give MP another go in VR after watching this video, perhaps the ww2 aircraft.
  24. You have to keep watching the track a few times while recording, changing to different views etc, until you have enough footage to cut together, just like how the movies take many shots of the same thing with differently shot angles etc. I use action for recording the sim (Free trial) Then you need to edit them together, I do that with sony vegas pro that cost$. I only play around with this, no expert here. With picture in picture, just two full recorded play through edited together, fairly easy. There are other free ones like https://fxhome.com/express That are good to play around with when learning / starting out.
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