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REDEYE_CVW-66

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Everything posted by REDEYE_CVW-66

  1. I hope that DCS implement at least one of these variants with one group/flight able to sustain 18 aircraft, so we don't have to fiddle with many flights setting up a bomber force. Very good post!
  2. I assume they will be collidable from the start, as the trees were in NTTR and Wags specifically stated it in the stream.
  3. Wow man.. Do you even SLEEP? The progress you have made on this is just enbelievable. Also, it is very nice that you are sharing updates and releasing builds along the way. Way to go dude!
  4. No-ball strikes over Normandy in my Spit? Eh-YES!:pilotfly:
  5. Rest assured- Normandy will not be on Steam for a LONG time. Like the others said- first, 2.5 and 2.5 does not happen before Caucasus is redone and that wont happen before Normandy is well out the door etcetc... However- Get the standalone Alpha branch when Normandy comes out and enjoy it there in all its glory_:)
  6. Fantastic looking map. Full bundle preordered! Sad to see release date pushed for AI units, but at least now there is a silver lining. In all honesty I have never been this excited for a software release. It is a dream come true and I have ED to thank for it!
  7. I agree wtih Orso wholeheartedly.
  8. Looks good! The only thing you need to do to make it a "mod" is to make it available, or maybe repack them in a drag-n-drop or JGSME file structure, so that user can simply unzip and copy and paste into DCS world to have original files overwritten. If you have trouble I (or many others) can fix it for you in a matter of minutes if you share the files.:)
  9. And there they are! Fantastic! One last request - will you also consider releasing a "clean" one, pre-D-day? :) Now I will crawl and stay in my box;)
  10. Lovely stuff!:D
  11. I love the way the camo is more pronounced in these skins. I wrote you in DCS user files hoping to see these (stripes/half stripes/clean) templates without markings also:) I prefer these to the defaults. Great job!
  12. Watch the temps, be conservative with throttle and RPMS. Keep your speed above 180 (For effective cooling) Be careful with vertical moves.
  13. I sure as hell can live with that:thumbup:
  14. I just don't hope that ED in any way are swayed by the verbal and noisy whiners on offical channels. A lot of people are whining on not getting what they want. I hope ED realize that they are making a dream come true for so many with this. And once its out the door and up and running- it can only get better!
  15. Hygiene comes first!;)
  16. Sure as hell looks good enough for a coastline to take off and land from! :D Fantastic stuff:)
  17. Exactly. Very informative- thank you!
  18. I understand the principle of this feature, but not how it is practically implemented. Was in not possible to push the throttle beyond the 'gate' to recieve a significant power boost. https://en.wikipedia.org/wiki/War_emergency_power Is this implemented in DCS now (The full extent of the thottle/boost) or will it be a later feature?
  19. Just out of curiosity- isn't it just for the mission maker to select "Client" for the wingman of our flight and we'd have our coop ready to go? (Off course not if you have advanced triggers- but I figure since it should be very doable:) These RF campaigns would be PERFECT for coop, as they are about getting people to dip their toes in on the modules, flying as a team.
  20. Woot!:)
  21. I have a question. In DCS we have autogenerated traffic for roads as well as rails. Will we see military and or civilian vehicles auto populated along roads as well as train?
  22. This should be an official DCS trailer, at the front of the web and youtube page.
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