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Buckeye

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Everything posted by Buckeye

  1. Don't forget, though... :megalol: This dude is obviously a clown, best to just ignore him and move on with our days.
  2. That looks awesome! Super excited to see the final product once it is all assembled. Also, agreed that is unfortunate re: Shapeways QC...but glad it is not noticeable once assembled. Maybe reach out to them to see if they can make it right somehow?
  3. Hornet Interior Lights Traditional NVG goggles are donned and focused to infinity, so you’d never be able to read inside the pit (nor would you want to have lighting up high). Normally a pilot would peak out under the goggles. No idea if the Hornet has a higher tech NVG system or not, though? Edit: my bad, scrolled down after posting and this was already covered. Oops. Sent from my iPhone using Tapatalk
  4. Incredible work, as always, dude. Your service to the community is much appreciated and I am glad to be able to partake in enjoying this mod after having to watch in envy from the sidelines on all of your great work on the Mirage (I don’t own the module). When I first installed the Hornet module I couldn’t imagine anyone ever finding a way to make the cockpit better, but this mod has managed to do just that. Incredible. After installation I was first elated to see how great the cockpit glass looked (also enjoyed some of the other enhancements), and then that elation was quickly crushed when I saw that it fails the IC...meaning I won’t be able to enjoy it since I fly mostly online. I would also plead with ED to consider reviewing these textures and either a) including them in the base model or b) allowing them to be marked “green” by the IC. Sent from my iPhone using Tapatalk
  5. There are plenty of other customers who are perfectly happy to add the grip to their existing HOTAS without needing a fully new offering. Also, there are Hornet throttle available on the market if your heart desires. Sent from my iPhone using Tapatalk
  6. Any thoughts on whether ED would add the glass material as an optional alternate to the default textures? Not sure if you’ve personally had a chance to use waterman’s mod or not, but despite how much I loved the Hornet cockpit texturing from day 1...he somehow managed to improve upon it by a good margin with his mod. Really solid work and at least having the option to use it in game, while passing IC, would be a huge win for everyone. Sent from my iPhone using Tapatalk
  7. Luckily Throttletek is <50% of the price (albeit 2-3x the price of other options) Sent from my iPhone using Tapatalk
  8. Trev is a unique and special snowflake, best to just ignore his posts :thumbup:
  9. Did you box TDC on the TPOD page ?
  10. Good lord man, awesome work! Looking forward to the new Fighting Omar’s stuff. Sent from my iPhone using Tapatalk
  11. Hornet UFC (potentially) Do the parts you purchased all have a solid, tactile click/feel? I’ve found this is usually the most important function for buttons. Edit: Nvm, saw your other post with the answers! I already have a full slew of mil-spec Honeywell and Cutler Hammer toggle switches, but I’ll keep a search going for push buttons of the same quality [emoji1303] Sent from my iPhone using Tapatalk
  12. What are the odds this thing comes out at anything less than $2000? I want to be very, very excited about this HMD...but I am being intentionally cautious about doing so, simply because the price (based on a target market of commercial usage) might be out of reach. Sent from my iPhone using Tapatalk
  13. The spotting distance or the Rift issues are a "DCS issue"? Sorry, just wanted to clarify. Appreciate it.
  14. edit: nvm, dude above beat me to responding and I hadn't refreshed.
  15. DCS Update Patch Notes Discussion Thread They’ve been sticking pretty diligently to their “one week OB, next week push to Stable, Wednesday is update and Friday is hotfix”, even when it meant pushing major unfixed bugs from OB to Stable last week, so I’d expect they stick to it today and give us an update. If not, they would still have Friday to achieve the “end of August” commitments for the Hornet. Let’s wait and see [emoji1303] Sent from my iPhone using Tapatalk
  16. Very nice, the model looks very well done. I would be interest in seeing the Fusion 360 file if for nothing more than to try to learn from your render settings haha...they look great! Meanwhile, mine consistently look like shit...
  17. Coming together really well, dude! Good work.
  18. Favoring towards the AA stuff makes sense from a big picture perspective...it's ED's first full fidelity fighter (albeit truly a multi role), and there are already other great hi-fi ground pounding modules available.
  19. Time to build an ejection seat now...
  20. That’s setting the bar pretty low for $500 pedals. Sent from my iPhone using Tapatalk
  21. Recenter your VR viewpoint. I believe the key command is in the UI Layer section of the key bindings.
  22. Buckeye

    F-15E?

    To share the workload, the same reason for any other backseater. Sent from my iPhone using Tapatalk
  23. And very conveniently loose with the naming/branding of those “facts”. Puts a sour taste towards Pimax in my mouth as well. Sent from my iPhone using Tapatalk
  24. Why not use VR while sitting in a cockpit? Muscle memory is a pretty incredible thing. Just don't build in every switch and toggle, only the ones you really need in order to reduce clutter and make it easier to find by feel what you're looking for. You can easily train VR muscle memory for a VR pit…for example: Master Arm switch is in the same general location of all jets (far left on vertical panel), close enough in any jets to have a VR pit positioned with a switch on the far left vertical and fool your brain into feeling immersed…plus a Master Arm switch always 1) has a locking toggle switch to have to pull out 2) has a unique head on the switch top. Same goes for Master Mode push buttons. Emergency jettison, same general place. The only big circle push button, so easy to feel out. Landing gear assembly is easy to “feel out” as well, it’s always on the left side, protrudes out, and your mind will easily learn where exactly to grab it with your hand coming off your throttle on the left side. Flaps switch is always in same general location and is the only switchtop that is flat headed A DDI/MFD is easy to feel out…5 buttons on each side, you know where it is (i.e. where to reach to) it will only take a second to find the right button (i.e touch 1, 2, 3, press down the left side of OSB’s, for example). A UFC would be the most challenging to ingrain muscle memory on, but I 100% believe it can be done with repetition through flying. I think the key is this: You build a VR pit with only switches, knobs, buttons, handles, etc for the functions you need to work while in flight. This minimizes clutter and makes it easy to blindly locate the things you need in flight (e.g. the items above plus others). Those items are, generally speaking, located in the same area of the cockpits of jets so you won’t need to be “looking at your cockpit inside the HMD to find the real life cockpit switch”, you just reach and hit the switch because your brain knows where it’s at. This is why real jets vary the switchtops on switches that are next to each other…you shouldn’t have to physically look at it to find it, you can do it from muscle memory. Things like Formation, Ant-Collision, etc externally lighting knobs don’t need to be included…you can tune those knobs with the mouse on the ground during startup and use the “Master External Lights” on the outboard part of the throttle to control those. You don’t need APU and Engine Start switches because you never use those in the air, only on the ground during start up. And so on, you probably get the point by now. Just my $0.02
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