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Zarma

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Everything posted by Zarma

  1. strange because I never saw this behaviour. Usually it takes him 1-2 sec to fire. If he loses the target or I turn too much the nose and loose the big square during those seconds he won't fire. But most of the time, no problem at all with George.... But when I hit the unslave fct it has the behaviour you describe. (WAS off, master arm safe) And if the pilot WAS the weapon the CPG has WASed (except rockets) it will un-WAS it for the CPG. Try again and use the TADS as acquisition to see where your CPG is looking.
  2. Watched your track (awful on screen as you are in VR, lots of head movements lol). - you are trying to kill a target behind a tree, I guess that's why George doesn't fire hellfire at start - if you WAS missile, George will de-WAS and master arm comes to your statut, "safe" at start - as you don't have the TADS as acquisition, you never know where George is looking. Trying to shoot without the big square is useless, he won't - George will never fire rockets alone. You can ask him to WAS rocket for COOP mode, PS : before take off : CWMS on (if not armed), IHDASS boresight, standbye attitud uncage, APU off, master volume on
  3. In latest beta : It in the mission editor, unit special options :
  4. Just jumped in the mission without problem. I was hosting.
  5. Happened to me once when one of the short wings got ripped off. Did you try to turn to manual and use "missile advance" button ?
  6. I modified the original SA342 campaign for the Apache. All 12 missions are working. https://www.digitalcombatsimulator.com/en/files/3322464/ Have fun.
  7. Not a bug. The CWMS doesn't know if the missile is friendly or ennemy. Just that a missile has been launched.
  8. No update in today's patchnote. Haven't tested yet.0 Edit : no changes still have to turn up contrast and down brightness but awfull image.
  9. No problem during daytime but awful at night. LAlt+F1 is a workaround in 2D. Hope they will correct it soon.
  10. It has changed for the F14 and Wags confirmed it's under dev for the Apache, just wait.
  11. Hi. Here is what I use for my warthog in 2D and VR. Both pilot and CPG use the same Warthog profil (easier for muscle memory) and the CPG use the pad as TEDAC. For the TEDAC I use a profil I found in the forum but inverted SLAVE and LASER 2nd detend. Hope it can help. Best regards. AH64 warthog + pad xbox_v2.pdf Edit : Small changes for the pilot slot, on the throttle : Button 21 : George create target point (instead of master warning reset) Small changes for the CPG slot, on the throttle : Button 13 : activate LST (instead of NVS on) Button 14 : desactivate LST (instead of NVS off)
  12. Used : local con = Group.getByName('Red Target Group'):getController() -- con:setOption(0, 0) --fire at will con:setOption(9, 2) --radar on
  13. If an F15 radar is detected, the RLWS announce a SA15 For SA11, it announce SA17 (the upgraded version of the SA11) Haven't tested other radars.
  14. Now I have to figure out how to add the red stat to my script using MIST....
  15. Can someone confirm that RED STAT turns the engine ON and that we can see them on the FLIR ? Edit : little bit warmer : At mission start Strela moving : Tank standing still : 20 minutes later, with tank in RED stat : Some temperature on the motor compartment.
  16. Same than Varry. In cold starts master used to be at 0 but last days was at max and had to move it a little bit back to activate the static.
  17. Quick cold start, turned on the radar altimeter without the engine, only APU. Had it in the IHADSS after 25 secondes
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