

metzger
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Everything posted by metzger
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It will vary depends on the airframe you fly. I used to use "cover me" quite often, it worked well for KA-50 warning you for upcoming "hidden" AAA/SAM sites. I find wingman more useful as a "sensor" rather than for an actual attacks, I use him for attacks only if I am out of ordnance as his attack patterns are awkward and he gets shot down most of the times. You can use him as a bite for sure. However, with the 2.5 new tree system, they will quite often fail to see a unit just because there is a tree somewhat in front if it even if it is perfectly visible. So don't get too comfortable just because the wingman doesn't see threads.
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Latest OB, tried with the mouse or default keybindings with no difference. Easy to reproduce, just tune a tacan station and try to volume down the morse code - Doesn't work.
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Yes and the strobe light now not only goes trough the frame but flashes in the cockpit even when turned off. The reflection from the apu light is there even tho the apu is off. Cockpit lighting is broken. Sent from my Redmi 4 using Tapatalk
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with easy coms off, you have different bindings for comm1 and comm2, use those instead of "\ " key
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And those flood lights are projected only on the right eye in Oculus rift VR. I suspect it is not a flood light but some weird reflection, but I might be wrong tho.
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Any experience with Samsung Odyssey Plus & DCS yet?
metzger replied to fargo007's topic in Virtual Reality
How is the FOV of the O+ compared to Rift ? -
I will most likely continue playing it as a signle missions and continue from the next one and ignore each one not working from 1st attempt. Replaying a mission to try to find how the triggers are working moving the focus from a flight sim to an old platformer where you play the level X times until you memorize all the patterns so you can pass it. :)
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I have an issue in Mission 3. The "cleared hot" voiceover was triggered over WP2, at this time I am away from IP with no visibility to the target range yet. Once I have reached IP nothing happened, no voiceover message or anything, so made the first pass without shooting and went back to IP, still no triggers at all. After firing on the second pass I got mission failed for fire without permission. EDIT: Running the latest OB release.
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From my testing not a single CPU core goes above 50-60% but I can easily hit GPU 100%, when I loose frames or stutters, it is usually GPU 100%. In comparison, running other more civil aimed sim with VR, I can clearly see Core 0 100% and gpu stays at 30%. I think for DCS, AI is a major CPU consumer, especially ground units, so if you load a mission with lots of AI action, then you might have a CPU bottleneck but by only graphic changes I can't Utilize the cpu before my GPU hit 100 I7 8700K 4.7ghz, 32gigs DDR4-2400, NVMe TLC M.2 Solid State, 1080TI.
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For me the biggest issue of Pimax is: 1. when this device will be available for normal purchase and shipping, what other devices we will have as an option by this time. I don't want to pay 1k euros now, wait 6 months and by that time something better is anounced but I already spent my money on pimax, main reason why I didn't pre-order it. 2. How reliable the hardware it will be, I don't need something that I will have to mod/troubleshoot 50% of the time or to go trough annoying RMA processes to china and back, which bring me to the next point 3. How good the support will be, how fast a potential RMA or how easy it would be to have it 4. How reliable the software will be, I don't need some software which will have shit load of bugs, crashes etc.. 5. When they will release equivalent of ASW and how good it will be? Running DCS with 90 frames is a mirage even now with the Rift, can't imagine with 5/8k. Without ASW it will most likely be unplayable with anything more than a single ship over the sea flying.
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I dunno why you keep "judging" what price is too high or too low or whatever, based on materials used or how much a production would cost, even tho you have no clue how much it cost to pimax/oculus or whoever else the whole process from starting the development process until the sales marketing campaings and the future support and failed units. There are a millions of variables when a company estimates a price for a product. This includes the potential of the market and the marketing campaigns as well, R&D was already mentioned. All the companies are aimed for the best profit, this is why they do it after all, this is not a medicine but a VR headset. One thing is you wouldn't buy it because it is too expensive for you, but another "it is overpriced and people should not buy it". Pimax is not facebook or microsoft, you understand that right ? They can't have the same scale of marketing and the same customers targeted. They probably expect much less numbers in sales than a facebook can make no matter the product, pimax relies mostly on simmers from the forums, not many people outside those communities ever heard of them, while microsoft and facebook is a bit different, so the price tag for pimax to return the investment might be higher due to the lower number of units expected to be sold. Also small company as pimax has no option to compensate for potential losses, if they fail, they will bancrupt, while facebook, well no need to explain.... I don't really know why I try to explain you that when it is obvious you have no clue about micro economy but..
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I know very well f-14 is nod by ED. The point was don't focus on the example given. Sent from my Redmi 4 using Tapatalk
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It doesn't matter if it will be f-14 or else, half of the modules have major bugs waiting for months even years, cockpits are old and lights look shit, night looks shit, all lights going trough the cockpit panels, deferred shading was released long time ago and still has too many issues....but we got raindrops instead... Sent from my Redmi 4 using Tapatalk
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And how is this ok ? Yes if you turn shadows AA and PD off, you can fly alone in a clear day but shoot a few ground targets to generate some smoke and it becomes a stutter mess, let aside playing a more decent mission or joining a crowded server. This is not ok, this is more like a demo version :)
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This is not true. Even tho around 1.5.5 I find best, 1.5.8 I could still run pretty decent with Oculus and gtx970. After 2.5 it was an agony and I had to buy 1080ti. I am disappointed from 2.5 not only by the performance hit but also from the majority of the lighting and cockpit textures bugs the new rendering system came with. And it doesn't seem like ED bothers too much fixing them. DCS 2.5 is a buggy resource intensive mess, 1.5.x was much more stable and playable.
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+1000
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In addition something which also concern night but not only..... please ED fix all kind of lights going through the cockpits it is extremely annoying!!! Sent from my Redmi 4 using Tapatalk
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any idea when the cockpit lighting will be fixed
metzger replied to Johnny_Rico's topic in DCS: Ka-50 Black Shark
All lights are going through the cockpits of all helos. It's general bug not only for ka-50. And yes, it is veery annoying. Sent from my Redmi 4 using Tapatalk -
Does someone tried those recently, are they work ? Sent from my Redmi 4 using Tapatalk
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What you say is true and this is why Oculus is aiming for a stand alone VR devices rather than PC VR. Such simple games are achievable on a stand alone VR and are more affordable for the parents to buy for their children, compared it to something like nintendo wii for example. They will be mobile, easy to use, no need of expensive PC (900 euro is still not cheap pc). This type of customers will not complain about few degrees of FOV or too much clarity to spot small numbers on the instrument panels. This is why oculus is going this way. For us, sim gamers, we need much more high end device but at the same time, developing such device is may be way too expensive and revenue is questionable, so companies are not motivated to go this way.
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I tried Fallout 4 VR, even tho the implementation was not good at all, it is quite fun, In fact, I liked it a lot. I am just not a fan of the fallout series after 2 so I didn't play it long. I would list a few problems I see for VR success: 1. Movement is a problem, for me, 1st person games are odd due to the lack of proper way to walk. Neither teleportation or move with a stick is a solution. A device that would take half of the room neither. 2. Affordability - now only grown people with decent income can afford the pc and the vr headset, and such people that are so interested of playing computer games are not many. At the same time, not many parents not interested in pc games, will pay 2k for a pc and 1k for vr headset for his children. 3. You can't show it to people, there is no way to show to people what VR headset is, if they don't try it themselves. You can't show the experience on a tv commercial. I have a friend who was thinking to buy it for months, and he was like "aah just a screen closer to your eyes, doesn't worth it", I managed to take him home to try it, the next day he ordered new GPU and Oculus rift. 4. Cost. It is a new technology and developing is very expensive, you develop for years and during that time no income is generated and because of the above, companies are never sure if they will even be able to cover the cost let aside profit. From the positive side, both Oculus and Pimax kickstarters were successful, so public shows that there is an interest. May be if only the price of the GPU/headset was more affordable, it might go to public. But the cost of 1500 euros for GPU and 1000 for headset, I think it will fail. Only time will show.
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AI cheating behavior. Taking all the fun out.
metzger replied to robban75's topic in Aircraft AI Bugs (Non-Combined Arms)
Haukka81 pretty much said it. It is not about having it all perfect, but at least usable. ATC is close to useless at the moment, it can be tweaked so you can have multiple assets taking off and landing and taxing without crashing each other. AI behavior... well the list is veeeery long. It's not about how big ED is, but their focus on releasing new stuff while there is too many old things that needs to be fixed/improved. We all know the reason for that, but that doesn't mean we, as a customers of them, can't point in the forums and show that some people are not happy about this approach. A bit off-topic but there are probably dozens of well known major bugs in the released modules, which were working fine in the past and seems like easy fixes, which stays for months even years, while devs are focused on implementing new system for the hornet for example. -
AI cheating behavior. Taking all the fun out.
metzger replied to robban75's topic in Aircraft AI Bugs (Non-Combined Arms)
Combat environment also includes AI which can fly and not crash each other weather and atc which will tell you that there is another plane on the runway. What realistic combat you can do with this AI when your wingman can't do a simple fighter wing ? And I am pretty damn sure that the current CPUs can handle the additional load of a slightly better atc or AI. And don't go for this as it is off topic but we usually have a few more cores to be utilized which dcs doesn't even touch. It's all about ED to spare some resources to code it. Sent from my Redmi 4 using Tapatalk -
The point is, physical controller provides you feedback, the virtual one doesn't no matter the tracking. It's not only the imersion but also the ability to control, how do you find the center of your joystick ? Now imagine for a racing game people pay lots of cash to get a decent wheel with good ffb, because the physical feedback not only helps you determine what is going on but also brings you closer to the feeling of driving real car. Now we don't have ffb joysticks yet, but still. For me, the perfect VR will be a very good VR headset to give your eyes the feeling of presence and a complete physical copy of a cockpit which will exactly match the one you see in VR, so you will actually feel the physical cockpit switches and stick and everything while you look at them in the virtual world. No hand tracking can replace the feeling of really switching that switch or moving this joystick, vr headset is just to cheat your brain through your eyes for where you are. Hand tracking is a replacement of the parts of the cockpit or environment which we can not have for real. It is like, imagine you have a very good motion chair which will give you some G feeling (such still doesnt exist but imagine it) would you get rid of it just because it is not part of your virtual world ? I doubt it. For me the combination of all is the perfect solution. And again, I don't see how you can manage hotas functions with any kind of finger tracking without really feeling what are you touching. My current approach to manipulate cockpit is with multiple button boxes with switches, rotary encoders and positional knobs. Also with thurstmaster mfd's. For example I fly the Sabre completely mouse/keyboard free, from startup to shutdown and with time you get so good muscle memory that you don't really need to see the controller, but if the switches can match exactly the ones in VR, that would be truly amazing.