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Sandman1330

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Everything posted by Sandman1330

  1. Thanks for the update BN! It may not be as easy of a fix as I’d hoped but it’s nice to know it’s being looked at.
  2. That’s the exact model I use. I like it.
  3. Same, been that way for awhile. I thought it was related to the kneeling on landing bug, but that one has been fixed.
  4. The key is to zoom climb to get your airspeed down before you lose all power, otherwise you will get stuck with your wings swept back. She doesn’t glide so well with wings back! But it does glide well with wings forward, for sure.
  5. Maybe a night vision HUD? We use them and it greatly increases situational awareness, it clips on the NVG tube and adds a look through screen that provides key flight data. Kind of like a HMCS without the positional tracking.
  6. This. And this. I have no problem doing AAR in any airframe, including the Hornet (super easy), tomcat, viper, harrier... but I have the means to invest in quality hardware, including a good HOTAS and VR. Some folks I play online with don’t even have TrackIR, and a low end HOTAS. I spend a lot of time in right observation waiting for them and watching them get frustrated, so if it improves their gameplay, I’m happy. More people playing = more revenue and resources for ED = more resources to improve other parts of the sim. I see it as a short term loss for long term investment. If we make it so “exclusive”, we won’t have a sim anymore and ED will go the way of every other simulator company.
  7. You do need to get them both. You will get updated coordinates en route for the SA10. I launched all my JSOWs at it, then as soon as it went active to start shooting them down, I ordered my wingman to engage air defences. He then shoots his HARMs at the SA10 which is enough to saturate it. I think only one JSOW or HARM got through, but it was enough. The wingman should survive long enough for this. I then had my HARMs remaining to deal with the SA11, which is an easy kill.
  8. Script Function: Spawning air and ground targets in sandbox MP Script Tool: MOOSE Notes: allows me to respawn the same late activated template repeatedly. Vanilla ME would require many late activated groups to be built and spawned only once each, leading to a limited number of spawns and complicated ME triggers and flags. Script Function: allow statics to act as placeholders in airbase parking slots to be replaced when player spawns in (SWAPR script) Script Tool: MOOSE Notes: Functionality doesn’t exist in vanilla ME.
  9. Fri is correct. Note that article covers 2 systems: the SA19/2S6/Tunguska, and the SA22/Pantsyr, which is based on the 2S6 but uses much more advanced radars in addition to the optical guidance. The version we have in DCS is the SA19, the SA22 is not modelled in DCS.
  10. I was able to link it to a google drive by creating a local synced folder within my saved games/missions. It was fairly easy to do, now all one has to do is upload the .miz to google drive then add it using the web interface once it syncs with the server folder. But I agree, having it built in would be retry cool!
  11. He should lase all the targets assuming you still have laser guided weapons. Question: after you destroy the first target, for subsequent targets is he giving you a type 3 control? If so, it means he knows the targets are there but does not have line of sight to them, and therefore can’t lase.
  12. The only one it works correctly on is the Hornet. Every other aircraft (that I use anyway) will not refuel external tanks on the ground. Would be nice to get this working!
  13. I get it every time I’m on the SC, in a Rift S.
  14. Do you have it enabled in the vaicom settings? Also, the finish steps are vital to get correct, they are explained in the manual. With some help from the dev and the community, I’ve gotten AIRIO working to an acceptable level. However, there are still some missing features that the dev was receptive to looking at, so I’m hoping for an eventual improvement.
  15. I use the warbrd base in a side stick and love it. The extra travel without an extension is very nice. The bottom plate is removable (I have mine mounted on a J-PEIN mount) The springs I think are lighter than a warthog, but they can be swapped out. It comes with standard and heavy, I just use standard and I’m happy with it. I also use the stock installed cams, which are nice and progressive - meaning the more you deflect the control, the more force is required. It makes it much easier to determine how hard you are pulling, and simulates aerodynamic forces. So what you get is a nice gentle center for precision in formation, AAR, etc while retaining stiffer forces for greater deflection. Overall I’m very happy.
  16. Try link host Washington (or the specific name of the carrier you’re using). Washington worked for me today.
  17. Glad you got it. For anyone else who finds this topic, the command is “tacan mode AA” or “tacan mode transmit” to go back to T/R. If you give him a tune tac (ie “tacan tune arco” he will switch to AA automatically, then going back “tacan tune stennis” automatically puts it back in T/R.
  18. I seem to be having the same issue. Link tune works when I can use the name of the host (supercarrier doesn’t work this way yet), but doesn’t work when commanded via the actual frequency.
  19. Good thoughts, but in my case I never “stand” again, I ignore the crew direction to retract launch bar. Also I use full flaps every time, and I still get this probably >50% of the time.
  20. Wow, this really blew up. I never actually expected a 412 would be considered, for the reasons Kev argues. It would just be cool ;)
  21. I saw this as well, but not just with lights. Anything red - I have 2 red shirt deckcrewman near the stern as static’s, and from far out, they show up as 2 giant red blobs on the stern of the boat. In close they go back to normal size. It’s the same for a red anti collision light on a hornet on deck. This is all from long distance, once in close it goes to normal. Screenshots: First one is from a distance, sorry for the quality but VR screenshots always look like crap. Second one is the 2 red shirts that I think are what we are seeing.
  22. I've also noticed a significant decrease in MFD brightness. I can't even use the new SLAM, the MFD was so dim that I could not identify my target on the screen.
  23. Concur! :lol:
  24. A tip to help with the airspace, box the SEQ1 on the HSI to connect all the waypoints with a dotted line, then the edge of Iranian airspace will be depicted by this line because of how the waypoints are set up. It will give you more SA on how close you can get.
  25. Same issue. All lights turned on, light appears on from outside, but it does not illuminate the tanker. I'm forced to refuel on goggles, which would be fine if the tanker's red wingtip light wasn't flaring my NVG directly in front of me through the whole process!
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