How about just being able to have nations rather than red vs blue? And just group the Nations up into as many groups you want? And the user can assign names to whatever groups they want.
Eg: ISAF, KFOR, SFOR, NATO, UN, Warsaw Pact, etc... etc...
When you turn on "random failures" in the ingame options will we see stuff like this happening in the carrier module?
Aviation in and of itself is an inherently dangerous business, add the naval environment to it and it multiplies that danger immensely. Would be nice to see the dangers of flight deck operations reflected in the Carrier Module.
found this nice Gem too
I hope this video I created can help some people... I really enjoyed Ironmike's video that he made and I learned alot from it, and so have my friends I fly with.
Hope he makes more videos in the future as well...
anyways, I tried to go into the weeds into the details of what I was doing so that you could be well informed of every variable I was taking into account.
Just an idea to add to the realism of the salute mechanics, but can the night time cat launches use the master lights switch to signal a "salute" as ready to launch?
IE in day time you use a hand salute gesture to signal the CAT officer, at night time the signal is the exterior lights on the aircraft turning on to signal the CAT officer (VIA the master lights switch on the throttle for example)
Also would like to see the sparking visual effect from the aircraft hook hitting the deck and dragging on it with a bolter. As well as the actual cable itself causing sparks from hitting the deck when caught.
Problem is when I move the seat down enough to see the G needle where it should be, your head is straight ahead in front of the stick and TID now... So good luck flying lol
Here is what I am using, thanks for your post up above Strikeeagle345... I used yours as a baseline and tweeked it so that the speedbrakes are retracting automatically at MIL power when I come immediately against the AB detent.
Because the one you posted had the MIL power further into the detent for me...
Hope this helps some folks out.
Either its because of parallax from pilots view perspective or the G meter is giving slightly false indication.
But typically in straight and level flight you would be showing 1 G on the meter, in the Tomcat the needle is below 1 G by almost 1 needle width.
When trimming so that the needle is at 1 G from pilot view, and then switching to external F-2 view of own jet in DCS... It indicated the jet is flying at 1.2 Gs and not 1.0 as trimmed in the cockpit and shown on the indicator.
Thus, the G indication in the cockpit instrument is not matching what DCS is seeing by .2 Gs...
While .2 Gs might seem marginal, it is approximately half of .5 G.
If this is the case, I would like to see it resolved in future patch.
The F-14 NATOPS does mention shutting off the right engine if at low gross weights to prevent the plane from building up too much speed on taxi.
So far I have not needed to and I suppose it is because of this issue, so the inclination would be that the jet with 2 engines running and low gross weight = enough thrust at idle to move the plane so that the only work around was to shut the right engine off on taxi.