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Sryan

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Everything posted by Sryan

  1. Neither HOJ nor a mad dog launch is something I'd actively pursue if I were you. These modes provide options if there aren't any other, but a more typical approach usually has a higher chance of succes. for HOJ: Have the radar on, and allow yourself to be jammed. Simply designate the jammer with the TDC and press the lock button. You should now be in HOJ mode. The enemy won't notice when you choose to launch, but the missile is only capable of pure-pursuit in this mode. For a mad dog launch. Be in BVR mode without having a target locked, the HUD should read VISUAL. Use the missile as an AIR instead of an AIM. Lead the target yourself, so the target will fly through the large reticle on your HUD a few seconds after it was fired. Since the area the missile can detect targets in is conical, I usually find it works best if there is some distance between you and the target, atleast a mile or so. Only the AIM-120 AMRAAM is capable of a mad dog launch, both the AIM-120 and the AIM-7 sparrow can do HOJ. I'm unaware of the AIM-9 having any mad dog capabilities.
  2. Sryan

    F-15E?

    As far as I know, the F-15E has been put on hold temporarily, awaiting the completion of the A2G radar tech by ED themselves, for the F/A-18C.
  3. If you require the space, then yes, you can uninstall 1.2. I believe you can simply press the windows key and type in "DCS uninstall". Should you ever desire to return to 1.2, you can follow the instructions found at the bottom of this: https://www.digitalcombatsimulator.com/en/support/faq/
  4. What function have you bound, that you expect to fire the cannon with? "cannon" selects the cannon HUD modes on the F-15 and A-10. "weapon release" releases the selected weapon, but never fires the gun. "weapon fire" is the function that actually shoots the gun.
  5. The only marginal upgrade I can imagine is look on ebay for a refurbished QX6700, QX6800, QX6850 or a Pentium E6700. They aren't very expensive but still way below the minimum specs for DCS
  6. london, Dallas, Moscow, Warsaw etc are indeed FARPS. they always have a city name in DCS. The mission designer can set up any frequency but the default frequency is indeed 127.500
  7. Does the pitch-up occur when deploying the gear? Does the pitch-down occur when near mach 1.0?
  8. No, you can only use up to 30% bonus money for each purchase.
  9. At any point you can take all your Steam keys, activate them on the website here, and continue on the standalone. This is a one-way route though. You can always play what you've bought on steam, on steam. But you can't take anything you buy here on the website back to steam with you. There aren't any compatibility issues. Your steam aircraft will work fine etcetera, and you can even still play multiplayer with both people on steam and the stand-alone, whatever the version is that you have. Things show up here on the website earlier than they do on steam. It's mostly the brand-new content that will show up here on the website first, in alpha, beta or early acces stage, and then make it's way to steam eventually. Examples are the Nevada map, the SAAB AJS-37 Viggen and the Supermarine Spitfire. The F-5E Tiger II did actually already leave the beta stage, and can be purchased on steam. http://store.steampowered.com/app/411894/ If you wish to move over to the standalone, log-in here on this website: https://www.digitalcombatsimulator.com/en/ (on the top-right) Then go to your profile, on the left you'll see a license check function. You can enter your steam CD-keys here, then you'll have acces to your products on the standalone. You can download the standalone version here: https://www.digitalcombatsimulator.com/en/downloads/world/ The version labeled as alpha 2.0 requires that you buy the NTTR (Nevada) Terrain pack, and contains ONLY that terrain for now. The version labeled as 1.5 Open Beta is currently the only version with a playable AJS-37 Viggen. The stable version of 1.5 is typically the most stable, bug-free expierence. The viggen is not yet available there, as it was only released last week. In case you aren't well versed yet in the development roadmap of DCS. New maps like the NTTR, Normandy 1944 and SoH have or are being created with a new terrain engine, called T4. The old map, the caucasus, what you are currently flying on in the steam version, was made with the old T3 terrain engine and is not compatible with the 2.0 executable. As far as we know, ED will first finish the Normandy map and make it available for sale, then continue to work on upgrading the caucasus map to the new T4 engine. At this point, a grand unifying client will be created where all maps will work. This would be called DCS 2.5 It is at this point I would expect things like the new maps to become available on steam as well.
  10. yeah you can buy it right now.
  11. Hey everyone, My complete guide is now published as an article on mudspike http://www.mudspike.com/dcs-f-15c-combat-guide-for-beginners/ Want a PDF? Find it here. http://www.digitalcombatsimulator.com/en/files/1965067/index.php German translation by Linol_Germany http://forums.eagle.ru/showthread.php?p=2821850#post2821850 The original Mudspike thread with discussion https://forums.mudspike.com/t/dcs-f-15c-combat-guide-for-beginners-by-sryan-very-img-heavy/2063
  12. The F-14 could carry bombs right from the start, as can be seen on this image of an F-14 prototype. A secondary A2G role was actually required by the naval air systems command (NAVAIR) for the Naval Fighter Experimental (NFX) program that eventually produced the F-14, back in 1968. Every F-14 shipped from the factory came with a Stores Management System (SMS) and the AWG-9, to some extend, supports ground attack missions. Concerning the PGM package for the F-14B, I'm sure nobody would oppose it. But we'll have to realise it would cost a lot of time and money for LNS to develop it.
  13. The south of England is not a blank area. It will have several airfields But the terrain will not be as detailed as Normandy itself.
  14. I remember it has been said they won't. The software required to create terrain is tied with the software used to create modules, and that is pretty much regarded as an industrial secret to them. With that being said, I also remember they said they would consider a 3rd party application purely for the creation of maps, if that party could prove they have the required skills and talents with a portfolio.
  15. Trip, when hosting, there's some sort of integrity check box. If you uncheck that, pure client should no longer be required.
  16. When you fire it from NAV mode, it will lock on the first target in sight. This was functional for me. You can also program a markpoint on BX8, the weapon will look for a target in that area. I used the computer to input coords generated with the F-10 map. This was also functional for me. You can use markpoints to generate a complex route but I have not tried this yet. The system is not designed to work with generic waypoints.
  17. All the tomcats could carry bombs, but they weren't cleared to do so until the 90's iirc. The Tomcat received the LANTIRN in the 90's, This was later upgraded to the LTS (LANTIRN Targeting system) and finally to T3 (Tomcat Tactical Targeting), the later being able to generate coordinates for IAM's like JDAM and JSOW, as well as WCMD. I don't know what of this stuff made it's way to the B, and what was reserved for the D. Neither do we know what Leatherneck will decide to implement.
  18. Allow me to try and explain. The Ka-50 does not feature constant microcorrections as you'll have to do when flying the UH-1H, exactly such tasks is what the autopilot is good at. Constant rudder actions when hovering, and a fairly fixed - depending on the collective position - rudder positioning when in fast forward flight is not something that is required to be done on the Ka-50. This is partly because of the autopilot heading channel, but also due to the co-axial design of the Ka-50. The autopilot is best not thought of as the way an autopilot is implemented on a commercial aircraft, where you simply input the desired heading and altitude, engage the autothrottle and be done with it (although the Ka-50 is perfectly capable of doing that. You can programm the PVI-800 navigation system, engage the route-following mode and the Ka-50 will fly the assigned route with zero pilot input). It's better thought of as being 'fused' with the normal controls. The autopilot will: - monitor the trim (wich also has mechanical effects) - operate on the heading channel if the pilot desires so. - operate on the pitch channel if the pilot desires so. - operate on the altitude channel if the pilot desires so. - operate on the roll channel if the pilot desires so. - A flight director mode is available, causing the autopilot to still provide dampening efforts on the active channels, but no further corrective inputs. - Holding down the trimmer causes similair effects as the flight director mode, once you have put the helicopter under stable conditions, releasing the trimmer will cause the autopilot to hold the desired conditions. The autopilot has 20% authority on your cyclic controls input and will attempt to meet the conditions you last trimmed the helicopter to on the active channels. Let's take a look at something practical, and how the autopilot can help us or fight with us. We're flying in a straight line with the pitch, roll and heading channels active. Ahead of us is an obstacle, like a large hill or skyscraper, that we're trying to avoid. The desired way to avoid the obstacle is to avoid it on its right side. - We could leave all autopilot channels active, and perform some pretty hefty right cyclic. The autopilot will reduce our cyclic input by 20% resulting in a fair and controlled righthand bank. once we avoided the obstacle, we can return the cyclic to a mild righthand position or possibly a centered position, the autopilot will bring the aicraft back to the left and returns us to the previously desired heading. A similair, lefthand maneuvre could be employed to also bring us back to the desired track. Warning: Not inputting enough right cyclic (<20%) will be completely nulified, the helicopter will not roll. Concluding: "This autopilot is trying to get me killed". Warning: It's important to realise the helicopter wants get back on the desired heading. While it 'resisted' you making that righthand turn, it would 'boost' you by a further 20% if you decided to apply cyclic left to return to course. This could cause an excessive bank angle (possible >45° or even >90°, possibly leading to departure from controlled flight). Conclusion: This autopilot is trying to get me killed. - You could press the flight director mode or hold down the trim and completely manually flew past the obstacle, only receiving dampening input from the autopilot and no corrections. Once you've manually flown back to the desired heading and track with a desirable attitude, you can disable the director mode or release the trim. -You could disable the autopilot heading channel, while it will still fight you for roll, it will be much easier to change the heading of the kamov. once you are on a heading you like, you can reengage the heading channel, the heading channel will look at the new heading you're on and try to maintain it. I saw that you despised the presence of auto-hover systems on modern heli's. I wanted you to know that this is NOT some superpotent system like is present in certain video games like ARMA. You cannot simply engage the auto-hover and expect the helicopter to enter a hover from any speed or attitude. You pretty much need to bring the helicopter in a hover manually, and then trim the helicopter in such a way that it is within the range of the autopilot cyclic controls range (20%) to maintain the hover. Only then can you engage the autohover. It is not possible to take-off in a cold aircraft straight into an auto-hover. The sensor like navigation system and doppler radar need some time to warm up (warm up = time with forces and motion on the aircraft, not simply electricity on the buses). Trying to auto-hover immediatly after the first take-off is possibly to get you killed. You'll need to do your hover check manually. The autopilot can prevent some dangerous sitatuations, most notably PIO. But it will not prevent you from entering other dangerous sitatuations. VRS, dissymmetry of lift etc are not situations the autopilot will protect you against. Some helicopters have very specific 'danger zones'. Par example in the UH-1H, unloading the rotor and requesting excessive bank can cause the Rotor Mast Bump effect to occur. In the Ka-50, having the rotor disks highly loaded, dissymmetry of lift at extreme values and/or requesting large amounts of pitch or bank can sometimes cause the two rotor disks to collide. This is also a situation the autopilot will not protect you against. Peter pilot mistakes are still fully possible :) I've written quite a bit on the subject now. If you want to know more, you can always ask, or take a look at some community efforts to explain the black shark to get some insights. - Chuck's 97 page long Ka-50 guide. - Erik "EinsteinEP" Pierce's insight to the trimming system. - Erik "EinsteinEP Pierce's insight to the autopilot, part 1 and part 2. I hope you can conclude: - That the autopilot is not some boring computer system, it is intertwined with your flying skills. - The autopilot does not make the ka-50 a stupidly easy aircraft, quite the contrary. - The real challenge for the Ka-50 is to work the autopilot so it supports you enough so you can spend time on other systems, allowing you to survive and thrive on the modern battlefield. There is the built-in campaign, Operation Dixmude. As far as I know it's coop capable, fairly long and hard featuring a lot of night-time missions. There have been some notable community efforts to create content for it, par example operation terre de tigre and possibly others.
  19. The Ka-50 has by far the most content available. A DLC campaign, a campaign called the deployment campaign wich is great because it has a very nice difficulty curve, the Georgian oil war campaign, another 3 chapters of the Georgian oil war campaign and a campaign called operation medvedev II. The Huey currently has one built-in campaign, some notable community efforts like the previously mentioned medevac campaign and forestry missions (haven't tried any of that yet) and a soon upcoming DLC campaign featuring the Huey as part of the Greek navy. hMFLPQ7qcN8 Before you buy either, it's important to realise what the differences are, as the Ka-50 is a radically different design than the Huey, and what you're hoping to get out of a helicopter simulation. The Ka-50 is an attack helicopter designed to be completely operational under the control of a single pilot. It therefor features extensive systems, like an autopilot, to make sure the pilot has time to operate its other systems. The helicopter is hardly - and not designed to be - controllable with all autopilot channels turned off. The autopilot does not make flying the Ka-50 excessively easy. In fact, working the autopilot correctly requires some studying, understanding and practice. Incorrect operation of the autopilot gives the sensation that 'it's trying to get you killed'. This stands in stark contrast with the Huey wich is all about the stick-and-rudder flying. The Ka-50 is a single-seat design, but still lends itself extremely well to cooperative missions due to a datalink, allowing you to share target information that can be displayed on each other's ABRIS (Advanced Moving Map System). The Gazelle also lends itself to coop extremely well because you can share a single Gazelle with your father or other partner. One person can take the pilot role and the other can operate the weapons. The Huey has no special affinity with cooperative missions other than that you both can control your own Huey. In good honesty, I have all helicopters, and I think you should get both ;) But you might want to ask yourself what you're hoping to get out of a heli sim before choosing wich one to buy first. Advanced capabilities but with systems management or the pure stick-and-rudder expierence. edit: wanted to add that, while it's been a very long time since I flew it, I remember the Huey built-in campaign being a lot about flying A--->B. The Ka-50 campaigns, naturally due to the design, orient themselves towards combat.
  20. Concerning Falcon, those rights are now fully owned by tommo games and retroism. Concerning the F-16. I strongly doubt there has been any form of exclusivity deal. There have been other sims centered around the F-16, par example Novalogic's attempt at it, wich was from the same era as Falcon 4. The F-16 also features in many non-sim aviation centered games.
  21. https://forums.mudspike.com/t/leatherneck-ajs-37-viggen/2319/337
  22. Raggio that is not currently possible. Nevada and the Caucasus use entirely different terrain engines. ED is in the proces of upgrading the Caucasus terrain to the new engine allowing you to play both (and all future) maps in a single client.
  23. Thanks for the kind words, guys. I hope to create something like this for other modules as well at some point. Certainly the Viggen and the Hornet once I have acces to those. I've been thinking about a few others as well, such as the Mirage or the Flanker. It will be difficult to create something worthy of existence alongside Chuck's series of guides, but I can probably think of a few things. I've also been thinking about writing an appendix to the F-15 guide and explain some of the more obscure features like launching AMRAAMs in VISUAL mode or things like the FLOOD mode, but those features are highly situational and rarely the best choice for any engagement.
  24. Thanks for posting a link to my guide on mudspike, Rudel. Nguludi, things like operating the radios in the FC3 F-15 is currently little more than powering up the jet and pressing the / key. The selection of jets in the FC3 category are more about learning how to win fights than learning how to operate the jet. I'll hope you'll find the weapons system section of my guide adequate, it is basically what the entire thing is all about.
  25. Some 3rd party developers participate in the bonus program, and others do not. You can go to the store, if bonus money is offered for the purchase, you can use your bonus money to pay for the order as well. https://www.digitalcombatsimulator.com/en/shop/modules/ It looks like you CAN use bonus money for: ED BST RAZBAM Polychop but not for VEAO LNS AVIODEV
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