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Everything posted by Flappie
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The path shown on your screenshot is a livery folder, not a model folder. There are no models in livery folders, hence the empty window.
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32:9 Super Ultrawide F10 map zoom locked, cannot zoom!
Flappie replied to Mr_Blastman's topic in 2D Video Bugs
I've just reported the issue. You gave me a very simple way to reproduce the issue. Thank you. -
I wouldn't say it is smokeless in DCS. Here's a comparison: SA-5.trk
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reported earlier Unable to tune R828 Radio on co-pilot side console
Flappie replied to Guff's topic in Bugs and Problems
It seems that something was changed with today's update: now the light comes out very quickly (and the frequency still changes instantly). I know how it used to work for decades in DCS. But just for the sake of it, do we have some footage of the real R-828 radio? -
I've just bumped the internal report.
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It depends on the aircraft nation, it's not a bug. For example, a few years ago, the GDR had the Americain voicing, which sounded odd. Since there is no German voicing in DCS, GDR was changed to the Russian voicing, which is a little bit more coherent than the American voicing.
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This asset is waiting for a fix from RAZBAM.
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This was reported a few years ago. I'll bump the internal report.
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DCS manual Hydraulic system schematic is a mess
Flappie replied to Bucic's topic in Bugs and Problems
I'll wait for your feedback before tagging this "fixed". -
@Roacher Other textures are back in the ME with today's update.
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Strange artifacting after todays patch.
Flappie replied to Cade108's topic in Weather System Bugs & Problems
You shouldn't see this issue anymore with today's update. Please ping me if you see otherwise. -
The A-10 patches got fixed with today's update.
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@AstonMartinDBS This should now be fixed. Can you give it a try, please?
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Repeated crashing during first 3 missions
Flappie replied to tacoman802's topic in DCS: AH-64D The Four Horsemen Campaign
@Honez This should be fixed with today's update. Please ping me if it's not. -
fixed LS Ropucha damaged LOD missing
Flappie replied to Rolds's topic in Sea/Navy AI Bugs (Non-Combined Arms)
The LS Ropucha LOD is now fixed. -
@Vox And fixed again.
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This should now be fixed.
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32:9 Super Ultrawide F10 map zoom locked, cannot zoom!
Flappie replied to Mr_Blastman's topic in 2D Video Bugs
I manage to reproduce the issue by clicking the "Actual size" icon (I have a 21:9 screen, by the way): no mouse scroll is possible, then. I then click the Magnifying glass "+" icon and draw a rectangle over the map: unstuck. -
DCS consistently crashing to desktop after severe stuttering
Flappie replied to Teamasian's topic in Game Crash
You mean you had to used Process Lasso in order to unpark all of your cores? -
32:9 Super Ultrawide F10 map zoom locked, cannot zoom!
Flappie replied to Mr_Blastman's topic in 2D Video Bugs
Click on the "Magnify" icon then zoom on a part of the map. This will get you unstuck. -
Hi @pimp. You shouldn't have this message in your log: 2025-01-18 19:48:41.624 WARNING EDCORE (Main): CPU HAS PARKED LOGICAL CORES (this can be source of stuttering and reduced performance especially on hybrid CPUs with P/E-cores) Parking cores was a workaround for a DCS MT bug, but this bug got fixed in late 2024. Try unparking all of your CPU cores. Also, don't use Process Lasso or anything else. Let your CPU do its thing.
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It's as if DCS couldn't find the radio called "intercom". Have you configured an extra radio unit in the Mi-24P Voice Chat Radio Options menu, or customized your Mi-24P radio somehow?
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I don't have this problem, I hear Petro whisper in my headphones, while the engines roar through my speakers (tested in SP and MP). I'm seeing an intercom-related issue in your log: 2025-01-18 05:09:08.368 ERROR LuaGUI (Main): [string "./MissionEditor/modules/mul_voicechat.lua"]:814: attempt to index local 'pIntercom' (a nil value) Since I for one don't have this error in my log, you should start from there. Here's an excerpt of the mul_voicechat.lua script: if handler ~= voice_chat.RadioHandlersSingletons.INTERCOM_SOUND_VOLUME then local intercom_indication = voice_chat.getIntercomIndication() local pIntercom = guiRadiosById["intercom"] <--- the issue probably starts here if intercom_indication == 3 then pIntercom.sPTT:setSkin(sPTTredSkin) tbHotMic:setSkin(tbHotMicRedSkin) elseif intercom_indication == 1 then pIntercom.sPTT:setSkin(sPTTyellowSkin) tbHotMic:setSkin(tbHotMicYellowSkin) elseif intercom_indication == 2 then pIntercom.sPTT:setSkin(sPTTgreenSkin) tbHotMic:setSkin(tbHotMicGreenSkin) elseif intercom_indication == 0 then pIntercom.sPTT:setSkin(sPTTgraySkin) <---- line 814 tbHotMic:setSkin(tbHotMicGreySkin) end end
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Multiplayer Slots Locked after Client Despawn or Death
Flappie replied to GeoS72's topic in Multiplayer Bugs
I tried your mission for about an hour but could not reproduce you slot availability issue (I used the "Gecko-1" Apache slot). Maybe it was caused by a server-side script (slot blocker for instance). My client log does not have these sound error messages of yours. From time to time, your log says it's trying to launch SRS, but I don't thin it has a link with your sound error messages. dcs.log