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Everything posted by Jarlerus
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Why?
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Might be that a Rockeye update will have to wait for a bigger damage model update ... :/
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Triggers to repair bases, ammo dumps, fuel dumps
Jarlerus replied to lemoen's topic in DCS Core Wish List
I'd be happy If I can get the state of the ammo-dumps and fuel stores on an A, so I can get some in-editor info on how much of it is destroyed, for triggers etc. Also would be nice if they showed up in TacView. //Jarl -
+1 Sounds like a great idea! For controls that are close, the "switch"-limits would just be closer together. It would make a great difference nevertheless! //Jarl
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It was used on the F-4E as well, so it can be in preparation for that? I wouldn't know why it would be listed for F-111 though :P //Jarl
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As far as I see it, Caucasus is a "bare minimum" showcase map. Look for specially designed maps in map modules, I guess. //Jarl
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My hopes for maps is that when (Soon TM) ED releases the map SKD/tools, 3rd party devs will start making maps that well surpass the ones ED have put out. And at a time like that, we'll see a Vietnam map that can live up to our expectations. /Jarl
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+1 on doing something for the visibility in DCS. I don't know if bringing back scaling is a good idea though, reading about it above. I'd rather see a more thought through system. I run a 3440x1440p screen, and I have trouble seeing other aircraft. Mainly because of the one-small-pixel problem, but that is also enhanced by AA making the few pixels I see blend into the background. That can make somewhat realistic sense on longer distances, but for close distances, it's kid of bad. For me contrast on the pixels representing other aircraft is the main issue. If they where darker (and not blended with AA - I force it through the Nvidia control panel (maybe I should stop doing that...)) then I'd see them easier. IRL I have no issue spotting a relatively small aircraft at about 6nm, but in DCS I'm practically blind (I can see larger a/c, like the A380, at more than double that distance). I'd also suggest a cut-off ranges where aircraft are not rendered. Tankers and other big a/c should be seen from longer distances - smaller could have a shorter render ranges. Another issue that would have to be considered with a rework of this would be navigation lights. In dark conditions, I can spot a/c's with nav-lights from more than 10 miles off, no problem. in DCS, they are not visible beyond 1 nm. So many issues here -.-' //Jarl
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AFAIK the vintage of the map is unspecified, so just think of it as well before 2014, and the lifts aren't built yet :P //Jarl
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Just feel that I need to let you know that the F-4 Belsimtek are building won't be a Carrier version (F-4E is the Air Force variant). For your question, I bet if they do all the work on the HD version that they seem to be doing, owning the module that makes it available for you will be a requirement. //Jarl
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Place smaller ships (speedboat) on rivers or lakes
Jarlerus replied to philstyle's topic in DCS Core Wish List
+1 -
get and set function for adding/removing equip/fuel from a base
Jarlerus replied to D4n's topic in DCS Core Wish List
Loads of possibilities if things like these are opened up for scripting. Just like the suggestion to be able to check the state of the ammo/fuel dumps on bases, this would make mission making more interesting! //Jarl -
Yes. It's called "DCS Wishlist" and this post is currently in that sub-forum. ;) //Jarl
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I just want to reiterate my humble request for a true Slick version of the UH-1H, with the M23 subsystem, and without the pilot/co-pilot sights. //Jarl
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I concur! I would appreciate if we could check the state of the depots at an airfield! So that we can use them as targets in missions, and register the effect on target. The workaround now (A static supply-object, placed by the mission maker and then linked to the AF) is a bit unnecessary, IMO, when we have the nice ones already on map. //Jarl
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Post this request in BSTs part of the forum as well? They might see it there :P //jarl
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I support something like this =) If it annoys some ppl, put a delay on it, so the tooltip appears after a second or 2. Then the initiated ppl won't see it, when they hastily select their favorite loadout. //Jarl
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On multiple places of Caucasus there are rivers and streams that are below the surrounding surface. As an example, take a look around Sochi-Adler AF. The stream East of the runways.
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I don't care much about a 3D loadout view, but the loadout view in both the ME and in-game could benefit from an update. Freshen it up, with some more stats on the weapons themselves, and open up the in-game page for more modules specific alterations, so unique options don't have to be shoe-horned into the current, quite limited, template. (Primary example: Gazelle). //Jarl
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Wrong part of the forum, dude =) Try Heatblurs subforum for the Viggen: https://forums.eagle.ru/forumdisplay.php?f=522 //Jarl
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Check this part of the forum: https://forums.eagle.ru/forumdisplay.php?f=114 //Jarl
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Is there an official list of these shortcuts? =) So many handy ones, but no real system in game to get an overview of them (so very old-school though! - Dwarf-Fortress-esque :D) //Jarl
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Nice, that worked! Not the most precise tool, but it's precisely what I was looking for. :) I withdraw my request ^^' . //Jarl
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Hi. I'd like a function in the mission editor for removing trees, just as FARPs do, but only with more control over it. And without having to use a FARP of course. This could be an simple addition, and it would make mission making more interesting, as we could use more parts of the map for missions. Examples of use: Clearing hilltops for FOBs and unit-emplacements or clearing ground for camps in forests. //Jarl