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Maverick87Shaka

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Everything posted by Maverick87Shaka

  1. In ritardissimo per il Natale, ma mi unisco agli auguri di buone feste e felice anno nuovo a tutta la community italiana di DCS. FlySafe!
  2. La versione multithread è ormai lo standard che viene avviato anche dopo l'esecuzione dell'updater di DCS. Per essere sicuro di quale versione sia effettivamente in uso, ti basta guardare l'angolo in basso a destra quando sei nel menu principale: L'icona MT su desktop probabilmente l'avevi creata a mano ( di base DCS non creava due icone diverse ), ma praticamente tutti abbiamo fatto il collegamento diretto all'eseguibile che si trovava dentro la cartella bin-mt Puoi quindi tranquillamente rimuovere l'icona MT, e lasciare solo quella che ha creato DCS che punta per altro al file DCS_Updater.exe, che tanto avvierà la versione Multithread.
  3. sei sicuro di averlo messo in saved games ( partite salvate ) e non nella cartella del gioco?
  4. Primi esperimenti per quanto riguarda il contenuto della cargo bay soggetto alla fisica. Si tratta di una dimostrazione tecnologica che riguarda solo la fisica del cargo trasportato, infatti il modello interno non è neanche l'ultimo in lavorazione. Il focus di queste immagini era il comportamento della fisica. Buona visione Fly Safe! Fonte: Discord Airplane Simulation Company 08/12/2023
  5. Until there will be external client support or library to interact with the voice chat, we'll be unable to migrate other tools like ATIS, LOTATC, Mission Scripting, etc.. that we currently have running on SRS for our servers, that's mean that apart a quick session of testing and single missions, our flight groups still relies on SRS. So please consider to add external support alongside improving/tweaking, adding feature, or people will not going to use it anyway.
  6. Fonte: Discord Airplane Simulation Company 30/11/2023
  7. Server still need some good specs to run smooth the simulation.....no graphics card required, but you still need a good amount of RAM ( at least 16GB DDR4 ) and a good 4C/4T CPU with at least 4Ghz of clock, just for reference, if you are on intel....at least an i7 6th or 7th gen CPU, if you're on a more recent architecture like 11th gen, it can works fine even an i3/i5 for "small" mission. Regarding the internet connection, no, server will not work without any internet connection.
  8. MOAB in arrivo, direi questa sia proprio una conferma! FONTE: Discord ASC 29/11/2023
  9. Since there are some difference in how the client slots are managed in a multiplayer session rather than the player slot in single player mission, both for scripts and triggers. Design a good campaigns it's already a challenging task, and require lot of effort to develop, testing, and even maintain the mission itself works trough all DCS update. Make it available for co-op/multiplayer it will require double the efforts and there is no way actually to prevent a person that doesn't have the relative campaigns to join a server that host a missions, so it means it can be abused
  10. And, most important, you have to use two different account, one for each computer, and have license (module) for that on both account if you plan to use it.
  11. There is an option in the configuration files to define the binding IP, but it's more related to server machine with multiple physical ( or virtual ) interface, to define on what interface run the server, and I also believe you'll set the local IP and not the public one. You can try this option, but I don't believe it will work. Probably you have to setup something like a full tunnel VPN to make server also appear online with the different IP to be able to see in the servers list.
  12. Really great and clean graph! Well done Did you use https://apexcharts.com/ ? just for reference as future use
  13. Not sure about this one, this settings has a negative impact on DCS performance? Normally it's good to have it enabled if also playing other ( more modern ) titles
  14. Tutto! La dentro ci sono MOD,opzioni,preferenze,token del login,shader precompilati per il tuo hardware......sta tutto la. Il consiglio è di tenerti quella nuova pulita, e importarti solo la cartella config/input dalla vecchia per non perdere i bind dei tasti. Per il resto...parti dalla pulita e vivi sereno.
  15. It's already available in most (all?) module for the engine, simply not for the APU exhaust. For the APU there is "just" the flameout during the start. Honestly I don't feel the lack of this effects considering the time of APU usage.....but yes since the code basically is already there, we can hope for some effort to make it also for the APU exhaust. Make sure in the option you have the Heat Blur enabled ( high if you love this effect )
  16. Graphs are generated automatically by a monitoring system. I'm using Checkmk (that is also available in the RAW edition that is free ) Let me say that I've managed large infrastructure so I'm usual with that systems (I was the lead of the monitoring systems for the whole IT infrastructure) but to monitor single server, I would not recommend this way. For the purpose of managing a DCS server, even several istances on the same machine, I would probably recommend to create a scheduled task that execute netstat command and write down a text file, csv formatted for example, and than use any online tools to graphs the results when needed, or create a self hosted html files that use chart.js or similar library to have a interactive live graphs. A full monitoring system is amazing, but definitively overkill for the purpose. Main downside is that requires a dedicated server or "BOX" like a raspberry pi. It's not a simple pieces of software that you can run in the same environment of DCS server
  17. ok, did you have the new logs to attach?
  18. Try to manually set your Windows Page File to manual mode, with minimum 16GB ( 16384 MB) and see what happens ( preferred on SSD if it's available of course ) Looks like your server has 16Gb of RAM, maybe it's running out of it ( just an idea to make a first test, since logs doesn't say any usefull data to me at first look )
  19. Tested with old dedicated server, a full client running in server mode, and the new modular server, it works fine for me. What you can do: make sure the file is named autoexec.cfg, and not something like autoexec.cfg.txt (windows by default hide file extension for known files type) I personally recommend to enable shown of file extension even for well known file format on a server machine. Is one of the first thing that I do even on work when joining a new server or a server for the first time. Verify port 8089 is not already occupied by another process. ( it's strange that should not revert to default, simply webgui dosn't work ) Make sure if you're running multiple instances, that the file is inside the correct server folder ( -w server01 => C:\Users\<runningusername>\Saved Games\server01\config\autoexec.cfg ) Use notepad++ or any decent editor, to make sure you don't have any un-needed white-space or/and special characters that embedded notepad loves to skip/hide/place. ....and.....I'm running out of ideas start from these and we'll see next
  20. Sinai is not yet present in the standard list of modular server: But you can still use the old fancy style: DCS_updater.exe install SINAIMAP_terrain
  21. Controlla di non aver impostato un limite di FPS, nel file autoexec.cfg che trovi in partite salvate\DCS.openbeta\config\ Dovrebbe apparire qualcosa come: options.graphics.maxfps = 75 Se parli di non poterlo provare su DCS, controlla meglio perchè la libreria utilizzata dalla Eagle Dynamics è la 3.5 del DLSS, ma le feature utilizzate sono quelle che erano già presenti nelle passate generazioni del DLSS, quindi dovresti poterlo abilitare anche sulla tua scheda che appartiene alla serie 3000.
  22. simple behavior: (not optimal but it works, kind of at least) Place the slot without fuel and ammo. If the Airbase is still belong the enemy coalition, player can't refuel/rearm, so they can't take off. complex behavior: None of the built in mission editor function will works in multiplayer environment to achieve this result. What you can do is use some LUA scripting, and here you have two options: 1. Simple way is to "import" on server the SSB Script ( Simple Slot Blocking ) and than you can enable/disable slot setting the value of corresponding flags. Flags can be set by mission editor trigger in this scenario. Works great when you switch just one time from enabled/disable status during the execution of the mission. If you switch several times the status, may have some issues. This method requires that SSB is installed as a server side mod. 2. Using MOOSE library or native DCS scripting, you can do some action on a specific event, like OnEventPlayerEnterAircraft. After that you can make your check, if the airbase is of the same coalition, and then eventually send back the player to "spectator" with something like: net.force_player_slot(PlayerIDnum, 0, '' ) This method doesn't requires anything on server side, and all the code can be placed inside the mission itself ( .miz ), so you can port it to any other pc or server and it will works.
  23. In teoria la 1.2 e la 1.5 di DCS utilizzavano il vecchio sistema di Chiavi, e sono state completamente rimosse dai server ED per evitare che potessero essere utilizzate in maniera "non lecita" da chi non possiede una licenza valida. Non ne sono certo, ma dovrebbe essere così. Mentre invece per quanto riguarda la versione più vecchia che dovrebbe essere possibile scaricare, credo sia la 2.5.3 per il discorso dell Hawk.T1 poi successivamente rimosso, quindi quella sono legalmente obbligati in qualche modo a tenerla online ( senza supporto ovviamente, va come andava e stop )
  24. Servers on lan are really "susceptible" to appear in the server lists. Most of the time, if you don't mind, just enable IPV6 on both server and client solves the issue, or you need a proper "NAT loopback" set up to be able to see it. Currently (with a loopback nat) I'm able to see all my instances within the same lan. I hope this info can help you to try to have it back in the list.
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