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Knock-Knock

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Everything posted by Knock-Knock

  1. First one just ate a chaff. Mirage panic release is 3 flare, 6 chaff. Second one, I never see the missile after its launch. Did it go into the ground or something?
  2. Its already released https://forums.eagle.ru/showthread.php?t=243521
  3. Besides the P-47 and Mosquito, Id say the Tempest (or Typhoon).
  4. Ah hell, one more. Just appeared in my recommended, and too good to mis. Czech have really made some cool vids :thumbup:
  5. Just sliding this one in too. Good sound source?
  6. Flicking around, starting up systems and explaining what is happening. Polish (I think) but can activate English captions.
  7. Came across'em last night, might have been posted before, might not, but they can handle to be shared again and again. They are old but gold :) I guess there is a story in this one, but its a bit of mismatch of sequences, but the footage is fantastic. Another one with some really stunning footage, radar imagery (2:09), and a Nena 12" soundtrack (hehe) Cockpit footage during some kind of maintenance for the first 1½ minutes (rest is external stuff), with a powered up cockpit, HUD projections, and more radar imagery. Sadly a bit unsharp.
  8. Ran into this one yesterday while sniffing around for Starfighter information. https://www.ebay.nl/itm/F-104-Starfighter-cockpit-simulator/283503191073?hash=item42021b6421:g:ru0AAOSwjZhc8mYe
  9. Check his channel too. Lots of good interesting small stories and information videos from a former Korean war and Vietnam war veteran pilot.
  10. I think the reason is, that on most or many, of the servers, their missions have all DCS modules as late activation units, so they get loaded into memory when you load in. This is to avoid the massive load hits, when someone joins in a module that hasnt been loaded in yet. The downside of this is that system and video memory is filled up fast, especially on servers that support all or most modules and have a big variation of ground units. Can limit this memory consumption by lowering your texture quality to medium (1/4 memory consumption) or low (1/16). Not total, but on every AI and player unit that is being loaded into memory. Downside of this is that cockpits become unreadable, especially the older modules. F-18 and F-14 dont suffer so much, and medium works fine on those for example. Lowering pre-load radius can help on this too, but at the cost of potential bigger load stutters. Not sure units/players are counting here, think its only terrain/map related? I do wish we could set cockpit texture quality separate from the other texture quality option. Then Id just run that low, and cockpit high for online. If I would do screenshots, videos, or just enjoy the visuals on a offline freelight or singleplayer mission, then run high/high etc. Oh well, maybe one day.
  11. https://forums.eagle.ru/showthread.php?p=3957577#post3957577
  12. Ive seen AI when in formation, doing magical things too. Not exactly flying backwards, but they suddenly slow down instantly making it appear that they do fly backwards - or speed up instantly, or bank at a given angle, but actually turn a lot less than their attitude would indicate. Like they are being forced into place, and AI physics being overwritten at that moment in time. This being offline, so no MP warping.
  13. Celebrating the 800 year anniversary of the Danish flag.
  14. Pilot seat or chair? If Google chrome, right click the image and select 'Search Google for image' and there choose 'Visually similar image', and just go from there. It all unfolds :)
  15. Have you zoomed (changed FOV) in external (F2) view? This can happen when you zoom in in external, and jump into the map. Can simply zoom back out in external view, and F10 map should be all good again.
  16. Yes, double post cause I dropped it down in the video thread too, but figured it really belongs here. I think the featured variant is the A? Such a fine little plane this. Dunno if the E does it too, but I like that little 'howl' it does, when engines are spooling up. Nice little feedback that something is happening.
  17. Scroll to the end of his pictures (link in post) for panel dimensions https://forums.eagle.ru/showthread.php?t=167586
  18. Thanks DD_Fenrir :thumbup: Maybe I should redirect my graphics card cooler exhaust to my face, when time comes :)
  19. Isnt that pretty much a general DCS thing, that these and similar incremental functions are linked to the framerate? Maybe due to the animations.
  20. swe333 you are one strange cat. Looking trough your posting history they are all hardware related, not a single DCS related post - even has a GTA V post similar to this one, and your first post was about leaving the PC running idle for 5 days and it doing something strange. Like wtf man! You are aware this is a game (Digital Combat Simulator, like see the header) forum right? This is not Toms Hardware or similar.
  21. What a strange place to ask that question. Maybe a BF5 or Origin forum would be more suited? And a strange question/habit. Why would you leave your PC just sitting there in game, running. Its a game, they run as fast as they can. Total waste of everything, mostly energy. And why is that an issue? Just stop doing that. Dont they save progress? Sorry, but this triggers me on many levels.
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