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Everything posted by cthulhu68
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It's up to you. You may want to go a little more or less on curvature for X and Y.
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Try a small deadzone and positive curvature like this. This seemed to slow it down a bit for me.
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I think the general consensus the last time this came up was we can't have resources diverted from the PC version to create a console port over.
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Strange thing happened after recent order
cthulhu68 replied to BlacleyCole's topic in Payment and Activation
Log in on DCS Homepage and go to Profile. You can enter keys into license check to see if they're bound to your account. -
What are you excited about in DCS for 2018
cthulhu68 replied to iVVChewy9141VVi's topic in Chit-Chat
Yak-52 Christen Eagle II P-40 KittyHawk I don't want the people working away on these to feel left out. -
This would work for me.
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When you start game it should ask if you want to update. If not look in your Start Menu For Eagle Dynamics and you'll see an option for updating and repairing.
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Does speedtree extend the pop up distance of trees or eliminate popping up altogether? Do they gradually sprout up?
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How to properly share youtube videos in forums?
cthulhu68 replied to Spudknocker's topic in Screenshots and Videos
You just use the part after the = . Copy and paste that. Select it and then click on the youtube logo found in advanced options. In this case zcxIIlrybXk. -
That's strange. I thought you don't get bonus on any reduced price module.
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Attach your Miz in zipfolder and someone can take a lok at it to see why your AC isn't showing up.
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1 It won't be an update from 2.2. Originally they said 2.5 would update from 1.5 open beta but later said it would have to be new install. Keeping a current install will allow for all of your modules to be copied to new instal 2.Yes. The idea is one install that contains everything the way it should be. 3.This is not a conspiracy to make you buy everything twice. You can uninstall and reinstall everything as much as you like but that will make for a longer download. 4.I think installing FC3 makes the individual icons disappear.
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There's a few threads on this already. Has to do with thunderstorm conditions or date set. Turning mirrors off may or may not make it go away.
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I think its supposed to be suns reflection too but why would it turn dark red and blue. It does start off white and then changes color.
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Not sure what I was doing wrong or if it was just a glitch but changing ROE to weapons hold for a few waypts is working now for my mobile US tanks. Changing GER tanks to return fire is also working but I do feel like I've put them at disadvantage. EDIT: Although tanks have been effectively neutered now how do I get them to engage each other. For mobile US tanks I set ROE to weapon hold at start point and then set ROE to weapons free a few waypts later but that doesn't seem to work.
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I'M encountering two similar issues with an Omaha Beach invasion mission. There are US tanks moving from beach to nearby airbases and stationary GER tank groups scattered around. There are also naval guns next to beach and "landing ships" coming in. As the US tanks take off from beach they all unload on GER naval guns until they get up and away from beach and start engaging GER tanks. The GER tanks start shooting at the US landing ships until US tanks come near them. My hope is to get the tanks to only engage each other. Obviously using LOS or distance better could have helped but this is a good example of a mission where forces may start out on top of each other. I was hoping for a way to lessen area of detection for GER tanks but couldn't find a simple way to alter it. I see that I can change ROE to return fire which would probably work but that doesn't seem fair. I was also trying to use the ROE weapon hold for US tanks. How would I make that work for a few waypoints and then turn it off. If I set it to weapon hold at start but switch to weapons free at third waypoint it just switches all waypoints to weapons free. Do I just add another action of weapons hold after weapons free? Not sure if I'm on the right track here or there's a better way. Thanks for your input.
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I wanted to name it canopy UFO since that's what it looks like and how long I've been chasing it trying to get a screenshot. A red and blue circle you'll often see zipping from one side of the canopy to the other and usually only when going into a dive and flying in one direction. Pictured in front upper right canopy.
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Problem binding CH FS/PT buttons and hats
cthulhu68 replied to sgilewicz's topic in DCS: A-10C Warthog
Good luck with your A-10C training. The A-10 got some hand-me-downs from F-16 so being familiar with that helps. I played original version of Falcon before jumping into the deep end and starting with the A-10C too. -
Problem binding CH FS/PT buttons and hats
cthulhu68 replied to sgilewicz's topic in DCS: A-10C Warthog
For the A-10C there's a game mode and sim mode controller layout. Make sure you're programming the controller to the same layout as mode you are using. You'll also want to go through the control listings and undo things that get bound twice. For instance axis get automatically bound to both stick and throttle. -
Learning: Su-25 no pipper in HUD in weapons mode
cthulhu68 replied to heynewt's topic in General Tutorials
SU-25T is the plane you get for free. SU-25A comes with Flaming Cliffs module. Assuming SU-25T... Do you see anything in HUD? If not you didn't turn on electrical system. If you've started up correctly you should see a NAV display and pressing 7 will go to A/G mode. Now toggling D should go through weapons and you'll see that changing on weapon control panel and in HUD and you should see a circle with dot in middle. If you don't see that circle with dot you might be in some other HUD mode or not selecting a bomb. To drop bomb in CCIP mode you need to get into a steep dive and as you approach a vertical bomb fall line will appear indicating impact point. To use CCRP method position circle with dot over target, press and hold weapon release, and fly over target and bombs drop automatically. -
Learning: Su-25 no pipper in HUD in weapons mode
cthulhu68 replied to heynewt's topic in General Tutorials
Just to be clear we are talking about SU-25 A right? If so using "R ALT+H" lowers sight glass and "R SHIFT+H" raises sight glass. -
Learning: Su-25 no pipper in HUD in weapons mode
cthulhu68 replied to heynewt's topic in General Tutorials
Try lowering sight glass. Bomb pipper is out of view if you don't. Bring it all the way down and then click a few more times and it will reposition your view for seeing targets sooner. -
A 3D Editor would be awesome but even something like this would be a huge improvement. Haven't found the Ranger79 mod Looney mentioned to see if it has sandbag walls or just the modern fortifications yet. The WWII Asset Pack has naval gun bunkers already. Maybe you could get your artillery functioning using files from that.