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Kang

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Everything posted by Kang

  1. Have you tried putting in a truck yet? Reload time is depending on the unit in question, so it would be possible to have guns like this reload from a truck rather quickly.
  2. Definitely true. Can't please everyone. But waaaait a minute... does that imply that crews are actually in the making? That is actually a bit weird, because... the ZU-23 does have textures. It just so happens that the things were mostly just painted olive green and that's it.
  3. After the latest patch published on July 21st I can't seem to launch DCS anymore. After the splash screen it just goes back to windows with nothing further happening. The process disappears and it also doesn't produce a new log file. I checked all the relevant drivers to be up to date and run the repair once to no avail. Anybody got a piece of advice?
  4. I feel that would make placing them a rather troublesome deal, though, if all you want is a quick air defence position. But I am all for including various crews as 'Infantry' type units to properly detail some bases you are likely to land a helicopter in for example.
  5. Would it? I might be mistaken, but I seem to remember that the downside of the RDI radar in the M-2000C over the previously used (and generally less capable) RDM was that it can no longer guide Exocets.
  6. Not really possible as far as I can tell. Adding the units necessary to make a hidden FARP operational is putting OpFor ground units onto the airbase rendering it neutral.
  7. What I personally find a little bit puzzling is that some units - and not only ones ported from FC2 - have visible crew while others don't. For example the 2B14 mortar that has been in the game from the start has no crew and that makes it virtually invisible and really hard to attack. The Bofors or Flak 18, which are semi-recent additions, granted from the WW2 asset pack but still, have visible crew. I agree with twistking that I would like crew on all active units where the crew would be openly visible, but I'd also like it to be reasonably consistent.
  8. That was kind of precisely my point. If I have to set up script to tell them exactly what to do during each phase of their mission, then there is frankly no AI at work, all there is happens to be an actor of my script. On the slight tangent of SEAD flights: either the missions you create are significantly simpler than the ones I do (and frankly I find that unlikely), or you are just very very lucky. Setting up SEAD as task, giving a flight a suitable loadout and then sending them to attack air defence positions, without any further scripts or trigger tricking for me leads in 90% of the cases to a flight of F-16s ditching HARMs into the ocean and high-tailing out of there. Anyway, thanks for the feedback. As I said, this was mostly a bit of a rant. I am aware of some of the tricks you can do, but when flying somebody else's mission that doesn't help either.
  9. Ever since the latest update to the voice chat system I am unable to bring up the window for it, or actually hear any comms over it anymore. I switched it off and back on in the options, restarting DCS each time, I ran a repair and I triple checked that the key bind is still valid. Nothing. Anybody having the same problem? Or any other idea?
  10. Rotating and moving the 'F4' onboard camera to something close to what you want is the best bet here.
  11. Okay, this is a bit of a rant and I apologise in advance. Feel free to lock this thread soon enough. What is it with 'new BVR AI' I keep reading? Yes, it can do a few different maneuvers now, but frankly, I don't care much about those, because I am much too infuriated with some of the general and actually basic problems with it. The way I experience DCS the fighter AI has literally two modes in which it operates: 'Led by Gandalf' The mode they get into after having engaged the player once. Or having seen the player for several seconds, as a fleeting contact at 30 miles range and a bizarre angle. Sometimes gets triggered by locking on to them, of course, but sometimes it happens at random. It's the bloodhound mode in which they decided they hate you. Fair enough, but even after definitely having no valid contact information anymore they'll still keep on following on that perfect intercept, sometimes for half an hour until they strafe your plane after you landed, parked and shut down. Bonus points if it's an AI fighter that never even had contact but is a script respawn of a previously killed enemy. 'I know nothing... nothing!' The other grand mode in which they gladly ignore their surroundings entirely. Especially often encountered if they are tracking something, as there seems to be no way in hell that they even consider that any other contact, including ones that are actively engaging them, could perhaps be of any higher priority. I know this is not something that happens in 100% of the cases. Sometimes things kinda just happen to work. But no matter if it's pre-made or multiplayer missions or missions I make for myself, there seems to be no way of ensuring this doesn't pop up. Sitting back at my base and re-doing the 10 minute INS alignment for various fighters I can't quite stop from thinking how some flight sims I had in the mid-90s had better AI in such regards, and that thought is what led me to this rant. Thanks for listening.
  12. I for one spend more time enjoying the Yak-52 than I do with Combined Arms.
  13. Just make your own mission with the configuration you want. Seriously, a cold start free flight mission doesn't take that much effort.
  14. Kang

    FLIR Issue?

    That's probably just a bug.
  15. Kang

    FLIR Issue?

    As far as I know currently vehicles that are not moving will stop their engines, thus when they spawn stopped and never move, they won't be hot.
  16. Wait, are you implying DCS development might have something like a focus? That's preposterous.
  17. We don't even have the old Huey bag tanks for sling loading...
  18. I don't fly into clouds anymore. Scary things happen there.
  19. That's funny
  20. Yes... yes, it should be, but that is only the case when people set it to be PTT. A lot of people prefer 'Open Mic' all the way, it seems. In related news, yes the ducking is said to have been fixed, but I couldn't quite verify that yet, as since then I can't bring up the voice window anymore, and yes, I have made sure it is activated in the options. Anybody having the same problem?
  21. Crossposting the exact same and, frankly, rather weirdly formatted message across literally all the forums is decidedly not making it seem like spam.
  22. Would definitely be nice, but given how the Harpoon performs in DCS there is barely any effective change through this.
  23. Mind you, vehicles will remain available for the AI (e.g. as enemies) even if you fully remove them from your disk, as they are also available if you never owned them to begin with.
  24. Here's the thing: The AH-64 is going to get you right back to tank plinking pretty much, but it'll be a completely different experience than from the A-10. You can transfer a lot of tank knowledge to there, though. The F-18 on the other hand, you get to keep up a lot of your fixed wing flying experience from the A-10, but open up more into the world of fast moving. If that is the path you want to try, I'd personally advise to first get the jet, try out how you like it, and then decide if you also need fancy decorations for your carrier or not.
  25. Looks a bit to me like ED is trying to establish a whole lot of new call signs (Hornet got theirs, Apache got a bunch, Viper probably too?) so when they actually go back to the recording studio they won't find they have to redo it yet again a month later. Don't think the 'original voice actors' are necessarily needed - seeing how the whole ATC is supposed to get a big update anyway one might just as well start all over. Not saying they couldn't be there, just saying that if one of them is not available that probably isn't a huge problem.
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