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Everything posted by VZ_342
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You can upload images directly from your device. When typing a post, scroll down a bit and you’ll find “manage attachments.”
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SU-25T So, what I’ve decided to do is open up an OEM skin in Paint, add a new layer and with great patience, duplicate the individual rivets, panel lines, and other details which would be completely covered if I were to do a new livery. I save often, and use the “reverse selection horizontally” function as appropriate. So far it’s coming along nicely. It took me about 6+ hours to do the image with wings, which seems to be the one with most details given its large area. I save the layer as its own image, so it can be used over and over. (When you save the layered image as a .dds, it combines all layers into one.)
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Sometimes the mods are published “ready for JSGME or OVGME” and include the entire path of folders. For example, the unzipped file may have a folder “tree” dcs/core mods/liveries/FA-18C_Hornet/VMA-101. Your working skins are in dcs/users/your name/saved games/user name/.../FA-18C_Hornet/. Within the FA-18C_Hornet folder, there should be folders named after the skins inside, i.e., VMA-100, VMA-125, etc. Within those folders is a description and possibly actual skin files. What you want to do is move only the “VMA-101” folder to the “saved games...dcsopenbeta/liveries/FA-18C_Hornet/” folder. HTH
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“Beginner aircraft” and “F/A-18”...Happy flying!
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Still Flying Version 1.5.8
VZ_342 replied to badbud's topic in Release Version Bugs and Problems (Read only)
I have 1.5.8, Open Beta and Release...Release is still a problem for me, but after a couple months (from release of Release) for some reason Open Beta started working properly. I still spend most of my flying time on 1.5.8 just because I have no worries about lockups, stutters etc. I’m just a bit scarred from my initial attempts at flying Open Beta even though it’s currently working right. All that being said...technology moves on, eventually everyone has to upgrade their system. -
That is a beautiful skin!
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Looks like I’ll need a “latching relay” circuit, and will need a separate push button momentary switch to turn off the warning light relay. I’ll just place the “reset light” button next to the light itself.
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Actually, the hifi aircraft I have don’t technically require mousing the switches or complicated procedures...the F5 for example can be cold started with LShift+home. The radar, guns, landing gear etc can all be done with the keyboard. You’re right though, the hifi ones definitely take some skill. But then again, isn’t there a “game” mode?
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I’m in the process of making a generic cockpit and need an idea on how to make a real-world “Nose Wheel Steering On” caution light that will stay on as long as the NWS system is activated. Currently the NWS system is activated (SU-27) by pressing LtAlt + q, which is a “press once, it’s on, press again it’s off” operation. The momentary push button I’m using energizes a DPDT micro-relay (5v) briefly and it’s easy to simply add a second relay to activate the light...but the light will go off as soon as I release the button. My knowledge of solid-state devices is minimal, so if anyone has an idea how to keep the light on after activating (without using a separate switch, although that’s a possibility also) please keep instructions in simple and clear terms. Thanks!
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a-4 Skyhawk McDonnel Douglas license...
VZ_342 replied to Baco's topic in Utility/Program Mods for DCS World
The Scooter has been heavily upgraded since the '70's...it's currently used as a hypersonic sub-orbital satellite taker-outer. But that's classified. Now that's odd...who could be knocking at my door at this hour? -
Very nice! I like!
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I’m not a programmer, but would it be possible for DCS to separate a large battlefield* into, say, 6 (2x3) or 9 (3x3) squares** (“local zones”)? Each zone would be hosted by one computer, which would handle all computations within that zone. These zones would be touching each other, so if a unit crossed into an adjacent zone it would be transferred to that particular host. I could imagine a small bubble-area (a”mini-zone”) which would contain all units close to each other, to prevent blinking out of existence due to immediate transfer to the other host. *Something appropriate for battalion-sized forces + 200 miles one-way aircraft travel. **If a Battalion combat radius is 200 miles, each square of a 3x3 mini-zone grid would be approximately 133 miles per side.
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Fully rendered player controlled motorcycle, for those days you want to chase a plane taking off...
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That's a cleverly disguised submarine...
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I’ll be on 1.5 until I can afford a complete upgrade...when I do single player on 2.1 (open beta) or 2.5 (release version)I get 10-30 fps and frequent lockups. 1.5 has zero issues and graphics are acceptable.
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Semi-permanent would be to "clear" any shortcut...otherwise just make it more tricky to activate, like "Left Control + Number Pad 9".
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I'm providing an Acronym checklist..See inside
VZ_342 replied to Avatar72's topic in DCS: A-10C Warthog
"Control + F" ("Find") is usually faster. It can use single letters all the way to complete sentences (and maybe more, but I haven't had to try more than one sentence). -
They always show up in August here in the Seattle area. They do their thing over Lake Washington and put on a good show! (Personally, I prefer the Thunderbirds, but that's just because I was in the AF ;) That, and they fly F-16s! )
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How do you step outside?
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RAM is less expensive than an entire system upgrade *cough*DCS 2.5*cough*
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The stutters and pauses are just killing this game
VZ_342 replied to Capn kamikaze's topic in Game Performance Bugs
What is a “page file”?