-
Posts
2601 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Cowboy10uk
-
Hi all, just wondering if there is anyway to sync the panel back lighting to all aircraft. I know I can just select unsync and have the Pnl button only effect the hardware and not ingame, although that rather defeats the object of having kit that syncs to Dcs. apart from the F18 and A10, the panels stay dark for all other aircraft at mo, which is annoying when I fly at night. anyone know how to solve this please. cowboy10uk.
-
cannot reproduce Cursor still gets stuck on edge of the screen
Cowboy10uk replied to FalcoGer's topic in Bugs and Problems
Have same issue, followed the old fix of putting in a dead zone of 3 and all working again. -
DCS crash on loading with latest nvidia 522.25 display driver
Cowboy10uk replied to Mustang's topic in Game Crash
Glad it’s not just me struggling then. in process of rolling back the drivers now. -
Thank you for acknowledging our concerns are being seen and addressed. Hopefully this might be the catalyst for DCS world to move from a jumble of random map areas to a TRUE DCS World. ( over time of course )
-
Simple, modern theatres don’t have 3 maps that cover the same area, to be honest if it was a modern theatre that had multiple maps that covered the same area then I would be arguing for them all to be blended and working together as well. Having to have multiple maps that work independently but cover the same location just does not make any sense whatsoever. if anything it highlights some serious flaws in the current map system and in the tech used by DCS as a whole. I do understand the difficulty with the fact that different 3rd partys have made a contract to cover a set area for DCS, and while they all want to improve our sim, at the end of the day, they are competing against each other, so want to get the most customers. This is the first time we have had a situation that I know of where one company’s product covers the same area as another 3rd parties product and, well to be fair I don’t know what the solution is, although that’s EDs problem not ours. But as simmers it’s only natural that we would expect the entire of the south cost to be covered in DCS world and the maps to naturally combine together as that is what we are used to in other sims. you buy a base and then you expend with scenery modules for various parts of the world, BUT the main thing is regardless of who develops it, they ALL merge naturally so we as a simmer don’t notice the changeover. likewise any missions or campaigns purchased in those sims work regardless so long as you have that scenery area installed. so in this case I would expect that if you have Normandy 2.0 and the Channel map, then the channel map would naturally override the low res areas of Normandy 2.0., but both maps would be merged and working together to create one large high res area, similar to other sims that are available, And that all campaigns would work across the board.
-
To be fair though, Heathrow and Farnborough are NOT historically inaccurate airfields for the time though. Granted they were significantly smaller than they are now, Heathrow was basically a grass field and a single small terminal, but they ARE airfields that were in use during the time period this map is covering. An airfield doesn’t have to be military to be seen in a military sim. I would expect ALL airfields in the area to be included in the map, so I am slightly disappointed not to see Odiham or Benson in the map, but I’m hoping they will turn up later. The disappointing news here is the obvious decision to make the channel section low res to force players to purchase the channel map, rather than merge the area into one ww2 map, that’s a decision that is clearly made for profits rather than ease of use and the improvement of the sim. ( guess it’s one of the drawbacks splitting the world into small chunks and having multiple 3rd party manufacturers building and designing maps. They all work against each other rather than together ) And the fact that the current campaigns won’t work with this map despite it covering the same areas. So we now have to install 3 maps all covering the same area depending on what campaign we want to use. With the associated large hard drive usage for each map. For myself this drops the Normandy 2.0 map from a essential must have to one I may pick up at some point. IF I still need to have all my other maps installed, and if I can’t use my campaigns for the same area with it then honestly at this point it’s very hard to justify purchasing it even at $9.99
-
Because with the size stated above And including both London and Paris which we know are included in the Normandy 2.0 map, the area covers looks like this, which clearly covers the area in the channel map as well. Granted it remains to be seen if we are right or not, BUT I can’t see any other reason why ownership of the Channel map would get you a discount on a 3rd partys map otherwise. IF it didn’t make the Channel map redundant there would be no need to award owners of that map a discount. BUT I guess only time will tell.
-
Is this the sim for campaigns currently on BOTH the Channel and Normandy maps, since the new Normandy map will cover both of these areas, OR will this just be for current Normandy campaigns as it is technically only the Normandy map that’s getting redone? Reflected Campaigns are the best, but I would hate to have to have multiple maps for the same area installed just to play them. Hard drive space is getting low as it is.
-
Wow, Normandy 2.0 is a dream come true. Join up two existing maps areas together and then expand it south to cover Paris, plus upgrading the graphics and models of the existing maps, all for just $9.99 so you’ll literally just paying for the expanded new portion. What is not to like. It’s been stated for years what a missed opportunity it was to have 2 maps covering the same front but not be able to use them together. instant purchase. not to mention that MB-339 sneaked up on me, wasn’t at all intrested, but I wasn’t aware of the weapon capabilities at that time…… oh my poor wallet.
-
Hi guys, myself and my bro has recently decided that we wanted to crew the F14 together. So we flipped a coin to see who gets which seat and just my luck, I got the Rio seat. So I’m looking for any suggestions for Rio training that you all would recommend. I’ve been looking on You tube and have watched a number of RIO cold and dark setups as well as a 3 hr one by the spice rack which is seriously detailed. However if I’m honest it all seems to be going over my head. I understand in theory what I should do, but in game I cannot lock up a blooming barn door, let alone engage with anything. Starting to seriously think I’m out of my league. How have other DCS RIOs out there, learnt the systems and got to a competent level?
-
Never had an issue, I had the V1 base and UH1 collective for years, before upgrading to the V2 base as I wanted to purchase this collective as well. uh1 collective is still going strong and this one looks to be a winner as well. not had much of a chance to test yet due to rl getting in the way, but what little time I’ve had with it, I’m happy
-
Best solution for an Apache collective. Well after receiving mine a few days ago, I will certainly state Komodo is the way forward. Why compromise when you can have a 1 to 1 replica. just got to learn how to use and fly the Apache now.
-
Not to mention, the Brandans chef made a mean curry. Enjoyed many a curry on board during my first tour as the Mare Harbour driver.
-
Wow great work, this is gonna be perfect to fill out MPA on the new SA map. However the link doesn’t appear to work, is there a new one that I’ve missed? Also I see you’ve done the tac bowser which is great, although there’s only a few of those at MPA, is there any chance you would consider doing a twin rig refueller, which is the main refueller we use down south.
-
Ok first impressions, but bear in mind I’ve only flown around MPA and Mare Harbour. Road layout is correct. Buildings on the other hand are fairly inaccurate. missing buildings near 12 and 38 facility, no corridors that connect everything together, fuel tanker park in wrong location. Yes that is the fuel depot, BUT the tankers are parked on other side of airfield on the wide aircraft pan that you have 3 park slots on. building in MT section in wrong location and facing the wrong way. Hangars where the med centre and station headquarters are, buses literally everywhere on map, where in reality there are only a half dozen or so parked at MT section. Articulated lorry’s everywhere. Ummm nope. Only had a few apart from twin rig tankers. Petrol station on Mare Harbour road. Sorry but nope doesn’t exist, refuelling point is on the base.yacht club on Mare Harbour road. words just fail me. Ummmm no. oh and most of all. NO PENGUINS on Berthas Beach. That colony is blooming huge. While I wasn’t expecting complete accuracy, these maps never are, I was at least expecting the buildings to be roughy accurate, I mean there’s enough images of MPA around. honestly not holding up much hope for any more accuracy elsewhere either. The map has potential sure, but it’s a long way off the standard of previous map releases.
-
Use it for sight seeing initially, have a look at my former accommodation, work places etc. fly to all the areas I’ve visited in real life, and then practice carrier ops. It’s the perfect map for that.
-
can not reproduce track IR not working in apache
Cowboy10uk replied to Cowboy10uk's topic in Bugs and Problems
Ok that’s a new one on me, I’ve never been into the axis page for track ir I’ll have a look when I get home. Thankyou. -
hi guys anyone else having an issue with track ir in the apache. it works fine with every aircraft but then doesnt do a thing when i get into the apache. is there a hidden option i need to tick?
-
Yep, photos showing both the Apache and F18 screens working. Slight bug at mo with Apache as it shows the front screens rather than the pilots, but that’s a known bug with the Module NOT the mfd screens. Pretty certain it will be fixed soon. just put in one LUA, for ALL aircraft modules, had to overwrite some Apache cockpit files with some that output to the screens. The file is up on Cubesim Facebook page for free. I’m using the rocker switches to provide the 6th button when using the Apache.
-
Mine turned up today at last, screens look great, were seen straight away by PC and appear to have no issues whatsoever. just need to come up with a solution to mount them properly to my monster tech Mount. ( the monster tech mfd Mount covers up the powder and usb connectors at the back of the screen ) At mo I’m using the backing plate and elbow joints that came with my Cubesim order, but I just can’t seem to get them tight enough as the screens easily come lose on that joint. Only concern is the plugs that came with the screens feel extremely cheap and nasty, to be honest I’m not overly happy about using them with the U.K. adapter that was sent with them, so will be ordering a few better quality plugs. I’m assuming just a generic one will work fine.
-
To be fair, I was expecting a simulation of a modern attack helicopter to have the same features of the modern attack helicopter it’s simulating. bonus is IT DOES. So what if it doesn’t have an all singing and dancing autopilot, we are using sims to pretend to fly, so fly the darn thing, rather than just pressing a button and have it done for you. at end of the day it’s a lot more fun that way.
-
UH-1H Paradise Lost Campaign Info
Cowboy10uk replied to Reflected's topic in UH-1H Paradise Lost Campaign
Mmmm intresting in that case, it must be a darn windows setting that’s stopping it. I agree I should be able to modify whatever I want on my PC. I’ll give it another go later. -
UH-1H Paradise Lost Campaign Info
Cowboy10uk replied to Reflected's topic in UH-1H Paradise Lost Campaign
Sadly all locked down, while I can see it, it won’t let me replace the file. never mind was worth a try