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Magic Zach

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Everything posted by Magic Zach

  1. I spent a number of hours digging around ACL and this is what I've found. The 6 twisting-handle panel This one seems to have been introduced by the D-27 and per its own individual drawing (*which I have a feeling are being wrong, so I'm relying on the overall installation drawings more than the individual parts ones, where they overlap. I suspect this because sometimes the 47 versions listed on parts don't match up with the installation's specified utilized parts per version)* says it runs up to as far as the P47N-1. However a look at this pretty broad installation drawing (1) instead suggests it was last used on the P-47D-35 The 3 twisting-handle panel Source #6 Introduced per itself with the P-47N and up. However it's listed on the installation drawing(1) in its -4 iteration form since the P-47D-36 and up (or just -40 probably?). The -4 form of this panel doensn't include the extra nub for the 4th handle above the BELLY inscription. I haven't found what it was for, but it doesn't appear to be the panel we have in our DCS -40 so it shouldn't matter anyways. The horizontal arming panel Included with our DCS 47D-40, this one is listed to have started with the -36, and continues well into the P-47N. Source #5 The vertical arming panel Included with our DCS P47D-30 (regular), on the far side of the stick. The drawings (mini installation (source #2) and parts(source #3)) list this as having been introduced with the P-47D-30 and more or less up from there. I can't get a solid pin on in with an overall installation drawing because somehow it was missed or excluded from the parts list on the bottom right corner of each drawing. It's drawn on the installation page (1), but not listed. So I cannot get a better sourced reference on when this panel was introduced to the P-47. So, left with just the parts' listing, it says it was added on the P-47D-30. The red bomb release handle PANEL The panel for this is not included on the DCS D-30 early, but on the D-30 regular. This particular part(4) says it was introduced along with the D-28....and up. So, i don't have a good pin on this one either. However, this part has a similar case as the vertical arming panel...it's not listed on the overall installation drawing (1). So an installation reference seems to have escaped me. I'm still a bit muddy on it tbh, it wasn't quite as clear cut to read as the P-51's drawings are...or it seems that Republic didn't follow its own directions nearly as strictly as North American did. From what I can tell, our P-47D-30 (regular/late) should have the 6-handled arming panel. It sounds a bit absurd, because now additionally there would be three ways to drop bombs; via 6-handled panel, via red pull handles in front of the pilot, and electronically with the weapon release trigger. However, this appears to be how the stars are aligning for a P-47D-30 cockpit. P-47D-40 appears to be pretty solidly accurate for what I've found. P-47D-30Early is closer to a P-47D-27 in its arming and drop system layout. However, turning our P47D-30Early into a P47D-27 includes a potential stumbling block that ED might not be so keen on remaking if they wanted....a new propeller. The P47D-27 used the Hamilton Standard propeller, as opposed to our current 47s' improved Curtiss propeller. This would require an FM edit which I'm not sure how ED would feel about doing. Some other changes I noticed (didn't complete my D-27 investigation) were included but not limited to: different dashboard gauge layout, different fittings for wing drop tanks, no belly tank/bomb sway bolts(?), and extremely likely more that I haven't yet found. So, without the creation of a D-27, it looks more like the D-30Early should be removed and the D-30 (regular) get the 6-handled bomb arm/release system. For more info as well, here's the installation for the P-47D-27: https://app.aircorpslibrary.com/drawing/viewer/93f78227/p-47/p47-dwg-l?p=2 (1) https://app.aircorpslibrary.com/drawing/viewer/93f78300/p-47/p47-dwg-e?p=5 (2) https://app.aircorpslibrary.com/drawing/viewer/93f82214/p-47/p47-dwg-l (3) https://app.aircorpslibrary.com/drawing/viewer/93f82215/p-47/p47-dwg-l (4) https://app.aircorpslibrary.com/drawing/viewer/93f78301/p-47/p47-dwg-l (5) https://app.aircorpslibrary.com/drawing/viewer/93f82340/p-47/p47-dwg-e?p=2 (6) https://app.aircorpslibrary.com/drawing/viewer/96f78223/p-47/p47-dwg-e
  2. The gunsight controls are a must for sure. A bit surprised they were missed in our 47 too because technically pilots were to turn off the gyro sight motor prior to landing to avoid damaging it. It was procedural. From what I found Rob is right with the iteration of gunsight controls for the P-47D-40...that being the same control box as our P-51. However the K14 gunsight implementation on the D-30 is a bit trickier to uncover. I need to dig around and see if I can find something, but in any case it doesn't appear the K-14 was a factory floor installation until the D-40.
  3. I don't mind! Or if you want to edit more lights than those, you can open up the files in my mod and see how I edited it vs the default.
  4. In the meantime here are some more WIP screenshots
  5. Hello! Unfortunately I just went on vacation until about the start of October, while all my computers are in the middle of a month-long move. Do you know which liveries have the updated canopy? In the meantime, there is a manual solution. Take the canopy .DDS textures from the working livery and paste them into each of the broken ones. Then go into a working one's description.lua and copy the canopy-related lines. Then open the description.lua of the broken liveries and paste those lines in, OR over the old ones if there were already canopy-related lines in there (just in case). PS: can't recall currently but the canopy textures and lines could also be called glass
  6. Wish the forums had a laugh reaction lol Yeah same as above^
  7. That 2080TI has 11GB of VRAM that's not an acceptable testing card. Test it on a 3070 or 3070ti Only extra VR tool I have is the Oculus Tray Tool. And perhaps the Oculus software itself if you count that. I also don't use virtual desktop like the guy above^^ I'm not sure enough people have tested this within ED. I can't believe it's been unreproducable...because it's clearly very common and it happens in DCS with fair regularity.
  8. I did in fact post a track and video
  9. Still no word? This bug should take pretty high precedence imo, it's been turning me away from DCS lately because it's not worth flying VR without ever referring to the map at all
  10. buy the pack then and hop on 4YA (oh and finish the livery ofc lol) More the merrier. I almost was going to jump into this with both feet and start making liveries, but the lack of roughmets without any PBR implementation put me off. Maybe if a fix comes later, but for this contest I think I'll have to sit back on this one unless something changes
  11. would love one
  12. for goofs i turned msaa back on today, and the rate at which this bug occured skyrocketed. I had been running with it off for a few months, and putting it to x2 tripled the rate it occured and made the alt+tab method, which before fixed the issue only some 50% of the time, impossible to fix the issue with msaa at x2
  13. lol as much as I like the idea, I want to avoid payments for this project for actually this very reason; delays to the project, and I cannot guarantee that it'll be finished for sure
  14. I'm also wondering, could support for waypoint types in the apache be added? Such as setting the IDENT for waypoints, so we can set control measures? Example: buildings a preset that loads all airfields on the Caucasus map using the IDENT 'AG' (airfield general)
  15. Simply, is it possible to add an invisible model piece that covers a large section of the nose of the aircraft, similar as is done with bort codes? This would be a place for livery creators to easily add things such as nose art, and have it be easily disabled within DCS via rearming menu to switch between a livery with nose art, or a generic squadron livery on the fly. This would save massive storage for liveries, as this would essentially merge two liveries into one. While in the current system, one has to create a decorated livery and a generic squadron livery separately, with a system similar to bort codes (but for nose art) this would allow the livery to switch between the two, but within a single livery, saving space in DCS and making usability faster, and livery creation easier.
  16. Only been 6 months
  17. It's been quite a lot of time. I feel the need to bring this up again. Issues still in the latest version of DCS 2.8.6.41363 include: -P-47 missing frontal armored glass -P-47 missing steel armor forward and below of frontal glass (just inside the cowling) -Mosquito with incorrect angled "armor" -Mosquito corrected pilot seat armor thickness (this was missed in December with the rest of the code-only armor fixes) -Mosquito missing armor behind gun magazines -Bf109's top head armor (11mm, which for aircraft armor isn't something to scoff at) -P-51 missing coolant header tank armor The other pet peeves with the Spitfire and the 190's still remain as well, but I'm prioritizing missing armor first However for information and FYSA sake: no
  18. Carb icing would be an especially nice factor, particularly when cloud jumping
  19. Alt+tab doesn't fix the issue, neither does putting the headset to sleep and rewaking it. Like said above, only fix is for ED to fix it.
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