-
Posts
1990 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Magic Zach
-
Canopy Glass is Flickering During Head/Zoom Movement
Magic Zach replied to razo+r's topic in Bugs and Problems
The links to the videos and pics I had died. Apparently Discord has this thing where media on the platform will only make links that expire after 24hrs. Fixed it with Youtube and embeded photos. -
intended as is Canopy Plexiglass Wrong Tint
Magic Zach replied to Magic Zach's topic in Bugs and Problems
I marked Tom's post as a "solution" -
So ordinarily for cockpit liveries will half work for modules. Either: 1) Modules that come with different language cockpits will have different cockpit liveries for each pre-installed 2) If one was to make a custom cockpit livery as intended, they would create a new folder in Mods/aircraft/aircraft/liveries/Cockpit_Aircraft. When done this way, the livery will appear on the drop-down menu to select in DCS via the Special Options tab in the DCS Menu. However, this will not be practically applied. While the drop down will list your custom cockpit livery, DCS will not render it ingame, and will use the default cockpit livery instead. Thus.... 3) ....to add/create your own cockpit livery, you must overwrite a pre-existing one. This tends to be the cockpit livery called 'default' as is the case with the warbirds. This is already very aggravating to do, as it's a method to work around a broken system that plagues many modules by Eagle Dynamics. See the Apache for a modern example. Now, with the 190A8, none of these options are working. It appears that the module is now ignoring the Mods/aircraft/FW-190A8/Liveries entirely. As to where DCS is drawing its textures for the 190A from, it appears to be Mods\aircraft\FW-190A8\Cockpit\Textures in the "open air", outside of the zipped folder as they usually are. The 190A doesn't seem to be drawing from the textures contained within the Cockpit_fw190_a-8.zip. You'll notice this if you delete the "open air" textures that are outside the zipped folder, and run the 190A in DCS. You'll encounter the Missing Texture, despite the textures it needs being contained in the zipped folder.
-
There appears to be some sort of visibility bug with the interior canopy glass material FW_190_GLASS_INT. All textures, to include the diffuse, and the roughmet and probably the glass ('14' in the description.lua) will flicker in visibility when head or zoom movement occurs. Here is a video, after I gave each material's diffuse texture a color (seen in the quotations in the description.lua at the end). If you remove the diffuse texture (set it to empty) so you only show the the glass texture ('14') for FW_190_PLEXGLASS_extr, it flickers with its parent material FW_190_GLASS_INT as well. This does not appear to be due to the interior and exterior planes being positionally coincididal (overlapping), as you can still make out the two if you move the camera inside the glass pane. The glass hue texture (14), which is used on both inside and outside materials: The FW_190_GLASS_INT in red, and the FW_190_PLEXGLASS_extr in blue. Both are visibly separated between inside and outside materials: While I'm using the ModelViewer here since I have more control, there's been folks reporting it occuring during gameplay.
-
Noticed that the trim gauge does not have its glass cover during some retexturing for the gauge face glass. This pink appearance was a solid color fill on id_13_D_FILTR, which doesn't bring anything up on the trim gauge. Also noticeable by looking at the default/unedited gauges at a sharp angle. Comparison between the default RPM (U/min) gauge at an angle and the trim gauge at an angle:
-
intended as is Canopy Plexiglass Wrong Tint
Magic Zach replied to Magic Zach's topic in Bugs and Problems
No. This is the very first sentence I said on this entire thread... And in the 2nd post, I very clearly said and showed that I modded the glass windows to be untinted. Remember that the ballistic glass is in fact blue however (the windows above and forward of the CPG). The acrylic windows to the sides of each crewstation, and above the pilot are clear. This is DCS today, by default: -
Over a number of hours. Standard weather, 29.92inHg @ 15C. Using airspawns of all aircraft, at 2000ft altitude intervals, from sea level to 32,000ft. All aircraft had typical combat loadings unless specified otherwise. Speed data was taken via F2 Camera for true speed. Each measurement was preceded by spawning into the aircraft at near-expected speed, and then flown at full (or specified) power for 3-5min keeping the aircraft as perfectly trimmed and level as possible, whilst also using the fast forward function when I could. Fuel load was consistent for all altitudes, as they all used specific airspawns for each altitude interval.
-
intended as is Canopy Plexiglass Wrong Tint
Magic Zach replied to Magic Zach's topic in Bugs and Problems
As mentioned immediately under your post, that is the reflection of the sky... -
intended as is Canopy Plexiglass Wrong Tint
Magic Zach replied to Magic Zach's topic in Bugs and Problems
How did you arrive at this conclusion? There's no sources that describe blue tints to the side windows, and all sources that say it's clear. -
fixed Mosquito landing gear strut incorrect operation..
Magic Zach replied to Holbeach's topic in Bugs and Problems
Holbeach is showing that the static compression distance of the MLG strut is not matching that of real life examples, which I think is a bottom-line example that shows something within DCS's Mosquito struts is incorrect. We can assume that since DCS represents aircraft in new or near-new condition, that our strut should react more stiffly than some of these real world examples and perhaps not compress as much, but I do doubt it would be so significant as to dramatically change the landing characteristics of the aircraft as we are witnessing. As far as this effecting bounce characteristics... A handful of other factors aside, one thing that would influence the tendency to bounce is how stiff the struts would or wouldn't be. The rate of change in vertical velocity changes the amount of force pushing back up on the airframe from the ground, and creating a torque around the aircraft's CoG. Having struts that are extremely rigid like these new ones in DCS does have an effect on the bounce characteristics, not just how low the aircraft squats while parked. I think it's fair to say that something, is wrong with how the Mosquito's struts compress in DCS at the moment. Specifically just how much "pressure" (for lack of a better word, I know the struts use rubber not air/fluid, but you get the idea) is within the struts, which does appear to be too high. Lower the "pressure" and it should simultaneously solve the issue with the aircraft squatting too high while parked, and it's tendency to be too springy during by-the-book landing configurations. -
High download count does not correlate directly to being a "top artist". It more so means that the module in particular is popular (like F16), the timing for when your liveries are in the first few pages (like during a sale and people buy new modules to download liveries for), or just shoving a lot of content out the door in high amounts. There's no reason if ED is delegating artwork to the community, that it can't be from people who know what they're doing and can deliver the best results. And to be honest ED artists aren't putting in their best, or at least haven't put the most potential in some of the artwork. Though I feel like this is in large part because they have a deadline that community artists don't have, which is why artists like Roughmaster, Mach3DS and Texac can take it much further than ED's textures...they don't have a strict deadline. This is something that ED could use to it's advantage by incorporating works from them, to help improve the artwork of the module.
-
If that's all you want to see, whatever. They aren't duplicates, they are remodeled originals to bring the textures closer to par with other PBR modules and with more manufacturing history and wartime use context in mind. Either way most of my work isn't even on the Userfiles, as that's not local enough for my target audience and I mostly stick to making liveries for players of a particular server I frequent. Hence my use of Google Drives most of the time. Anyway, you've apparently made your stand here and beyond this I just can't be bothered enough to get any more into this. I just wanted to get the best out of the F-16 and for others who fly it, and I've seen what those three (Mach3DS, Texac, Roughmaster) can do before and its nothing short of incredible and through their works have made DCS look sharply more photorealistic. This has nothing to do, or about my own works until you started bombarding my years-old threads yesterday on a dirt-hunting search. I'm just not interested in this squabbling Guh, anyway. F-16...
-
Unfortunately no, I had to remove them as the liveries themselves took up a rather large area of my limited space on Google Drive, and I had to make space for other projects. However, there are some that live on in the 4YA PO livery pack here: https://drive.google.com/drive/folders/14jmJoMrsdwWF_x3uyiQYBcmUk_qhEPZT?usp=sharing Do note however, these are particularly written so they will overwrite default liveries, not create new separate ones entirely. This is so the server mission designers can take advantage of default liveries, and the historically modded ones still work for users at their own choice. This doesn't break Integrity Check (last I looked, but would be surprised if something changed for IC on liveries in the months I've been gone). Installation is recommended best with JSGME or OvGME, both modloaders that work well with DCS.
-
These are, not the same default skins. More details are in the description within. But this is something off-topic ftom the F-16.
-
Frankly Wags, Lee1hy doesn't make very accurate liveries particularly in regards to weathering. This is a poor decision and it would be good to reverse it. Of those that do make good liveries however, I personally recommend Texac, Roughmaster, and Mach3DS. These are professionals that will spend hours over the little details to make accurate and realistic weathering and paint schemes (even redrawing different elements of the module to a higher degree of detail than by default, including redrawn normal maps), and will deliver striking photorealism for the long-run of the module. These 3 have already spoken here in this thread at least once. Their portfolio of liveries and artworks speaks for themselves.
-
New AI is under development still but cockpit LOS blocking is a bit too advanced to be worrying about atm
-
investigating Incorrect Cockpit Layout: D-30 (Early)
Magic Zach replied to SRF_Robert's topic in Bugs and Problems
From my own findings, the D-30 early in DCS is halfway to a D-27. I'd love it if they went all in on it. D-30 has the wrong electrical panel for arming, on the other side of the stick. D-40 has the wrong arming panel on the left side of the dash. We have the version fitted to the 47N-5 -
To have ALGs populate by date would do wonders for the historical recreation of the 1944 allied invasion
-
It would be most effective if further peripheral controllers were permitted to be bound to the F10 Coordinate Picker tool. Currently, it is only permitted to be bound to keyboard. Further controllers like throttle and sticks would be great. Mainly however, mouse controls would be most effective and a natural place to bind such a tool. Myself, I have an extra 5 buttons on my mouse I could bind to this otherwise very excellent tool
-
- 1
-
-
- f10
- coordinate
-
(and 9 more)
Tagged with:
-
Any news?
-
I've never heard of these being used on Luftwaffe fields, or at least in France. And I doubt that if they were, they made them out of a material that would be an obstacle and destroy the aircraft beyond repair in the process. Remove them.
-
- 2
-
-
-
Holy crap!
- 18 replies
-
- 1
-
-
- 50 caliber
- ballistics
-
(and 1 more)
Tagged with:
-
I took the link down due to my limited google drive space. And since ED seemed to not be keen on the relevant liveries, I scrubbed it. However a handful of the liveries live on in the 4YA Project Overlord liveries pack. This is a mod that replaces some aircraft's default liveries with more historical ones for the 1944 Normandy invasion period. While ordinarily available through the 4YA PO discord here (https://discord.gg/rg8ytU2v), the link to the mod is here (https://drive.google.com/drive/folders/1_ckTm8VXPqJV2u5uuiNVMeARPvL8_0oU?usp=share_link) Remember though, this livery replaces the default liveries. This means that the names of such liveries will be identical as default in order to fit the 4YA PO server, but the paint itself will be different. I encourage taking a look into the readme provided in the drive link as well @Rudel_chw @Nealius @Slippa